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Melira, the Living Cure

Melira, the Living Cure

Legendary Creature — Human Scout3/3$0.22

If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn. Exile Melira: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.

Legal in Commander

Is

Does

Combos 5

  • Melira, the Living Cure + The Peregrine Dynamo + Ashnod's Altar

    • Infinite colorless mana

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    Melira is not your commander.

    Steps

    Activate Melira by exiling it. Holding priority, activate The Peregrine Dynamo by paying {1} and tapping it, copying Melira's ability. Resolve the copy of Melira's ability, choosing The Peregrine Dynamo. Activate Ashnod's Altar by sacrificing The Peregrine Dynamo, adding {C}{C}. Melira triggers, returning The Peregrine Dynamo from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Melira, the Living Cure + The Peregrine Dynamo + Phyrexian Altar

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    Melira is not your commander.

    Steps

    Activate Melira by exiling it. Holding priority, activate The Peregrine Dynamo by paying {1} and tapping it, copying Melira's ability. Resolve the copy of Melira's ability, choosing The Peregrine Dynamo. Activate Phyrexian Altar by sacrificing The Peregrine Dynamo, adding one mana of any color. Melira triggers, returning The Peregrine Dynamo from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Melira, the Living Cure + The Peregrine Dynamo + Krark-Clan Ironworks

    • Infinite colorless mana

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Melira is not your commander.

    Steps

    Activate Melira by exiling it. Holding priority, activate The Peregrine Dynamo by paying {1} and tapping it, copying Melira's ability. Resolve the copy of Melira's ability, choosing The Peregrine Dynamo. Activate Krark-Clan Ironworks by sacrificing The Peregrine Dynamo, adding {C}{C}. Melira triggers, returning The Peregrine Dynamo from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Melira, the Living Cure + Skirk Fire Marshal + Tainted Strike

    • Each opponent loses the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five untapped Goblins. You have less than nine poison counters.

    Steps

    Cast Tainted Strike by paying {B}, giving Skirk Fire Marshal +1/+0 and infect until end of turn. Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each creature and giving each opponent ten poison counters, and you one poison counter. Each opponent loses the game due to having ten poison counters.

    Commander Spellbook ↗
  • Melira, the Living Cure + Skirk Fire Marshal + Triumph of the Hordes

    • Each opponent loses the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five untapped Goblins. You have less than nine poison counters.

    Steps

    Cast Triumph of the Hordes by paying {2}{G}{G}, giving creatures you control +1/+1 and infect until end of turn. Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each creature and giving each opponent ten poison counters, and you one poison counter. Each opponent loses the game due to having ten poison counters.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Sigarda, Font of BlessingsMelira, the Living Cure is a Human, which Sigarda, Font of Blessings can use.
  2. Katilda, Dawnhart PrimeMelira, the Living Cure is a Human, which Katilda, Dawnhart Prime can use.
  3. Kyler, Sigardian EmissaryMelira, the Living Cure is a Human, which Kyler, Sigardian Emissary can use.
  4. Sigarda, Heron's GraceMelira, the Living Cure is a Human, which Sigarda, Heron's Grace can use.
  5. Sigarda, Champion of LightMelira, the Living Cure is a Human, which Sigarda, Champion of Light can use.
  6. Katilda and LierMelira, the Living Cure is a Human, which Katilda and Lier can use.
  7. Samwise GamgeeMelira, the Living Cure is a Legendary permanent, which Samwise Gamgee can use.
  8. Esika, God of the Tree // The Prismatic BridgeMelira, the Living Cure is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  9. Jodah, the UnifierMelira, the Living Cure is a Legendary permanent, which Jodah, the Unifier can use.
  10. Sisay, Weatherlight CaptainMelira, the Living Cure is a Legendary permanent, which Sisay, Weatherlight Captain can use.

View Melira, the Living Cure on Scryfall