
Krang, Master Mind
Legendary Artifact Creature — Utrom Warrior1/4$0.69
Affinity for artifacts (This spell costs less to cast for each artifact you control.) When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. Krang gets +1/+0 for each other artifact you control.
Legal in Commander
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Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Sakashima of a Thousand FacesSakashima of a Thousand Faces copies creatures, which Krang, Master Mind can use because it has an enter-the-battlefield trigger.
- Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Krang, Master Mind can use because it has an enter-the-battlefield trigger.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Krang, Master Mind can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Krang, Master Mind can use because it has an enter-the-battlefield trigger.
- The Fourth DoctorThe Fourth Doctor makes artifact tokens, which Krang, Master Mind can use because it rewards an Artifact.
- Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Krang, Master Mind can use because it has an enter-the-battlefield trigger.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Krang, Master Mind can use because it has an enter-the-battlefield trigger.
- Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Krang, Master Mind can use because it has an enter-the-battlefield trigger.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Krang, Master Mind can use because it has an enter-the-battlefield trigger.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Krang, Master Mind can use because it has an enter-the-battlefield trigger.