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Power of Fire

Power of Fire

Enchantment — Aura$0.10

Enchant creature Enchanted creature has ": This creature deals 1 damage to any target."

Legal in Commander

Is

Does

Combos 23

  • Power of Fire + Bruce Banner // The Incredible Hulk

    • Infinite combat phases
    • Infinite +1/+1 counters on a creature

    153 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill The Incredible Hulk. The Incredible Hulk has vigilance.

    Steps

    Declare The Incredible Hulk as an attacker. Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Power of Fire + Thornbite Staff + Basilisk Collar

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    103 decks on Commander Spellbook

    How it works

    Before you start

    All permanents attached to the same creature. The creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing 1 damage to any opponent's creature and causing you to gain 1 life. The opponent's creature dies due to deathtouch, triggering Thornbite Staff, untapping your creature. Repeat.

    Commander Spellbook ↗
  • Power of Fire + Thornbite Staff + Gorgon's Head

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    52 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Power of Fire + Thornbite Staff + Gorgon Flail

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    47 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Power of Fire + Thornbite Staff + Quietus Spike

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    43 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Power of Fire + Thornbite Staff + Vorpal Sword

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    38 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Power of Fire + Famished Paladin

    • Infinite damage
    • Infinite lifegain
    • Infinite lifegain triggers

    35 decks on Commander Spellbook

    How it works

    Before you start

    Power of Fire attached to Famished Paladin. You have a way to give Famished Paladin lifelink. Famished Paladin does not have summoning sickness.

    Steps

    Give Famished Paladin lifelink, if needed. Activate Famished Paladin by tapping it, dealing 1 damage to any target and causing you to gain 1 life. Famished Paladin triggers, untapping itself. Repeat from step 2.

    Commander Spellbook ↗
  • Power of Fire + Thornbite Staff + Gift of Doom

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    25 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Power of Fire + Thornbite Staff + Rune of Mortality

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    24 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Power of Fire + Lurking Roper

    • Infinite damage
    • Infinite lifegain
    • Infinite lifegain triggers

    16 decks on Commander Spellbook

    How it works

    Before you start

    Power of Fire attached to Lurking Roper. You have a way to give Lurking Roper lifelink. Lurking Roper does not have summoning sickness.

    Steps

    Give Lurking Roper lifelink, if needed. Activate Lurking Roper by tapping it, dealing 1 damage to any target and causing you to gain 1 life. Lurking Roper triggers, untapping itself. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Plargg, Dean of Chaos // Augusta, Dean of OrderPower of Fire taps your creatures, which Plargg, Dean of Chaos // Augusta, Dean of Order can use because it cares how many of your creatures are tapped.
  2. Magda, Brazen OutlawPower of Fire taps your creatures, which Magda, Brazen Outlaw can use because it triggers when your creature becomes tapped.
  3. Sami, Ship's EngineerPower of Fire taps your creatures, which Sami, Ship's Engineer can use because it cares how many of your creatures are tapped.
  4. Solphim, Mayhem DominusPower of Fire damages opponents and Solphim, Mayhem Dominus multiplies your damage.
  5. Torbran, Thane of Red FellPower of Fire damages opponents and Torbran, Thane of Red Fell multiplies your damage.
  6. Gisela, Blade of GoldnightPower of Fire damages opponents and Gisela, Blade of Goldnight multiplies your damage.
  7. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedPower of Fire damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  8. Neriv, Heart of the StormPower of Fire damages opponents and Neriv, Heart of the Storm multiplies your damage.
  9. Tor Wauki the YoungerPower of Fire damages opponents and Tor Wauki the Younger multiplies your damage.
  10. Hawkeye, Young AvengerPower of Fire damages opponents and Hawkeye, Young Avenger multiplies your damage.

View Power of Fire on Scryfall