
Mentor of the Meek
Creature — Human Soldier2/2$0.17
Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.
Legal in Commander
Is
Does
Rewards
Combos 4
Mentor of the Meek + Nadir Kraken + Ashnod's Altar
- Infinite card draw
- Near-infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Draw a card. Nadir Kraken triggers, causing you to pay {1} to put a +1/+1 counter on Nadir Kraken and create a 1/1 Tentacle creature token. The Tentacle enters the battlefield, triggering Mentor of the Meek. Holding priority, activate Ashnod's Altar by sacrificing the Tentacle, adding {C}{C}. Resolve the Mentor of the Meek trigger, causing you to draw a card. Repeat from step 2.
Mentor of the Meek + Words of Wilding + Ashnod's Altar
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Activate Words of Wilding. The next time you would draw a card, create a 2/2 bear token. Mentor of the Meek triggers. Sacrifice the bear to Ashnod's Altar for {C}{C}. Before Mentor of the Meek resolves, activate Words of Wilding, replacing your next draw with the creation of a 2/2 bear. Repeat for infinite ETB and LTB.
Mentor of the Meek + Words of Wilding + Mana Echoes
- Infinite colorless mana
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Activate Words of Wilding. The next time you would draw a card, create a 2/2 bear token. Mana Echoes and Mentor of the Meek trigger. Allow Mana Echoes to resolve first, adding {C} for each bear you control. Before Mentor of the Meek resolves, activate Words of Wilding, replacing your next draw with the creation of a 2/2 bear. Repeat for infinite bears and colorless mana.
Mentor of the Meek + Ashnod's Altar + Cryptcaller Chariot
- Infinite rummaging
- Near-infinite colorless mana
- Near-infinite tapped creature tokens
Commander Spellbook ↗How it works
Before you start
You have more cards in hand than your maximum hand size.
Steps
During your cleanup step, discard cards down to your maximum hand size. Cryptcaller Chariot triggers, creating a number of tapped 2/2 Zombie creature tokens equal to the number of cards you discarded. When the Zombie(s) enter, Mentor of the Meek triggers that many times. Holding priority, activate Ashnod's Altar by sacrificing a Zombie, adding {C}{C}. Resolve the first Mentor of the Meek trigger, causing you to pay {1} to draw a card. Resolve all remaining Mentor of the Meek triggers, as applicable, choosing not to pay. As it's still your cleanup step, you will again discard cards down to your maximum hand size. Repeat from step 2.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener makes creature tokens, which Mentor of the Meek can use because it rewards having/making creature tokens.
- Elesh Norn // The Argent EtchingsElesh Norn // The Argent Etchings blinks / re-enters your creatures, which Mentor of the Meek can use because it triggers when your creatures enter.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Mentor of the Meek can use because it triggers when your creatures enter.
- Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Mentor of the Meek can use because it triggers when your creatures enter.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Mentor of the Meek can use because it triggers when your creatures enter.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Mentor of the Meek can use because it triggers when your creatures enter.
- Ennis, Debate ModeratorEnnis, Debate Moderator blinks / re-enters your creatures, which Mentor of the Meek can use because it triggers when your creatures enter.
- Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Mentor of the Meek can use because it triggers when your creatures enter.
- Photon, Lady of LightPhoton, Lady of Light blinks / re-enters your creatures, which Mentor of the Meek can use because it triggers when your creatures enter.
- Chief Kyle, Transporter TechChief Kyle, Transporter Tech blinks / re-enters your creatures, which Mentor of the Meek can use because it triggers when your creatures enter.