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The Wanderer

The Wanderer

Legendary Planeswalker$0.39

Prevent all noncombat damage that would be dealt to you and other permanents you control. −2: Exile target creature with power 4 or greater.

Legal in Commander

Is

Does

Combos 3

  • The Wanderer + Time Sieve + Descent into Avernus

    • Infinite turns

    2 decks on Commander Spellbook

    How it works

    Before you start

    Descent into Avernus has at least four descent counters on it.

    Steps

    At the beginning of your upkeep, Descent into Avernus triggers, putting two descent counters on it, then causing each player to create a number of Treasure tokens equal to the number of descent counters on Descent into Avernus, and causing each opponent to be dealt an amount of damage equal to the number of descent counters on Descent into Avernus. Activate Time Sieve by tapping it and sacrificing five Treasures, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • The Wanderer + Skirk Fire Marshal + Tainted Strike

    • Each opponent loses the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five untapped Goblins.

    Steps

    Cast Tainted Strike by paying {B}, giving Skirk Fire Marshal +1/+0 and infect until end of turn. Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each creature opponents control and giving each opponent ten poison counters. Each opponent loses the game due to having ten poison counters.

    Commander Spellbook ↗
  • The Wanderer + Skirk Fire Marshal + Triumph of the Hordes

    • Each opponent loses the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five untapped Goblins.

    Steps

    Cast Triumph of the Hordes by paying {2}{G}{G}, giving creatures you control +1/+1 and infect until end of turn. Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each creature opponents control and giving each opponent ten poison counters. Each opponent loses the game due to having ten poison counters.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Tam, the PossibilityTam, the Possibility proliferates and The Wanderer is a Planeswalker.
  2. Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and The Wanderer is a Planeswalker.
  3. Kilo, Apogee MindKilo, Apogee Mind proliferates and The Wanderer is a Planeswalker.
  4. Tidus, Yuna's GuardianTidus, Yuna's Guardian proliferates and The Wanderer is a Planeswalker.
  5. Cayth, Famed MechanistCayth, Famed Mechanist proliferates and The Wanderer is a Planeswalker.
  6. Brimaz, Blight of OreskosBrimaz, Blight of Oreskos proliferates and The Wanderer is a Planeswalker.
  7. Commodore GuffThe Wanderer is a Planeswalker, which Commodore Guff can use.
  8. Mila, Crafty Companion // Lukka, Wayward BonderThe Wanderer is a Planeswalker, which Mila, Crafty Companion // Lukka, Wayward Bonder can use.
  9. Djeru, With Eyes OpenThe Wanderer is a Planeswalker, which Djeru, With Eyes Open can use.
  10. Tomik, Orzhov LawmageThe Wanderer is a Planeswalker, which Tomik, Orzhov Lawmage can use.

View The Wanderer on Scryfall