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Karn's Touch

Karn's Touch

Instant$0.44

Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)

Legal in Commander

Is

Combos 6

  • Karn's Touch + Aetherflux Reservoir

    • Infinite damage
    • Infinite lifegain triggers

    Mana needed: 40 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to give Aetherflux Reservoir lifelink. Your life total is at least 51.

    Steps

    Cast Karn's Touch by paying {U}{U}, causing Aetherflux Reservoir to become an artifact creature until end of turn. Give Aetherflux Reservoir lifelink. Activate Aetherflux Reservoir by paying 50 life, dealing 50 damage to any target and causing you to gain 50 life. Repeat step 3.

    Commander Spellbook ↗
  • Karn's Touch + Training Grounds + Basalt Monolith

    • Infinite colorless mana

    Mana needed: 25 decks on Commander Spellbook

    How it works

    Before you start

    Basalt Monolith does not have summoning sickness.

    Steps

    Cast Karn's Touch by paying {U}{U}, causing Basalt Monolith to become an artifact creature until end of turn. Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}. Activate Basalt Monolith's second ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • Karn's Touch + Heartstone + Basalt Monolith

    • Infinite colorless mana

    Mana needed: 15 decks on Commander Spellbook

    How it works

    Before you start

    Basalt Monolith does not have summoning sickness.

    Steps

    Cast Karn's Touch by paying {U}{U}, targeting Basalt Monolith. Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}. Activate Basalt's Monolith's last ability by paying {2}, untapping it. Repeat.

    Commander Spellbook ↗
  • Karn's Touch + Thran Dynamo + Umbral Mantle

    • Infinitely large creature until end of turn

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    Thran Dynamo does not have summoning sickness.

    Steps

    Cast Karn's Touch by paying {U}{U}, targeting Thran Dynamo. Activate Umbral Mantle's equip ability by paying {0}, attaching it to the Thran Dynamo. Activate Thran Dynamo by tapping it, adding {C}{C}{C}. Activate Umbral Mantle by paying {3} and untapping it, giving itself +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Karn's Touch + Gilded Lotus + Umbral Mantle

    • Infinitely large creature until end of turn

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    Gilded Lotus does not have summoning sickness.

    Steps

    Cast Karn's Touch by paying {U}{U}, targeting Gilded Lotus. Activate Umbral Mantle's equip ability by paying {0}, attaching it to the Gilded Lotus. Activate Gilded Lotus by tapping it, adding three mana of any one color. Activate Umbral Mantle by paying {3} and untapping it, giving itself +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Karn's Touch + Chromatic Orrery + Umbral Mantle

    • Infinite colorless mana
    • Infinitely large creature until end of turn
    • Infinite card draw
    • Infinite colored mana

    3 decks on Commander Spellbook

    How it works

    Before you start

    Chromatic Orrery does not have summoning sickness.

    Steps

    Activate Chromatic Orrery's first ability by tapping it, adding {5}. Cast Karn's Touch by paying {2}, causing Chromatic Orrery to become an artifact creature until end of turn. Activate Umbral Mantle's equip ability by paying {0}, attaching it to Chromatic Orrery. Activate Chromatic Orrery by paying {3} and untapping it, giving it +2/+2 until end of turn. Activate Chromatic Orrery's first ability by tapping it, adding {5}. Repeat from step 4. Once you have infinite mana, you may instead use Chromatic Orrery's second ability if you control a colored permanent.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kitsa, Otterball EliteKarn's Touch is an Instant or sorcery, which Kitsa, Otterball Elite can use.
  2. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Karn's Touch is an Instant or sorcery.
  3. Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Karn's Touch is an Instant or sorcery.
  4. Gandalf the GreyGandalf the Grey copies your spells and Karn's Touch is an Instant or sorcery.
  5. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Karn's Touch is an Instant or sorcery.
  6. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Karn's Touch is an Instant or sorcery.
  7. Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Karn's Touch is an Instant or sorcery.
  8. Jin-Gitaxias, Progress TyrantKarn's Touch is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
  9. Prismari, the InspirationKarn's Touch is an Instant or sorcery, which Prismari, the Inspiration can use.
  10. Storm, Force of NatureKarn's Touch is an Instant or sorcery, which Storm, Force of Nature can use.

View Karn's Touch on Scryfall