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Descent into Avernus

Descent into Avernus

Enchantment$11.44

At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.

Legal in Commander

Is

Does

Combos 5

  • Descent into Avernus + Obeka, Splitter of Seconds

    • Near-infinite damage to all players

    5,426 decks on Commander Spellbook

    How it works

    Steps

    Deal combat damage using Obeka, triggering its ability, causing you to get that many additional upkeep steps after this one. Move to your first upkeep step. At the beginning of that step, Descent into Avernus triggers, putting two descent counters on it, then causing each player to create a Treasure token for each descent counter on it, and then dealing 1 damage to each player for each descent counter on it. Repeat steps 2 and 3 for all remaining triggers.

    Commander Spellbook ↗
  • Descent into Avernus + Time Sieve + The Wanderer

    • Infinite turns

    2 decks on Commander Spellbook

    How it works

    Before you start

    Descent into Avernus has at least four descent counters on it.

    Steps

    At the beginning of your upkeep, Descent into Avernus triggers, putting two descent counters on it, then causing each player to create a number of Treasure tokens equal to the number of descent counters on Descent into Avernus, and causing each opponent to be dealt an amount of damage equal to the number of descent counters on Descent into Avernus. Activate Time Sieve by tapping it and sacrificing five Treasures, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Descent into Avernus + Time Sieve + Circle of Protection: Red

    • Infinite turns

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    Descent into Avernus has at least four descent counters on it.

    Steps

    At the beginning of your upkeep, Descent into Avernus triggers. Holding priority, activate Circle of Protection: Red by paying {1}, preventing the next amount of damage Descent into Avernus would deal you this turn. Resolve the Descent into Avernus trigger, putting two descent counters on it, then causing each player to create a number of Treasure tokens equal to the number of descent counters on Descent into Avernus, and causing each opponent to be dealt an amount of damage equal to the number of descent counters on Descent into Avernus. Activate Time Sieve by tapping it and sacrificing five Treasures, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Descent into Avernus + Time Sieve + Purity

    • Infinite turns

    1 decks on Commander Spellbook

    How it works

    Before you start

    Descent into Avernus has at least four descent counters on it.

    Steps

    At the beginning of your upkeep, Descent into Avernus triggers, putting two descent counters on it, then causing each player to create a number of Treasure tokens equal to the number of descent counters on Descent into Avernus, causing each opponent to be dealt an amount of damage equal to the number of descent counters on Descent into Avernus, and causing you to gain life equal to the number of descent counters on Descent into Avernus. Activate Time Sieve by tapping it and sacrificing five Treasures, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Descent into Avernus + Time Sieve + Blessed Sanctuary

    • Infinite turns

    1 decks on Commander Spellbook

    How it works

    Before you start

    Descent into Avernus has at least four descent counters on it.

    Steps

    At the beginning of your upkeep, Descent into Avernus triggers, putting two descent counters on it, then causing each player to create a number of Treasure tokens equal to the number of descent counters on Descent into Avernus, and causing each opponent to be dealt an amount of damage equal to the number of descent counters on Descent into Avernus. Activate Time Sieve by tapping it and sacrificing five Treasures, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Solphim, Mayhem DominusDescent into Avernus damages opponents and Solphim, Mayhem Dominus multiplies your damage.
  2. Torbran, Thane of Red FellDescent into Avernus damages opponents and Torbran, Thane of Red Fell multiplies your damage.
  3. Gisela, Blade of GoldnightDescent into Avernus damages opponents and Gisela, Blade of Goldnight multiplies your damage.
  4. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedDescent into Avernus damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  5. Neriv, Heart of the StormDescent into Avernus damages opponents and Neriv, Heart of the Storm multiplies your damage.
  6. Tor Wauki the YoungerDescent into Avernus damages opponents and Tor Wauki the Younger multiplies your damage.
  7. Hawkeye, Young AvengerDescent into Avernus damages opponents and Hawkeye, Young Avenger multiplies your damage.
  8. Rem Karolus, Stalwart SlayerDescent into Avernus damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.
  9. Taii Wakeen, Perfect ShotDescent into Avernus damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.
  10. Rankle and TorbranDescent into Avernus damages opponents and Rankle and Torbran multiplies your damage.

View Descent into Avernus on Scryfall