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Lancers en-Kor

Lancers en-Kor

Creature — Kor Soldier3/3$0.23

Trample : The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.

Legal in Commander

Is

Combos 28

  • Lancers en-Kor + Monk Gyatso + Semblance Anvil

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count

    86 decks on Commander Spellbook

    How it works

    Before you start

    There is a creature card exiled with Semblance Anvil.

    Steps

    Activate Lancers en-Kor by paying {0}, targeting itself. Monk Gyatso triggers, airbending Lancers en-Kor. The Lancers en-Kor ability fizzles due to no longer having a legal target. Cast Lancers en-Kor from exile by paying {0} due to Semblance Anvil. Repeat.

    Commander Spellbook ↗
  • Lancers en-Kor + Crackdown Construct

    • Infinitely large creature

    57 decks on Commander Spellbook

    How it works

    Steps

    Activate Lancers en-Kor's ability targeting a creature you control. Crackdown Construct gets +1/+1 until end of turn. Repeat.

    Commander Spellbook ↗
  • Lancers en-Kor + Daru Spiritualist + Worthy Cause

    • Infinite lifegain

    Mana needed: 32 decks on Commander Spellbook

    How it works

    Steps

    Activate Lancers en-Kor's first ability by paying {0}, targeting Daru Spiritualist. Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn. Resolve the Lancers en-Kor ability, causing the next one damage dealt to Lancers en-Kor this turn to be dealt to Daru Spiritualist instead. Repeat an arbitrarily large number of times. Cast Worthy Cause by paying {W} and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.

    Commander Spellbook ↗
  • Lancers en-Kor + Task Force + Worthy Cause

    • Infinite lifegain

    Mana needed: 32 decks on Commander Spellbook

    How it works

    Steps

    Activate Lancers en-Kor's by paying {0}, targeting Task Force. Task Force triggers, giving itself +0/+3 until end of turn. Resolve Lancers en-Kor's ability, causing the next one damage dealt to Lancers en-Kor this turn to be dealt to Task Force instead. Repeat an arbitrarily large number of times. Cast Worthy Cause by paying {W} and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.

    Commander Spellbook ↗
  • Lancers en-Kor + Monk Gyatso + Planar Gate

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count

    29 decks on Commander Spellbook

    How it works

    Steps

    Activate Lancers en-Kor by paying {0}, targeting itself. Monk Gyatso triggers, airbending Lancers en-Kor. The Lancers en-Kor ability fizzles due to no longer having a legal target. Cast Lancers en-Kor from exile by paying {0} due to Planar Gate. Repeat.

    Commander Spellbook ↗
  • Lancers en-Kor + Daru Spiritualist + Animal Boneyard

    • Infinite lifegain

    26 decks on Commander Spellbook

    How it works

    Steps

    Activate Lancers en-Kor by paying {0}, targeting Daru Spiritualist. Daru Spiritualist triggers, giving it +0/+2 until end of turn. Repeat an arbitrarily large number of times. Activate the land with Animal Boneyard attached by tapping it and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.

    Commander Spellbook ↗
  • Lancers en-Kor + Task Force + Animal Boneyard

    • Infinite lifegain

    26 decks on Commander Spellbook

    How it works

    Steps

    Activate Lancers en-Kor by paying {0}. Task Force triggers, giving it +0/+3 until end of turn. Repeat an arbitrarily large number of times. Activate the land with Animal Boneyard attached by tapping it and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.

    Commander Spellbook ↗
  • Lancers en-Kor + Daru Spiritualist + Miren, the Moaning Well

    • Infinite lifegain

    Mana needed: 21 decks on Commander Spellbook

    How it works

    Steps

    Activate Lancers en-Kor's first ability by paying {0}, targeting Daru Spiritualist. Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn. Resolve the Lancers en-Kor ability, causing the next one damage dealt to Lancers en-Kor this turn to be dealt to Daru Spiritualist instead. Repeat an arbitrarily large number of times. Activate Miren's second ability by paying {3}, tapping it and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.

    Commander Spellbook ↗
  • Lancers en-Kor + Ayli, Eternal Pilgrim + Daru Spiritualist

    • Infinite lifegain

    Mana needed: 17 decks on Commander Spellbook

    How it works

    Steps

    Activate Lancers en-Kor's first ability by paying {0}, targeting Daru Spiritualist. Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn. Resolve the Lancers en-Kor ability, causing the next one damage dealt to Lancers en-Kor this turn to be dealt to Daru Spiritualist instead. Repeat an arbitrarily large number of times. Activate Ayli's first ability by paying {1} and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.

    Commander Spellbook ↗
  • Lancers en-Kor + Daru Spiritualist + Starlit Sanctum

    • Infinite lifegain

    Mana needed: 11 decks on Commander Spellbook

    How it works

    Steps

    Activate Lancers en-Kor by paying {0}, targeting Daru Spiritualist. Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn. Repeat an arbitrarily large number of times. Activate Starlit Sanctum's second ability by paying {W}, tapping it and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Myrel, Shield of ArgiveLancers en-Kor is a Soldier, which Myrel, Shield of Argive can use.
  2. Commander MustardLancers en-Kor is a Soldier, which Commander Mustard can use.
  3. Heidegger, Shinra ExecutiveLancers en-Kor is a Soldier, which Heidegger, Shinra Executive can use.
  4. Captain America, UnbowedLancers en-Kor is a Soldier, which Captain America, Unbowed can use.
  5. Bucky Barnes, Eager AllyLancers en-Kor is a Soldier, which Bucky Barnes, Eager Ally can use.
  6. The Howling CommandosLancers en-Kor is a Soldier, which The Howling Commandos can use.

View Lancers en-Kor on Scryfall