
Nature's Revolt
Enchantment$5.47
All lands are 2/2 creatures that are still lands.
Legal in Commander
Is
Combos 15
Nature's Revolt + Elesh Norn, Grand Cenobite
- Opponents can't have lands on the battlefield
- Lock
- Mass Land Denial
Commander Spellbook ↗How it works
Steps
Nature's Revolt turns all lands into creatures. Elesh Norn causes opponent' creatures to get -2/-2, killing all opponent' lands.
Nature's Revolt + Yedora, Grave Gardener + Ashnod's Altar
- Infinite colorless mana
Commander Spellbook ↗How it works
Before you start
You control an additional nontoken creature.
Steps
Activate Ashnod's Altar by sacrificing another nontoken creature you control, adding {C}{C}. The creature dies, triggering Yedora, returning the creature from your graveyard to the battlefield face down as a Forest land and as a 2/2 creature due to Nature's Revolt. Repeat.
Nature's Revolt + Yedora, Grave Gardener + Altar of Dementia
- Infinite mill
- Infinite self-mill
Commander Spellbook ↗How it works
Before you start
You control an additional nontoken creature.
Steps
Activate Altar of Dementia by sacrificing another nontoken creature. When the creature dies, Yedora triggers, returning the creature from your graveyard to the battlefield face down as a Forest land and as a 2/2 creature due to Nature's Revolt. Resolve the Altar of Dementia ability, causing target player to mill cards equal to the creature's power. Repeat.
Nature's Revolt + Yedora, Grave Gardener + Blasting Station
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You control an additional nontoken creature.
Steps
Activate Blasting Station by tapping it and sacrificing another nontoken creature. When the creature dies, Yedora triggers, returning the creature from your graveyard to the battlefield face down as a Forest land and as a 2/2 creature due to Nature's Revolt. When the creature enters the battlefield, Blasting Station triggers, untapping itself. Resolve the Blasting Station ability from step 1, dealing 1 damage to any target. Repeat.
Nature's Revolt + Linvala, Keeper of Silence
- Lock
- Mass Land Denial
- Opponents can't tap lands for mana
Commander Spellbook ↗How it works
Steps
Nature's Revolt turns all lands into creatures. Linvala prevents activated abilites of creatures from being activated.
Nature's Revolt + Yedora, Grave Gardener + Phyrexian Altar
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
You control an additional nontoken creature.
Steps
Activate Phyrexian Altar by sacrificing another nontoken creature you control, adding one mana of any color. The creature dies, triggering Yedora, returning the creature from your graveyard to the battlefield face down as a Forest land and as a 2/2 creature due to Nature's Revolt. Repeat.
Nature's Revolt + Massacre Wurm
- Near-infinite lifeloss
Commander Spellbook ↗How it works
Steps
Cast Massacre Wurm by paying {3}{B}{B}{B}. When Massacre Wurm enters, it's first ability triggers, giving all opposing creatures -2/-2 until end of turn. All of your opponents' lands die as a state-based action due to having zero or less toughness, as they are creatures due to Nature's Revolt. When the lands die, Massacre Wurm's second ability triggers for each land that dies this way, causing each opponent to lose 2 life for each land that died under their control.
Nature's Revolt + Aggravated Assault
- Infinite combat phases
- Infinite mana creatures you control can produce
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Lands and creatures you control can tap to produce at least {3}{R}{R}.
Steps
Activate all mana producing lands and creatures you control by tapping them, adding at least {3}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and getting an additional combat and main phase after this phase. Repeat
Nature's Revolt + Drana and Linvala
- Opponents can't activate abilities of lands or creatures they control
- Lock
- Mass Land Denial
Commander Spellbook ↗How it works
Steps
Nature's Revolt cause all lands to be 2/2 creatures in addition to their other types. Because Drana and Linvala prevents your opponents from activating abilities of creatures they control, your opponents cannot activate abilities of lands or creatures they control.
Nature's Revolt + Aether Flash
- Lock
- Destroy all lands that enter the battlefield
- Mass Land Denial
Commander Spellbook ↗How it works
Steps
Whenever a land enters the battlefield, it enters as a 2/2 creature due to Nature's Revolt. Aether Flash triggers, dealing 2 damage to the land. The land dies as a state-based action due to having less than zero toughness.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Sythis, Harvest's HandNature's Revolt is an Enchantment, which Sythis, Harvest's Hand can use.
- Yenna, Redtooth RegentNature's Revolt is an Enchantment, which Yenna, Redtooth Regent can use.
- Calix, Guided by FateNature's Revolt is an Enchantment, which Calix, Guided by Fate can use.
- Bello, Bard of the BramblesNature's Revolt is an Enchantment, which Bello, Bard of the Brambles can use.
- Wildsear, Scouring MawNature's Revolt is an Enchantment, which Wildsear, Scouring Maw can use.
- Yuna, Hope of SpiraNature's Revolt is an Enchantment, which Yuna, Hope of Spira can use.
- Satsuki, the Living LoreNature's Revolt is an Enchantment, which Satsuki, the Living Lore can use.
- Terra, Magical Adept // Esper TerraNature's Revolt is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
- Narci, Fable SingerNature's Revolt is an Enchantment, which Narci, Fable Singer can use.
- Anikthea, Hand of ErebosNature's Revolt is an Enchantment, which Anikthea, Hand of Erebos can use.