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Luminarch Ascension

Luminarch Ascension

Enchantment$13.86

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) : Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.

Legal in Commander

Is

Does

Makes tokens

Combos 19

  • Luminarch Ascension + Earthcraft + Wild Growth

    • Infinite tapped creature tokens

    279 decks on Commander Spellbook

    How it works

    Before you start

    Wild Growth attached to a basic Plains. Luminarch Ascension has at least four quest counters on it.

    Steps

    Activate the Plains by tapping it, adding {W}. Wild Growth triggers, adding {G}. Activate Luminarch Ascension by paying {1}{W}, creating a 4/4 Angel creature token. Activate Earthcraft by tapping the Angel, untapping the Plains. Repeat.

    Commander Spellbook ↗
  • Luminarch Ascension + Earthcraft + Utopia Sprawl

    • Infinite tapped creature tokens

    270 decks on Commander Spellbook

    How it works

    Before you start

    Utopia Sprawl attached to a basic Forest. Luminarch Ascension has at least four quest counters on it. "White" chosen with Utopia Sprawl.

    Steps

    Activate the Forest by tapping it, adding {G}. Utopia Sprawl triggers, adding {W}. Activate Luminarch Ascension by paying {1}{W}, creating a 4/4 Angel creature token. Activate Earthcraft by tapping the Angel, untapping the Forest. Repeat.

    Commander Spellbook ↗
  • Luminarch Ascension + Earthcraft + Mirari's Wake

    • Infinite tapped creature tokens

    194 decks on Commander Spellbook

    How it works

    Before you start

    You control a basic Plains. You are the monarch. Luminarch Ascension has at least four quest counters on it.

    Steps

    Activate a basic Plains by tapping it, adding {W}. Mirari's Wake triggers, adding {W}. Activate Luminarch Ascension by paying {1}{W}, creating a 4/4 Angel creature token. Activate Earthcraft by tapping the Angel, untapping a basic Plains. Repeat.

    Commander Spellbook ↗
  • Luminarch Ascension + Earthcraft + Parallel Lives

    • Infinite tapped creature tokens

    Mana needed: 101 decks on Commander Spellbook

    How it works

    Before you start

    You control a basic Plains.

    Steps

    Activate Luminarch Ascension by paying {1}{W}, creating two creature tokens due to Parallel Lives. Activate Earthcraft by tapping a creature token, untapping a basic Plains Activate the Plains by tapping it, adding {W}. Repeat steps 2 and 3 one additional time. Repeat from step 1.

    Commander Spellbook ↗
  • Luminarch Ascension + Earthcraft + Doubling Season

    • Infinite tapped creature tokens

    Mana needed: 98 decks on Commander Spellbook

    How it works

    Before you start

    You control a basic Plains.

    Steps

    Activate Luminarch Ascension by paying {1}{W}, creating two creature tokens due to Doubling Season. Activate Earthcraft by tapping a creature token, untapping a basic Plains Activate the Plains by tapping it, adding {W}. Repeat steps 2 and 3 one additional time. Repeat from step 1.

    Commander Spellbook ↗
  • Luminarch Ascension + Earthcraft + Anointed Procession

    • Infinite tapped creature tokens

    Mana needed: 84 decks on Commander Spellbook

    How it works

    Before you start

    You control a basic Plains.

    Steps

    Activate Luminarch Ascension by paying {1}{W}, creating two creature tokens due to Anointed Procession. Activate Earthcraft by tapping a creature token, untapping a basic Plains Activate the Plains by tapping it, adding {W}. Repeat steps 2 and 3 one additional time. Repeat from step 1.

    Commander Spellbook ↗
  • Luminarch Ascension + Earthcraft + Mondrak, Glory Dominus

    • Infinite tapped creature tokens

    Mana needed: 57 decks on Commander Spellbook

    How it works

    Before you start

    You control a basic Plains.

    Steps

    Activate Luminarch Ascension by paying {1}{W}, creating two creature tokens due to Mondrak. Activate Earthcraft by tapping a creature token, untapping a basic Plains Activate the Plains by tapping it, adding {W}. Repeat steps 2 and 3 one additional time. Repeat from step 1.

    Commander Spellbook ↗
  • Luminarch Ascension + Earthcraft + Nyxbloom Ancient

    • Infinite creature tokens
    • Infinite mana basic lands you control can produce
    • Infinite untap of basic lands you control

    45 decks on Commander Spellbook

    How it works

    Before you start

    You control a basic Plains. Luminarch Ascension has at least four quest counters on it.

    Steps

    Activate the Plains by tapping it, adding {W}{W}{W}. Activate Luminarch Ascension by paying {1}{W}, creating a 4/4 Angel creature token. Activate Earthcraft by tapping the Angel, untapping the Plains. Repeat.

    Commander Spellbook ↗
  • Luminarch Ascension + Earthcraft + Mana Reflection

    • Infinite tapped creature tokens

    44 decks on Commander Spellbook

    How it works

    Before you start

    You control a basic Plains. Luminarch Ascension has at least four quest counters on it.

    Steps

    Activate the Plains by tapping it, adding {W}{W}. Activate Luminarch Ascension by paying {1}{W}, creating a 4/4 Angel creature token. Activate Earthcraft by tapping the Angel, untapping the Plains. Repeat.

    Commander Spellbook ↗
  • Luminarch Ascension + Earthcraft + Elspeth, Storm Slayer

    • Infinite tapped creature tokens

    Mana needed: 41 decks on Commander Spellbook

    How it works

    Before you start

    You control a basic Plains.

    Steps

    Activate Luminarch Ascension by paying {1}{W}, creating two creature tokens due to Elspeth, Storm Slayer. Activate Earthcraft by tapping a creature token, untapping a basic Plains Activate the Plains by tapping it, adding {W}. Repeat steps 2 and 3 one additional time. Repeat from step 1.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Ghave, Guru of SporesLuminarch Ascension makes creature tokens and Ghave, Guru of Spores sacrifices your creatures.
  2. Mondrak, Glory DominusLuminarch Ascension makes creature tokens and Mondrak, Glory Dominus doubles tokens.
  3. Ojer Taq, Deepest Foundation // Temple of CivilizationLuminarch Ascension makes creature tokens and Ojer Taq, Deepest Foundation // Temple of Civilization doubles tokens.
  4. Bard, King of DaleLuminarch Ascension makes creature tokens and Bard, King of Dale doubles tokens.
  5. Bartolomé del PresidioLuminarch Ascension makes creature tokens and Bartolomé del Presidio sacrifices your creatures.
  6. Ayli, Eternal PilgrimLuminarch Ascension makes creature tokens and Ayli, Eternal Pilgrim sacrifices your creatures.
  7. Denethor, Ruling StewardLuminarch Ascension makes creature tokens and Denethor, Ruling Steward sacrifices your creatures.
  8. Shilgengar, Sire of FamineLuminarch Ascension makes creature tokens and Shilgengar, Sire of Famine sacrifices your creatures.
  9. Zahur, Glory's PastLuminarch Ascension makes creature tokens and Zahur, Glory's Past sacrifices your creatures.
  10. Vish Kal, Blood ArbiterLuminarch Ascension makes creature tokens and Vish Kal, Blood Arbiter sacrifices your creatures.

View Luminarch Ascension on Scryfall