
Mana Reflection
Enchantment$2.51
If you tap a permanent for mana, it produces twice as much of that mana instead.
Legal in Commander
Is
Does
Combos 72
Mana Reflection + Yurlok of Scorch Thrash + Staff of Domination
- Infinite black mana for all players
- Infinite card draw
- Infinite green mana for all players
- Infinite lifegain
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite mana creatures you control can produce
- Infinite red mana for all players
Commander Spellbook ↗How it works
Before you start
Yurlok of Scorch Thrash does not have summoning sickness.
Steps
Activate Yurlok of Scorch Thrash by paying {1} and tapping it, causing each opponent to add {B}{R}{G} and you to add {B}{B}{R}{R}{G}{G}. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Yurlok of Scorch Thrash. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat an arbitrarily large number of times. Once each player has infinite mana, use any of Staff of Domination's abilities, along with its first ability, to empty your mana pool. Move to the next step or phase, causing each player to lose life equal to the mana they lost. Each opponent loses the game due to having zero or less life.
Mana Reflection + Yurlok of Scorch Thrash + Umbral Mantle
- Draw the game
- Infinite black mana for all players
- Infinite green mana for all players
- Infinite lifeloss
- Infinitely large creature until end of turn
- Infinite red mana for all players
Commander Spellbook ↗How it works
Before you start
Umbral Mantle attached to Yurlok of Scorch Thrash. Yurlok of Scorch Thrash does not have summoning sickness.
Steps
Activate Yurlok of Scorch Thrash by paying {1} and tapping it, causing each player to add {B}{B}{R}{R}{G}{G}. Activate Yurlok of Scorch Thrash by paying {3} and untapping it, causing itself to get +2/+2 until end of turn. Repeat an arbitrarily large amount of times. It is strongly recommended to empty your mana pool using a mana sink before proceeding. Move to your next step or phase, causing each player to lose life equal to the amount of unspent mana in their mana pool. Each player whose mana pool contained an amount of mana equal to or greater than their life total loses the game due to having 0 or less life, which causes a draw if every player lost the game.
Mana Reflection + Basalt Monolith
- Infinite colorless mana
Commander Spellbook ↗How it works
Steps
Activate Basalt Monolith's first ability by tapping it, adding {6}. Activate Basalt Monolith's last ability by paying {3}, untapping it. Repeat.
Mana Reflection + Freed from the Real
- Infinite blue mana
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
You control a creature that can tap to produce at least {U}, and Freed from the Real is attached to that creature.
Steps
Activate the mana-producing creature by tapping it, adding at least {U}{U} due to Mana Reflection. Activate Freed from the Real by paying {U}, untapping the creature. Repeat.
Mana Reflection + Magus of the Candelabra + Staff of Domination
- Infinite card draw
- Infinite lifegain
- Infinite lifegain triggers
- Infinite mana creatures you control can produce
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Magus of the Candelabra does not have summoning sickness. You control at least five mana-producing lands.
Steps
Activate five lands by tapping them, adding at least {10}. Activate Magus of the Candelabra by paying {5} and tapping it, untapping five lands. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Magus of the Candelabra. Activate Staff of Domination's first ability by paying {1}, untapping Staff of Domination. Repeat. Once you have infinite mana, you may use it to activate Staff of Domination's other abilities.
Mana Reflection + Pemmin's Aura
- Infinite blue mana
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
You control a creature that can tap to produce at least {U}, and Pemmin's Aura is attached to that creature.
Steps
Activate the mana-producing creature by tapping it, adding at least {U}{U} due to Mana Reflection. Activate Pemmin's Aura by paying {U}, untapping the creature. Repeat.
Mana Reflection + Ashaya, Soul of the Wild + Magus of the Candelabra
- Infinite mana lands you control can produce
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
You control two mana-producing lands other than Magus of the Candelabra.
Steps
Activate two lands by tapping them, adding at least {4} due to Mana Reflection. Activate Magus of the Candelabra by paying {3} and tapping it, untapping the two lands and Magus of the Candelabra. Repeat.
Mana Reflection + Grim Monolith
- Infinite colorless mana
Commander Spellbook ↗How it works
Steps
Activate Grim Monolith's first ability by tapping it, adding {6}. Activate Grim Monolith's last ability by paying {3}, untapping it. Repeat.
Mana Reflection + Incubation Druid + Staff of Domination
- Infinite card draw
- Infinite lifegain
- Infinite lifegain triggers
- Infinite mana lands you control can produce
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Incubation Druid does not have summoning sickness. Incubation Druid has at least one +1/+1 counter on it.
Steps
Activate Incubation Druid's first ability by tapping it, adding six mana of any color a land you control could produce. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Incubation Druid. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat. Once you have infinite mana, you may use it to activate Staff of Domination's other abilities.
Mana Reflection + Palinchron
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control at least six mana-producing lands, two of which can produce at least {U}.
Steps
Activate six lands by tapping them, adding at least {8}{U}{U}{U}{U}. Cast Palinchron by paying {5}{U}{U}. When Palinchron enters the battlefield, it triggers, untapping up to seven lands you control. Activate Palinchron by paying {2}{U}{U}, returning it to your hand from the battlefield. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Sythis, Harvest's HandMana Reflection is an Enchantment, which Sythis, Harvest's Hand can use.
- Yenna, Redtooth RegentMana Reflection is an Enchantment, which Yenna, Redtooth Regent can use.
- Calix, Guided by FateMana Reflection is an Enchantment, which Calix, Guided by Fate can use.
- Bello, Bard of the BramblesMana Reflection is an Enchantment, which Bello, Bard of the Brambles can use.
- Wildsear, Scouring MawMana Reflection is an Enchantment, which Wildsear, Scouring Maw can use.
- Yuna, Hope of SpiraMana Reflection is an Enchantment, which Yuna, Hope of Spira can use.
- Satsuki, the Living LoreMana Reflection is an Enchantment, which Satsuki, the Living Lore can use.
- Terra, Magical Adept // Esper TerraMana Reflection is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
- Narci, Fable SingerMana Reflection is an Enchantment, which Narci, Fable Singer can use.
- Anikthea, Hand of ErebosMana Reflection is an Enchantment, which Anikthea, Hand of Erebos can use.