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Machinesmith Automaton

Machinesmith Automaton

Artifact Creature — Robot Villain2/2$0.16

Trample Whenever another artifact you control enters, put a +1/+1 counter on this creature.

Legal in Commander

Is

Does

Rewards

Combos 2

  • Machinesmith Automaton + Urza, Lord High Artificer + Animation Module

    • Infinite +1/+1 counters on a creature
    • Infinite tapped creature tokens

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Steps

    Cast Animation Module by paying {1}. When Animation Module enters, Machinesmith Automaton triggers, putting a +1/+1 counter on it. Animation Module triggers. Holding priority, activate Urza's first ability by tapping an artifact you control, adding {U}. Resolve the Animation Module trigger, causing you to pay {1} to create a 1/1 Servo artifact creature token. When the Servo enters, Machinesmith Automaton triggers, putting a +1/+1 counter on it. Repeat from step 3.

    Commander Spellbook ↗
  • Machinesmith Automaton + Xavier Sal, Infested Captain + Intruder Alarm

    • Infinite copies of creature tokens you control
    • Infinite creature tokens
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one creature token. Xavier Sal does not have summoning sickness. There is a removable counter on a permanent you control.

    Steps

    Activate Xavier Sal by tapping it and removing a counter from a permanent you control, creating a copy of a creature token you control. When the creature token enters the battlefield, Intruder Alarm and Machinesmith Automaton trigger. Resolve the Intruder Alarm trigger, untapping all creatures. Resolve the Machinesmith Automaton trigger, putting a counter on it. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Zabaz, the GlimmerwaspZabaz, the Glimmerwasp is an Artifact, which Machinesmith Automaton can use.
  2. Kilo, Apogee MindKilo, Apogee Mind is an Artifact, which Machinesmith Automaton can use.
  3. Mauhúr, Uruk-hai CaptainMachinesmith Automaton puts +1/+1 counters on your creatures and Mauhúr, Uruk-hai Captain doubles counters.
  4. Aragorn, Hornburg HeroMachinesmith Automaton puts +1/+1 counters on your creatures and Aragorn, Hornburg Hero doubles counters.
  5. Miles Morales // Ultimate Spider-ManMachinesmith Automaton puts +1/+1 counters on your creatures and Miles Morales // Ultimate Spider-Man doubles counters.
  6. Bright-Palm, Soul AwakenerMachinesmith Automaton puts +1/+1 counters on your creatures and Bright-Palm, Soul Awakener doubles counters.
  7. The ThingMachinesmith Automaton puts +1/+1 counters on your creatures and The Thing doubles counters.
  8. Cayth, Famed MechanistCayth, Famed Mechanist proliferates and Machinesmith Automaton puts +1/+1 counters on your creatures.
  9. Tam, the PossibilityTam, the Possibility proliferates and Machinesmith Automaton puts +1/+1 counters on your creatures.
  10. Shalai and HallarMachinesmith Automaton puts +1/+1 counters on your creatures, which Shalai and Hallar can use.

View Machinesmith Automaton on Scryfall