
Krark-Clan Grunt
Creature — Goblin Warrior2/2$0.10
Sacrifice an artifact: This creature gets +1/+0 and gains first strike until end of turn.
Legal in Commander
Is
Rewards
Combos 92
Krark-Clan Grunt + Nuka-Cola Vending Machine + Academy Manufactor
- Infinite artifact tokens
- Infinite tapped Treasure tokens
Commander Spellbook ↗How it works
Before you start
You control at least one Food.
Steps
Activate Krark-Clan Grunt by sacrificing a Food. Nuka-Cola Vending Machine triggers, creating a tapped Treasure artifact token, a tapped Clue artifact token and a tapped Food artifact token. Resolve the ability from step 1. Repeat.
Krark-Clan Grunt + Ragost, Deft Gastronaut + Nuka-Cola Vending Machine
- Infinite artifact ETB
- Infinite artifact LTB
- Infinitely powerful creature until end of turn
Commander Spellbook ↗How it works
Before you start
You control an additional artifact.
Steps
Activate Krark-Clan Grunt by sacrificing another artifact, which is a Food due to Ragost. Nuka-Cola Vending Machine triggers, creating a tapped Treasure token. Resolve the Krark-Clan Grunt ability. Repeat.
Krark-Clan Grunt + Spine of Ish Sah + Sami, Wildcat Captain
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite storm count
- Infinitely powerful creature until end of turn
- Destroy all permanents opponents control each turn
- Lock
- Mass Land Denial
Commander Spellbook ↗How it works
Before you start
You control at least seven artifacts.
Steps
Cast Spine of Ish Sah by paying {0} due to Sami. When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent. Holding priority, activate Krark-Clan Grunt by sacrificing Spine of Ish Sah. If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target. Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand. Resolve the Krark-Clan Grunt ability from step 3. Resolve the Spine of Ish Sah trigger from step 2, if applicable. Repeat from step 1.
Krark-Clan Grunt + Sokka and Suki + Sword of the Meek
- Infinite creature tokens
Commander Spellbook ↗How it works
Steps
Cast Sword of the Meek by paying {2}. When Sword of the Meek enters, Sokka and Suki's second ability triggers. Holding priority, activate Krark-Clan Grunt by sacrificing Sword of the Meek. Resolve the Sokka and Suki trigger, creating a 1/1 Ally creature token. When the Ally enters, Sword of the Meek triggers, returning Sword of the Meek from your graveyard to the battlefield attached to the Ally. Repeat from step 2.
Krark-Clan Grunt + Pitiless Plunderer + Stridehangar Automaton
- Infinite artifact tokens
- Infinite colored mana
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You control another artifact creature.
Steps
Activate Krark-Clan Grunt by sacrificing another artifact creature. When the creature dies, Pitiless Plunderer triggers, creating a Treasure token and a 1/1 Thopter artifact creature token. Resolve the Krark-Clan Grunt ability. Repeat.
Krark-Clan Grunt + Emry, Lurker of the Loch + The One Ring
- Lock
- Prevent all damage that would be dealt to you
- You have protection from everything
Commander Spellbook ↗How it works
Before you start
Emry does not have summoning sickness.
Steps
Activate Krark-Clan Grunt by sacrificing The One Ring, giving Krark-Clan Grunt +1/+0 and first strike until end of turn Activate Emry by tapping it, allowing you to cast The One Ring from your graveyard this turn. Cast The One Ring by paying {4}. The One Ring triggers, giving you protection from everything until your next turn. Repeat during each of your turns.
Krark-Clan Grunt + Luminous Broodmoth + Lesser Masticore
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinitely powerful creature until end of turn
Commander Spellbook ↗How it works
Steps
Activate Krark-Clan Grunt by sacrificing Lesser Masticore. When Lesser Masticore dies, its persist ability triggers if it didn't have a -1/-1 counter, and Luminous Broodmoth triggers if Lesser Masticore didn't have flying. Resolve the persist trigger, if applicable, returning Lesser Masticore from your graveyard to the battlefield with either a -1/-1 counter on it. Resolve the Luminous Broodmoth trigger, if applicable, returning Lesser Masticore from your graveyard to the battlefield with a flying counter on it if Lesser Masticore is still in your graveyard. Resolve the Krark-Clan Grunt ability. Repeat.
Krark-Clan Grunt + Optimus Prime, Hero // Optimus Prime, Autobot Leader + Luminous Broodmoth
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinitely powerful creature until end of turn
Commander Spellbook ↗How it works
Before you start
It is your turn.
Steps
Activate Krark-Clan Grunt by sacrificing Optimus Prime, Hero. When Optimus Prime, Hero dies, its second ability triggers, returning it from your graveyard to the battlefield as Optimus Prime, Autobot Leader. Activate Krark-Clan Grunt by sacrificing Optimus Prime, Autobot Leader. When Optimus Prime, Autobot Leader dies, Luminous Broodmoth triggers, returning Optimus Prime from your graveyard to the battlefield as Optimus Prime, Hero with a flying counter on it. Resolve both Krark-Clan Grunt abilities from steps 1 and 3. Repeat.
Krark-Clan Grunt + Optimus Prime, Hero // Optimus Prime, Autobot Leader + Valkyrie's Call
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinitely powerful creature until end of turn
Commander Spellbook ↗How it works
Before you start
It is your turn.
Steps
Activate Krark-Clan Grunt by sacrificing Optimus Prime, Hero. When Optimus Prime, Hero dies, its second ability triggers, returning it from your graveyard to the battlefield as Optimus Prime, Autobot Leader. Activate Krark-Clan Grunt by sacrificing Optimus Prime, Autobot Leader. When Optimus Prime, Autobot Leader dies, Valkyrie's Call triggers, returning Optimus Prime from your graveyard to the battlefield as Optimus Prime, Hero as an Angel with flying. Resolve both Krark-Clan Grunt abilities from steps 1 and 3. Repeat.
Krark-Clan Grunt + Lonis, Genetics Expert + Jenny Flint
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
You control at least one Clue.
Steps
Activate Krark-Clan Grunt by sacrificing the Clue. Jenny Flint and Lonis' second ability trigger. Resolve the Lonis trigger, putting a +1/+1 counter on any other creature you control. Resolve the Jenny Flint trigger, putting a +1/+1 counter on Lonis. Lonis' first ability triggers, creating a Clue artifact token. Resolve the Krark-Clan Grunt ability. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Brudiclad, Telchor EngineerBrudiclad, Telchor Engineer is an Artifact, which Krark-Clan Grunt can use.
- Iron Man, Titan of InnovationIron Man, Titan of Innovation is an Artifact, which Krark-Clan Grunt can use.
- Breya, Etherium ShaperBreya, Etherium Shaper is an Artifact, which Krark-Clan Grunt can use.
- Mr. House, President and CEOMr. House, President and CEO is an Artifact, which Krark-Clan Grunt can use.
- Urtet, Remnant of MemnarchUrtet, Remnant of Memnarch is an Artifact, which Krark-Clan Grunt can use.
- Davros, Dalek CreatorDavros, Dalek Creator is an Artifact, which Krark-Clan Grunt can use.
- The Dalek EmperorThe Dalek Emperor is an Artifact, which Krark-Clan Grunt can use.
- Cult of SkaroCult of Skaro is an Artifact, which Krark-Clan Grunt can use.
- Tetzin, Gnome Champion // The Golden-Gear ColossusTetzin, Gnome Champion // The Golden-Gear Colossus is an Artifact, which Krark-Clan Grunt can use.
- Iron Man, Tony StarkIron Man, Tony Stark is an Artifact, which Krark-Clan Grunt can use.