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Magister Sphinx

Magister Sphinx

Artifact Creature — Sphinx5/5$2.25

Flying When this creature enters, target player's life total becomes 10.

Legal in Commander

Is

Rewards

Combos 7

  • Magister Sphinx + Archfiend of Despair

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    Mana needed: 634 decks on Commander Spellbook

    How it works

    Before you start

    An opponent has at least twenty life.

    Steps

    Cast Magister Sphinx by paying {4}{W}{U}{B}. When Magister Sphinx enters the battlefield, it triggers, causing an opponent with at least twenty life to lose life until their life total is equal to ten. At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn. The opponent targeted by Magister Sphinx in step 1 loses the game due to having zero or less life.

    Commander Spellbook ↗
  • Magister Sphinx + Ezio Auditore da Firenze

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    Mana needed: 468 decks on Commander Spellbook

    How it works

    Before you start

    Ezio does not have summoning sickness. An opponent cannot block Ezio.

    Steps

    Cast Magister Sphinx by paying {4}{W}{U}{B}. When Magister Sphinx enters the battlefield, it triggers, causing an opponent's life total to become 10. Deal combat damage to that opponent using Ezio. Ezio triggers, causing you to pay {W}{U}{B}{R}{G} to have that opponent lose the game.

    Commander Spellbook ↗
  • Magister Sphinx + Wound Reflection

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    Mana needed: 391 decks on Commander Spellbook

    How it works

    Before you start

    An opponent has at least twenty life.

    Steps

    Cast Magister Sphinx by paying {4}{W}{U}{B}. When Magister Sphinx enters the battlefield, it triggers, causing an opponent with at least twenty life to lose life until their life total is equal to ten. At the beginning of your end step, Wound Reflection triggers, causing each opponent to lose life equal to the life they lost this turn. The opponent targeted by Magister Sphinx in step 1 loses the game due to having zero or less life.

    Commander Spellbook ↗
  • Magister Sphinx + Warlock Class

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    Mana needed: 55 decks on Commander Spellbook

    How it works

    Before you start

    Warlock Class is level three. An opponent has at least twenty life.

    Steps

    Cast Magister Sphinx by paying {4}{W}{U}{B}. When Magister Sphinx enters the battlefield, it triggers, causing an opponent with at least twenty life to lose life until their life total is equal to ten. At the beginning of your end step, Warlock Class triggers, causing each opponent to lose life equal to the life they lost this turn. The opponent targeted by Magister Sphinx in step 1 loses the game due to having zero or less life.

    Commander Spellbook ↗
  • Magister Sphinx + Hidetsugu's Second Rite

    • Target player loses the game

    Mana needed: 52 decks on Commander Spellbook

    How it works

    Steps

    Cast Magister Sphinx targetinging an opponent, putting their life total to 10. Cast Hidetsugu's Second Rite targeting them, dealing 10 damage to them.

    Commander Spellbook ↗
  • Magister Sphinx + Aria of Flame + Plague Drone

    • Target opponent loses the game

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Cast Magister Sphinx by paying {4}{W}{U}{B}. Magister Sphinx enters the battlefield, causing target opponent's life total to become 10. Cast Aria of Flame by paying {2}{R}. Aria of Flame enters the battlefield, causing each opponent to lose 10 life due to Plague Drone. The opponent who was targeted in step 2 loses the game due to having zero life.

    Commander Spellbook ↗
  • Magister Sphinx + Aria of Flame + Tainted Remedy

    • Target opponent loses the game

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Cast Magister Sphinx by paying {4}{W}{U}{B}. Magister Sphinx enters the battlefield, causing target opponent's life total to become ten. Cast Aria of Flame by paying {2}{R}. Aria of Flame enters the battlefield, causing each opponent to lose ten life. The opponent whose life total was set in step 2 loses the game due to having zero or less life.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Magister Sphinx can use because it has an enter-the-battlefield trigger.
  2. The Ur-SphinxMagister Sphinx is a Sphinx, which The Ur-Sphinx can use.

View Magister Sphinx on Scryfall