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Skirk Fire Marshal

Skirk Fire Marshal

Creature — Goblin2/2$0.94

Protection from red Tap five untapped Goblins you control: This creature deals 10 damage to each creature and each player.

Legal in Commander

Is

Does

Rewards

Combos 14

  • Skirk Fire Marshal + Glacial Chasm + Grafted Exoskeleton

    • Each opponent loses the game

    3 decks on Commander Spellbook

    How it works

    Before you start

    Grafted Exoskeleton attached to Skirk Fire Marshal. You control at least five untapped Goblins.

    Steps

    Activate Skirk Fire Marshal by tapping five untapped Goblins, giving each creature ten -1/-1 counters and giving each opponent ten poison counters. Each opponent loses the game as a state-based action due to having ten poison counters.

    Commander Spellbook ↗
  • Skirk Fire Marshal + Glacial Chasm + Tainted Strike

    • Each opponent loses the game

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five untapped Goblins.

    Steps

    Cast Tainted Strike by paying {B}, giving Skirk Fire Marshal +1/+0 and infect until end of turn. Activate Skirk Fire Marshal by tapping five untapped Goblins, giving each creature ten -1/-1 counters and giving each opponent ten poison counters. Each opponent loses the game as a state-based action due to having ten poison counters.

    Commander Spellbook ↗
  • Skirk Fire Marshal + The Wanderer + Tainted Strike

    • Each opponent loses the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five untapped Goblins.

    Steps

    Cast Tainted Strike by paying {B}, giving Skirk Fire Marshal +1/+0 and infect until end of turn. Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each creature opponents control and giving each opponent ten poison counters. Each opponent loses the game due to having ten poison counters.

    Commander Spellbook ↗
  • Skirk Fire Marshal + Glacial Chasm + Glistening Oil

    • Each opponent loses the game

    1 decks on Commander Spellbook

    How it works

    Before you start

    Glistening Oil attached to Skirk Fire Marshal. You control at least five untapped Goblins.

    Steps

    Activate Skirk Fire Marshal by tapping five untapped Goblins, giving each creature ten -1/-1 counters and giving each opponent ten poison counters. Each opponent loses the game as a state-based action due to having ten poison counters.

    Commander Spellbook ↗
  • Skirk Fire Marshal + Auriok Replica + Tainted Strike

    • Each opponent loses the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five untapped Goblins.

    Steps

    Cast Tainted Strike by paying {B}, giving Skirk Fire Marshal +1/+0 and infect until end of turn. Activate Auriok Replica by paying {W} and sacrificing it, preventing all damage Skirk Fire Marshal would deal to you this turn. Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each other creature and giving each opponent ten poison counters. Each opponent loses the game due to having ten poison counters.

    Commander Spellbook ↗
  • Skirk Fire Marshal + Melira, the Living Cure + Tainted Strike

    • Each opponent loses the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five untapped Goblins. You have less than nine poison counters.

    Steps

    Cast Tainted Strike by paying {B}, giving Skirk Fire Marshal +1/+0 and infect until end of turn. Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each creature and giving each opponent ten poison counters, and you one poison counter. Each opponent loses the game due to having ten poison counters.

    Commander Spellbook ↗
  • Skirk Fire Marshal + The Wanderer + Triumph of the Hordes

    • Each opponent loses the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five untapped Goblins.

    Steps

    Cast Triumph of the Hordes by paying {2}{G}{G}, giving creatures you control +1/+1 and infect until end of turn. Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each creature opponents control and giving each opponent ten poison counters. Each opponent loses the game due to having ten poison counters.

    Commander Spellbook ↗
  • Skirk Fire Marshal + Auriok Replica + Triumph of the Hordes

    • Each opponent loses the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five untapped Goblins.

    Steps

    Cast Triumph of the Hordes by paying {2}{G}{G}, giving creatures you control +1/+1 and infect until end of turn. Activate Auriok Replica by paying {W} and sacrificing it, preventing all damage Skirk Fire Marshal would deal to you this turn. Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each other creature and giving each opponent ten poison counters. Each opponent loses the game due to having ten poison counters.

    Commander Spellbook ↗
  • Skirk Fire Marshal + Blessed Sanctuary + Glistening Oil

    • Each opponent loses the game

    0 decks on Commander Spellbook

    How it works

    Before you start

    Glistening Oil attached to Skirk Fire Marshal. You control at least five untapped Goblins.

    Steps

    Activate Skirk Fire Marshal by tapping five untapped Goblins, giving each opposing creature ten -1/-1 counters and giving each opponent ten poison counters. Each opponent loses the game as a state-based action due to having ten poison counters.

    Commander Spellbook ↗
  • Skirk Fire Marshal + Blessed Sanctuary + Tainted Strike

    • Each opponent loses the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five untapped Goblins.

    Steps

    Cast Tainted Strike by paying {B}, giving Skirk Fire Marshal +1/+0 and infect until end of turn. Activate Skirk Fire Marshal by tapping five untapped Goblins, giving each opposing creature ten -1/-1 counters and giving each opponent ten poison counters. Each opponent loses the game as a state-based action due to having ten poison counters.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Breeches, Brazen PlundererBreeches, Brazen Plunderer is a Goblin, which Skirk Fire Marshal can use.
  2. Solphim, Mayhem DominusSkirk Fire Marshal damages opponents and Solphim, Mayhem Dominus multiplies your damage.
  3. Torbran, Thane of Red FellSkirk Fire Marshal damages opponents and Torbran, Thane of Red Fell multiplies your damage.
  4. Gisela, Blade of GoldnightSkirk Fire Marshal damages opponents and Gisela, Blade of Goldnight multiplies your damage.
  5. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedSkirk Fire Marshal damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  6. Neriv, Heart of the StormSkirk Fire Marshal damages opponents and Neriv, Heart of the Storm multiplies your damage.
  7. Tor Wauki the YoungerSkirk Fire Marshal damages opponents and Tor Wauki the Younger multiplies your damage.
  8. Hawkeye, Young AvengerSkirk Fire Marshal damages opponents and Hawkeye, Young Avenger multiplies your damage.
  9. Rem Karolus, Stalwart SlayerSkirk Fire Marshal damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.
  10. Taii Wakeen, Perfect ShotSkirk Fire Marshal damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.

View Skirk Fire Marshal on Scryfall