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Wound Reflection

Wound Reflection

Enchantment$9.55

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Legal in Commander

Is

Does

Combos 29

  • Wound Reflection + Unstoppable Slasher

    • Target opponent loses the game

    9,341 decks on Commander Spellbook

    How it works

    Before you start

    Unstoppable Slasher cannot be blocked by an opponent.

    Steps

    Deal combat damage to an opponent using Unstoppable Slasher Unstoppable Slasher triggers, causing the defending opponent to lose half their life total, rounded up. At the beginning of your end step, Wound Reflection triggers, causing each opponent to lose life equal to the life they've lost this turn. The opponent dealt combat damage loses the game due to having 0 or less life.

    Commander Spellbook ↗
  • Wound Reflection + Grievous Wound

    • Target opponent loses the game

    8,095 decks on Commander Spellbook

    How it works

    Before you start

    Grievous Wound attached to an opponent. You have a way to deal damage to the opponent that has Grievous Wound attached to them.

    Steps

    Deal damage to the opponent that has Grievous Wound attached to them. Grievous Wound triggers, causing the opponent to lose half their life total, rounded up. At the beginning of your end step, Wound Reflection triggers, causing each opponent to lose life equal to the life they lost this turn. The opponent with Grievous Wound attached loses the game due to having 0 or less life.

    Commander Spellbook ↗
  • Wound Reflection + Tree of Perdition

    • Near-infinite lifeloss for target opponent

    7,330 decks on Commander Spellbook

    How it works

    Before you start

    An opponent has a higher life total than Tree of Perdition's toughness.

    Steps

    Activate Tree of Perdition by tapping it, causing its toughness to become equal to an opponents life total, and causing that opponent to lose life equal to the difference between their life total and Tree of Perdition's toughness as the ability resolved. At the beginning of your end step, Wound Reflection triggers, causing the opponent to lose life equal to the life they lost this turn.

    Commander Spellbook ↗
  • Wound Reflection + Heartless Hidetsugu

    • Each opponent with an even life total loses the game
    • Near-infinite damage
    • Near-infinite lifeloss

    6,032 decks on Commander Spellbook

    How it works

    Before you start

    Heartless Hidetsugu does not have summoning sickness.

    Steps

    Activate Heartless HIdetsugu by tapping it, dealing damage to each player equal to half their life total, rounded down. At the beginning of your end step, Wound Reflection triggers, causing each opponent to lose life equal to the life they lost this turn. Each opponent that started with an even life total loses the game due to having 0 or less life.

    Commander Spellbook ↗
  • Wound Reflection + Havoc Festival

    • Each opponent loses the game
    • Near-infinite lifeloss

    5,574 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of each opponent's upkeep, Havoc Festival triggers, causing them to lose half their life total, rounded up. At the beginning of their end step, Wound Reflection triggers, causing each opponent to lose life equal to the life they lost this turn. The opponent whose turn it is loses the game due to having zero or less life. Repeat during each other opponent's turn.

    Commander Spellbook ↗
  • Wound Reflection + Quietus Spike

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    4,971 decks on Commander Spellbook

    How it works

    Before you start

    Quietus Spike attached to a creature that does not have summoning sickness. An opponent is unable to block and kill the creature with Quietus Spike attached.

    Steps

    Deal combat damage to an opponent with the creature that has Quietus Spike attached. Quietus Spike triggers, causing the opponent to lose half their life total, rounded up. At the beginning of your end step, Wound Reflection triggers, causing the opponent to lose life equal to the life they lost this turn. The opponent loses the game due to having zero or less life.

    Commander Spellbook ↗
  • Wound Reflection + Fraying Omnipotence

    • Each opponent loses the game
    • Near-infinite lifeloss

    Mana needed: 3,529 decks on Commander Spellbook

    How it works

    Steps

    Cast Fraying Omnipotence by paying {3}{B}{B}, causing each player to lose half their life, then discard half the cards in their hand, then sacrifice half the creatures they control, rounding up each time. At the beginning of your end step, Wound Reflection triggers, causing each opponent to lose life equal to the life they have lost this turn. Each opponent loses the game due to having zero or less life.

    Commander Spellbook ↗
  • Wound Reflection + Betor, Kin to All

    • Infinite lifeloss

    3,441 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control have total toughness 40 or greater.

    Steps

    At the beginning of your end step, Betor and Wound Reflection trigger. Resolve the Betor trigger, causing each opponent to half their life total, rounded up. Resolve the Wound Reflection trigger, causing each opponent to lose life equal to the life they've lost this turn.

    Commander Spellbook ↗
  • Wound Reflection + Aphelia, Viper Whisperer

    • Target opponent loses the game

    Mana needed: 3,313 decks on Commander Spellbook

    How it works

    Before you start

    You control a Gorgon and/or Snake that does not have summoning sickness and that cannot be blocked by an opponent

    Steps

    Activate Aphelia by paying {4}{B}, causing an opponent to lose half their life total, rounded up, whenever they are dealt combat damage by a Gorgon or Snake this turn. Deal combat damage to the opponent using a Gorgon and/or Snake. Aphelia triggers, causing the opponent to lose half their life total, rounded up. At the beginning of your end step, Wound Reflection triggers, causing the opponent to lose life equal to the life they've lost this turn. The opponent loses the game due to having 0 or less life.

    Commander Spellbook ↗
  • Wound Reflection + Virtus the Veiled

    • Target opponent loses the game

    3,008 decks on Commander Spellbook

    How it works

    Before you start

    An opponent is unable to block Virtus this turn.

    Steps

    Attack the opponent with Virtus. At end of turn, Reflection triggers.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Valgavoth, Harrower of SoulsWound Reflection drains opponents' life, which Valgavoth, Harrower of Souls can use.
  2. Y'shtola, Night's BlessedWound Reflection drains opponents' life, which Y'shtola, Night's Blessed can use.
  3. Rakdos, Lord of RiotsWound Reflection drains opponents' life, which Rakdos, Lord of Riots can use.
  4. Kefka, Court Mage // Kefka, Ruler of RuinWound Reflection drains opponents' life, which Kefka, Court Mage // Kefka, Ruler of Ruin can use.
  5. Emet-Selch of the Third SeatWound Reflection drains opponents' life, which Emet-Selch of the Third Seat can use.
  6. Sygg, River CutthroatWound Reflection drains opponents' life, which Sygg, River Cutthroat can use.
  7. Davros, Dalek CreatorWound Reflection drains opponents' life, which Davros, Dalek Creator can use.
  8. The Master of Lake-townWound Reflection drains opponents' life, which The Master of Lake-town can use.
  9. Zur, Eternal SchemerWound Reflection is an Enchantment, which Zur, Eternal Schemer can use.
  10. Terra, Magical Adept // Esper TerraWound Reflection is an Enchantment, which Terra, Magical Adept // Esper Terra can use.

View Wound Reflection on Scryfall