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Ninja of the Deep Hours

Ninja of the Deep Hours

Creature — Human Ninja2/2$1.37

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.

Legal in Commander

Is

Does

Combos 4

  • Ninja of the Deep Hours + Thousand-Faced Shadow + Great Whale

    • Infinite combat damage to one opponent
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    438 decks on Commander Spellbook

    How it works

    Before you start

    Ninja of the Deep Hours and Great Whale do not have summoning sickness. An opponent cannot block Ninja of the Deep Hours or Great Whale. You control up to seven lands that can tap to produce at least {3}{U}{U}{U}.

    Steps

    Declare Great Whale and Ninja of the Deep Hours as attackers. When they aren't blocked, activate up to seven lands you control by tapping them, adding at least {3}{U}{U}{U}. Activate Thousand-Faced Shadow's ninjutsu ability by paying {2}{U}{U} and returning Ninja of the Deep Hours from the battlefield to your hand, putting Thousand-Faced Shadow onto the battlefield from your hand tapped and attacking. When Thousand-Faced Shadow enters the battlefield, it triggers, creating a token copy of Great Whale that is tapped and attacking. When the Great Whale token enters the battlefield, it triggers, untapping up to seven lands. Activate Ninja of the Deep Hours's ninjutsu ability by paying {1}{U} and returning Thousand-Faced Shadow from the battlefield to your hand, putting Ninja of the Deep Hours onto the battlefield from your hand tapped and attacking. Repeat from step 2. Deal combat damage using the Great Whale tokens, dealing infinite combat damage to the defending opponent. If you control up to seven lands that can tap to produce at least {4}{U}{U}{U}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Ninja of the Deep Hours + Satoru Umezawa + Great Whale

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    418 decks on Commander Spellbook

    How it works

    Before you start

    Ninja of the Deep Hours does not have summoning sickness and cannot be blocked by an opponent. You control up to seven lands that can tap to produce at least {3}{U}{U}{B}.

    Steps

    Declare Ninja of the Deep Hours as an attacker. When it isn't blocked, activate up to seven lands you control by tapping them, adding at least {3}{U}{U}{B}. Activate Great Whale's ninjutsu ability by paying {2}{U}{B} and returning Ninja of the Deep Hours from the battlefield to your hand, putting Great Whale onto the battlefield from your hand tapped and attacking. When Great Whale enters the battlefield, it triggers, untapping up to seven lands. Activate Ninja of the Deep Hours's ninjutsu ability by paying {1}{U} and returning Great Whale from the battlefield to your hand, putting Ninja of the Deep Hours onto the battlefield from your hand tapped and attacking. Repeat from step 2. If you control up to seven lands that can tap to produce at least {4}{U}{U}{B}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Ninja of the Deep Hours + Thousand-Faced Shadow + Palinchron

    • Infinite combat damage to one opponent
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    289 decks on Commander Spellbook

    How it works

    Before you start

    Ninja of the Deep Hours and Palinchron do not have summoning sickness. An opponent cannot block Ninja of the Deep Hours or Palinchron. You control up to seven lands that can tap to produce at least {3}{U}{U}{U}.

    Steps

    Declare Palinchron and Ninja of the Deep Hours as attackers. When they aren't blocked, activate up to seven lands you control by tapping them, adding at least {3}{U}{U}{U}. Activate Thousand-Faced Shadow's ninjutsu ability by paying {2}{U}{U} and returning Ninja of the Deep Hours from the battlefield to your hand, putting Thousand-Faced Shadow onto the battlefield from your hand tapped and attacking. When Thousand-Faced Shadow enters the battlefield, it triggers, creating a token copy of Palinchron that is tapped and attacking. When the Palinchron token enters the battlefield, it triggers, untapping up to seven lands. Activate Ninja of the Deep Hours's ninjutsu ability by paying {1}{U} and returning Thousand-Faced Shadow from the battlefield to your hand, putting Ninja of the Deep Hours onto the battlefield from your hand tapped and attacking. Repeat from step 2. Deal combat damage using the Palinchron tokens, dealing infinite combat damage to the defending opponent. If you control up to seven lands that can tap to produce at least {4}{U}{U}{U}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Ninja of the Deep Hours + Satoru Umezawa + Palinchron

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    256 decks on Commander Spellbook

    How it works

    Before you start

    Ninja of the Deep Hours does not have summoning sickness and cannot be blocked by an opponent. You control up to seven lands that can tap to produce at least {3}{U}{U}{B}.

    Steps

    Declare Ninja of the Deep Hours as an attacker. When it isn't blocked, activate up to seven lands you control by tapping them, adding at least {3}{U}{U}{B}. Activate Palinchron's ninjutsu ability by paying {2}{U}{B} and returning Ninja of the Deep Hours from the battlefield to your hand, putting Palinchron onto the battlefield from your hand tapped and attacking. When Palinchron enters the battlefield, it triggers, untapping up to seven lands. Activate Ninja of the Deep Hours's ninjutsu ability by paying {1}{U} and returning Palinchron from the battlefield to your hand, putting Ninja of the Deep Hours onto the battlefield from your hand tapped and attacking. Repeat from step 2. If you control up to seven lands that can tap to produce at least {4}{U}{U}{B}, this combo nets infinite mana.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yuriko, the Tiger's ShadowNinja of the Deep Hours is a Ninja, which Yuriko, the Tiger's Shadow can use.
  2. Higure, the Still WindNinja of the Deep Hours is a Ninja, which Higure, the Still Wind can use.
  3. Splinter, Radical RatNinja of the Deep Hours is a Ninja, which Splinter, Radical Rat can use.
  4. April O'Neil, Live on the SceneNinja of the Deep Hours is a Ninja, which April O'Neil, Live on the Scene can use.
  5. Mikey & Don, Party PlannersNinja of the Deep Hours is a Ninja, which Mikey & Don, Party Planners can use.
  6. Éowyn, ShieldmaidenNinja of the Deep Hours is a Human, which Éowyn, Shieldmaiden can use.
  7. Arcade GannonNinja of the Deep Hours is a Human, which Arcade Gannon can use.
  8. Goldbug, Humanity's Ally // Goldbug, Scrappy ScoutNinja of the Deep Hours is a Human, which Goldbug, Humanity's Ally // Goldbug, Scrappy Scout can use.
  9. Katilda and LierNinja of the Deep Hours is a Human, which Katilda and Lier can use.
  10. Henry Wu, InGen GeneticistNinja of the Deep Hours is a Human, which Henry Wu, InGen Geneticist can use.

View Ninja of the Deep Hours on Scryfall