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Mentor of the Meek

Mentor of the Meek

Creature — Human Soldier2/2$0.17

Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.

Legal in Commander

Is

Does

Rewards

Combos 4

  • Mentor of the Meek + Nadir Kraken + Ashnod's Altar

    • Infinite card draw
    • Near-infinite +1/+1 counters on a creature

    Mana needed: 202 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. Nadir Kraken triggers, causing you to pay {1} to put a +1/+1 counter on Nadir Kraken and create a 1/1 Tentacle creature token. The Tentacle enters the battlefield, triggering Mentor of the Meek. Holding priority, activate Ashnod's Altar by sacrificing the Tentacle, adding {C}{C}. Resolve the Mentor of the Meek trigger, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Mentor of the Meek + Words of Wilding + Ashnod's Altar

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Activate Words of Wilding. The next time you would draw a card, create a 2/2 bear token. Mentor of the Meek triggers. Sacrifice the bear to Ashnod's Altar for {C}{C}. Before Mentor of the Meek resolves, activate Words of Wilding, replacing your next draw with the creation of a 2/2 bear. Repeat for infinite ETB and LTB.

    Commander Spellbook ↗
  • Mentor of the Meek + Words of Wilding + Mana Echoes

    • Infinite colorless mana
    • Infinite creature tokens

    Mana needed: 12 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Activate Words of Wilding. The next time you would draw a card, create a 2/2 bear token. Mana Echoes and Mentor of the Meek trigger. Allow Mana Echoes to resolve first, adding {C} for each bear you control. Before Mentor of the Meek resolves, activate Words of Wilding, replacing your next draw with the creation of a 2/2 bear. Repeat for infinite bears and colorless mana.

    Commander Spellbook ↗
  • Mentor of the Meek + Ashnod's Altar + Cryptcaller Chariot

    • Infinite rummaging
    • Near-infinite colorless mana
    • Near-infinite tapped creature tokens

    6 decks on Commander Spellbook

    How it works

    Before you start

    You have more cards in hand than your maximum hand size.

    Steps

    During your cleanup step, discard cards down to your maximum hand size. Cryptcaller Chariot triggers, creating a number of tapped 2/2 Zombie creature tokens equal to the number of cards you discarded. When the Zombie(s) enter, Mentor of the Meek triggers that many times. Holding priority, activate Ashnod's Altar by sacrificing a Zombie, adding {C}{C}. Resolve the first Mentor of the Meek trigger, causing you to pay {1} to draw a card. Resolve all remaining Mentor of the Meek triggers, as applicable, choosing not to pay. As it's still your cleanup step, you will again discard cards down to your maximum hand size. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kykar, Zephyr AwakenerKykar, Zephyr Awakener makes creature tokens, which Mentor of the Meek can use because it rewards having/making creature tokens.
  2. Elesh Norn // The Argent EtchingsElesh Norn // The Argent Etchings blinks / re-enters your creatures, which Mentor of the Meek can use because it triggers when your creatures enter.
  3. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Mentor of the Meek can use because it triggers when your creatures enter.
  4. Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Mentor of the Meek can use because it triggers when your creatures enter.
  5. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Mentor of the Meek can use because it triggers when your creatures enter.
  6. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Mentor of the Meek can use because it triggers when your creatures enter.
  7. Ennis, Debate ModeratorEnnis, Debate Moderator blinks / re-enters your creatures, which Mentor of the Meek can use because it triggers when your creatures enter.
  8. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Mentor of the Meek can use because it triggers when your creatures enter.
  9. Photon, Lady of LightPhoton, Lady of Light blinks / re-enters your creatures, which Mentor of the Meek can use because it triggers when your creatures enter.
  10. Chief Kyle, Transporter TechChief Kyle, Transporter Tech blinks / re-enters your creatures, which Mentor of the Meek can use because it triggers when your creatures enter.

View Mentor of the Meek on Scryfall