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Merfolk Skydiver

Merfolk Skydiver

Creature — Merfolk Mutant1/1$0.26

Flying When this creature enters, put a +1/+1 counter on target creature you control. : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Legal in Commander

Is

Does

Rewards

Combos 3

  • Merfolk Skydiver + Magistrate's Scepter

    • Infinite turns

    Mana needed: 639 decks on Commander Spellbook

    How it works

    Before you start

    Magistrate's Scepter has a least one charge counter on it.

    Steps

    Activate Merfolk Skydiver, proliferating the charge counter on Magistrate's Scepter. Repeat step one an additional two times. Activate Magistrate's Scepter by tapping it and removing three charge counters from it, taking an extra turn after this one. Repeat.

    Commander Spellbook ↗
  • Merfolk Skydiver + The Legend of Kuruk // Avatar Kuruk + Baboon Spirit

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. Activate Baboon Spirit by paying {3}{U}, exiling Avatar Kuruk. At the beginning of your end step, Baboon Spirit triggers, returning The Legend of Kuruk from exile to the battlefield with a lore counter on it. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card. Activate Merfolk Skydiver by paying {3}{G}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.

    Commander Spellbook ↗
  • Merfolk Skydiver + The Legend of Kuruk // Avatar Kuruk + The Mighty Thor, Jane Foster

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. At the beginning of your end step, The Mighty Thor triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card. Activate Merfolk Skydiver by paying {3}{G}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Moritte of the FrostMoritte of the Frost copies creatures, which Merfolk Skydiver can use because it has an enter-the-battlefield trigger.
  2. Mikey & Don, Party PlannersMerfolk Skydiver proliferates and Mikey & Don, Party Planners puts +1/+1 counters on your creatures.
  3. Zimone, Paradox SculptorMerfolk Skydiver puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  4. Tanazir QuandrixMerfolk Skydiver puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
  5. Roalesk, Apex HybridMerfolk Skydiver proliferates and Roalesk, Apex Hybrid puts +1/+1 counters on your creatures.
  6. The ThingMerfolk Skydiver puts +1/+1 counters on your creatures and The Thing doubles counters.
  7. Elrond, Master of HealingMerfolk Skydiver proliferates and Elrond, Master of Healing puts +1/+1 counters on your creatures.
  8. Experiment KrajMerfolk Skydiver proliferates and Experiment Kraj puts +1/+1 counters on your creatures.
  9. Ant-Man, Colony CommanderMerfolk Skydiver proliferates and Ant-Man, Colony Commander puts +1/+1 counters on your creatures.
  10. Marcus, Mutant MayorMerfolk Skydiver proliferates, which Marcus, Mutant Mayor can use because it puts +1/+1 counters on your creatures.

View Merfolk Skydiver on Scryfall