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Pentad Prism

Pentad Prism

Artifact$0.29

Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from this artifact: Add one mana of any color.

colorlessLegal in Commander

Is

Does

Combos 36

  • Pentad Prism + Kilo, Apogee Mind + Aura of Dominion

    • Infinite proliferate

    Mana needed: 5,492 decks on Commander Spellbook

    How it works

    Steps

    Activate Aura of Dominion by paying {1} and tapping Kilo. Kilo triggers, causing you to proliferate and put a charge counter on Pentad Prism. Resolve the Aura of Dominion ability, untapping Kilo. Activate Pentad Prism by removing a charge counter from it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Pentad Prism + Teferi, Time Raveler + Displacer Kitten

    • Infinite card draw

    Mana needed: 353 decks on Commander Spellbook

    How it works

    Steps

    Cast Pentad Prism by paying {2} in two different colors. Displacer Kitten triggers, blinking Teferi. Activate Pentad Prism twice by removing both charge counters from it, adding {2} in two different colors. Activate Teferi's second loyalty ability by removing three loyalty counters from it, returning Pentad Prism from the battlefield to your hand and drawing a card. Repeat.

    Commander Spellbook ↗
  • Pentad Prism + Vorel of the Hull Clade + Freed from the Real

    • Infinite colored mana

    Mana needed: 161 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Vorel. Vorel does not have summoning sickness. 4 charge counters on Pentad Prism.

    Steps

    Pay {U}{G} and tap Vorel, doubling the number of charge counters on Pentad Prism. Remove 3 charge counters from Pentad Prism to add {U}{U}{G}. Pay {U} to untap Vorel. Repeat.

    Commander Spellbook ↗
  • Pentad Prism + Vorel of the Hull Clade + Pemmin's Aura

    • Infinite colored mana

    Mana needed: 88 decks on Commander Spellbook

    How it works

    Before you start

    Pemmin's Aura attached to Vorel. Vorel does not have summoning sickness. 4 charge counters on Pentad Prism.

    Steps

    Pay {U}{G} and tap Vorel, doubling the number of charge counters on Pentad Prism. Remove 3 charge counters from Pentad Prism to add {U}{U}{G}. Pay {U} to untap Vorel. Repeat.

    Commander Spellbook ↗
  • Pentad Prism + Shrieking Drake + Inexorable Tide

    • Infinite proliferate

    Mana needed: 60 decks on Commander Spellbook

    How it works

    Before you start

    Pentad Prism has at least one charge counter on it.

    Steps

    Cast Shrieking Drake by paying {U}. Inexorable Tide triggers, putting a charge counter on Pentad Prism. When Shrieking Drake enters the battlefield, it triggers, returning itself from the battlefield to your hand. Activate Pentad Prism by removing a charge counter from it, adding {U}. Repeat.

    Commander Spellbook ↗
  • Pentad Prism + Metastatic Evangel + Shrieking Drake

    • Infinite proliferate

    Mana needed: 43 decks on Commander Spellbook

    How it works

    Before you start

    Pentad Prism has at least one charge counter on it.

    Steps

    Cast Shrieking Drake by paying {U}. When Shrieking Drake enters the battlefield, it and Metastatic Evangel trigger. Resolve the Shrieking Drake trigger, returning it from the battlefield to your hand. Resolve the Metastatic Evangel trigger, putting a charge counter on Pentad Prism. Activate Pentad Prism by removing a charge counter from it, adding {U}. Repeat.

    Commander Spellbook ↗
  • Pentad Prism + Clockspinning + Mindsplice Apparatus

    • Infinite magecraft triggers
    • Infinite storm count

    Mana needed: 21 decks on Commander Spellbook

    How it works

    Before you start

    Mindsplice Apparatus has at least three oil counters on it. Pentad Prism has at least one charge counter on it.

    Steps

    Cast Clockspinning with buyback by paying {U}, putting a charge counter on Pentad Prism and returning Clockspinning to your hand. Activate Pentad Prism by removing a charge counter from it, adding {U}. Repeat.

    Commander Spellbook ↗
  • Pentad Prism + Mizzix of the Izmagnus + Clockspinning

    • Infinite magecraft triggers
    • Infinite storm count

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Before you start

    You have at least three experience counters. Pentad Prism has at least one charge counter on it.

    Steps

    Cast Clockspinning with buyback by paying {U}, putting a charge counter on Pentad Prism and returning Clockspinning to your hand. Activate Pentad Prism by removing a charge counter from it, adding {U}. Repeat.

    Commander Spellbook ↗
  • Pentad Prism + Tromell, Seymour's Butler + Freed from the Real

    • Infinite colored mana
    • Infinite proliferate

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Before you start

    You have had three nontoken creatures enter the battlefield under your control this turn.

    Steps

    Activate Tromell by paying {1} and tapping it, causing you to put at least three charge counters on Pentad Prism. Activate Pentad Prism three times by removing three charge counters from it, adding {2}{U}. Activate Freed from the Real by paying {U}, untapping Tromell. Repeat.

    Commander Spellbook ↗
  • Pentad Prism + Vadrik, Astral Archmage + Clockspinning

    • Infinite magecraft triggers
    • Infinite storm count

    Mana needed: 10 decks on Commander Spellbook

    How it works

    Before you start

    Vadrik has a power of three or greater. Pentad Prism has at least one charge counter on it.

    Steps

    Cast Clockspinning with buyback by paying {U}, putting a charge counter on Pentad Prism and returning Clockspinning to your hand. Activate Pentad Prism by removing a charge counter from it, adding {U}. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

View Pentad Prism on Scryfall