
Living Lore
Creature — Avatar*/*$0.15
As this creature enters, exile an instant or sorcery card from your graveyard. Living Lore's power and toughness are each equal to the exiled card's mana value. Whenever this creature deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
Legal in Commander
Is
Rewards
Combos 5
Living Lore + Nim Deathmantle + Walk the Aeons
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill Living Lore. Living Lore does not have summoning sickness.
Steps
Deal combat damage to a player or permanent using Living Lore. Living Lore triggers, causing you to sacrifice it. When Living Lore dies, its reflexive ability and Nim Deathmantle trigger. Resolve the Living Lore trigger, causing you to cast Walk the Aeons from exile without paying its mana cost. Resolve Walk the Aeons, causing you to take an extra turn after this one. Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Living Lore from your graveyard to the battlefield, and attach Nim Deathmantle to it. As Living Lore enters the battlefield, choose to exile Walk the Aeons from your graveyard. Repeat each turn.
Living Lore + Nim Deathmantle + Capture of Jingzhou
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill Living Lore. Living Lore does not have summoning sickness.
Steps
Deal combat damage to a player or permanent using Living Lore. Living Lore triggers, causing you to sacrifice it. When Living Lore dies, its reflexive ability and Nim Deathmantle trigger. Resolve the Living Lore trigger, causing you to cast Capture of Jingzhou from exile without paying its mana cost. Resolve Capture of Jingzhou, causing you to take an extra turn after this one. Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Living Lore from your graveyard to the battlefield, and attach Nim Deathmantle to it. As Living Lore enters the battlefield, choose to exile Capture of Jingzhou from your graveyard. Repeat each turn.
Living Lore + Nim Deathmantle + Temporal Manipulation
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill Living Lore. Living Lore does not have summoning sickness.
Steps
Deal combat damage to a player or permanent using Living Lore. Living Lore triggers, causing you to sacrifice it. When Living Lore dies, its reflexive ability and Nim Deathmantle trigger. Resolve the Living Lore trigger, causing you to cast Temporal Manipulation from exile without paying its mana cost. Resolve Temporal Manipulation, causing you to take an extra turn after this one. Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Living Lore from your graveyard to the battlefield, and attach Nim Deathmantle to it. As Living Lore enters the battlefield, choose to exile Temporal Manipulation from your graveyard. Repeat each turn.
Living Lore + Nim Deathmantle + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill Living Lore. Living Lore does not have summoning sickness.
Steps
Deal combat damage to a player or permanent using Living Lore. Living Lore triggers, causing you to sacrifice it. When Living Lore dies, its reflexive ability and Nim Deathmantle trigger. Resolve the Living Lore trigger, causing you to cast Time Warp from exile without paying its mana cost. Resolve Time Warp, causing you to take an extra turn after this one. Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Living Lore from your graveyard to the battlefield, and attach Nim Deathmantle to it. As Living Lore enters the battlefield, choose to exile Time Warp from your graveyard. Repeat each turn.
Living Lore + Nim Deathmantle + Time Stretch
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill Living Lore. Living Lore does not have summoning sickness.
Steps
Deal combat damage to a player or permanent using Living Lore. Living Lore triggers, causing you to sacrifice it. When Living Lore dies, its reflexive ability and Nim Deathmantle trigger. Resolve the Living Lore trigger, causing you to cast Time Stretch from exile without paying its mana cost. Resolve Time Stretch, causing you to take two extra turns after this one. Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Living Lore from your graveyard to the battlefield, and attach Nim Deathmantle to it. As Living Lore enters the battlefield, choose to exile Time Stretch from your graveyard. Repeat during your second extra turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Baral, Chief of ComplianceBaral, Chief of Compliance reduces your spell costs, which Living Lore can use because it rewards an Instant or sorcery.
- Grand Arbiter Augustin IVGrand Arbiter Augustin IV reduces your spell costs, which Living Lore can use because it rewards an Instant or sorcery.
- Eluge, the Shoreless SeaEluge, the Shoreless Sea reduces your spell costs, which Living Lore can use because it rewards an Instant or sorcery.
- Lyse HextLyse Hext reduces your spell costs, which Living Lore can use because it rewards an Instant or sorcery.
- Heliod, the Radiant Dawn // Heliod, the Warped EclipseHeliod, the Radiant Dawn // Heliod, the Warped Eclipse reduces your spell costs, which Living Lore can use because it rewards an Instant or sorcery.
- Thryx, the Sudden StormThryx, the Sudden Storm reduces your spell costs, which Living Lore can use because it rewards an Instant or sorcery.
- Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Living Lore can use because it rewards an Instant or sorcery.
- Geist of Saint ThaliaGeist of Saint Thalia reduces your spell costs, which Living Lore can use because it rewards an Instant or sorcery.
- Urza, Lord ProtectorUrza, Lord Protector reduces your spell costs, which Living Lore can use because it rewards an Instant or sorcery.
- Gran-GranGran-Gran reduces your spell costs, which Living Lore can use because it rewards an Instant or sorcery.