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Jokulmorder

Jokulmorder

Creature — Leviathan12/12$0.61

Trample This creature enters tapped. When this creature enters, sacrifice it unless you sacrifice five lands. This creature doesn't untap during your untap step. Whenever you play an Island, you may untap this creature.

Legal in Commander

Is

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Jokulmorder can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Jokulmorder can use because it has an enter-the-battlefield trigger.
  3. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Jokulmorder can use because it has an enter-the-battlefield trigger.
  4. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Jokulmorder can use because it has an enter-the-battlefield trigger.
  5. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Jokulmorder can use because it has an enter-the-battlefield trigger.
  6. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Jokulmorder can use because it has an enter-the-battlefield trigger.
  7. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Jokulmorder can use because it has an enter-the-battlefield trigger.
  8. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Jokulmorder can use because it has an enter-the-battlefield trigger.
  9. Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Jokulmorder can use because it has an enter-the-battlefield trigger.
  10. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Jokulmorder can use because it has an enter-the-battlefield trigger.

View Jokulmorder on Scryfall