
Power of Fire
Enchantment — Aura$0.10
Enchant creature Enchanted creature has ": This creature deals 1 damage to any target."
Legal in Commander
Is
Does
Combos 23
Power of Fire + Bruce Banner // The Incredible Hulk
- Infinite combat phases
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill The Incredible Hulk. The Incredible Hulk has vigilance.
Steps
Declare The Incredible Hulk as an attacker. Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one. Repeat each combat phase.
Power of Fire + Thornbite Staff + Basilisk Collar
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Commander Spellbook ↗How it works
Before you start
All permanents attached to the same creature. The creature does not have summoning sickness.
Steps
Activate the creature by tapping it, dealing 1 damage to any opponent's creature and causing you to gain 1 life. The opponent's creature dies due to deathtouch, triggering Thornbite Staff, untapping your creature. Repeat.
Power of Fire + Thornbite Staff + Gorgon's Head
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Commander Spellbook ↗How it works
Before you start
All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.
Steps
Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.
Power of Fire + Thornbite Staff + Gorgon Flail
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Commander Spellbook ↗How it works
Before you start
All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.
Steps
Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.
Power of Fire + Thornbite Staff + Quietus Spike
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Commander Spellbook ↗How it works
Before you start
All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.
Steps
Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.
Power of Fire + Thornbite Staff + Vorpal Sword
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Commander Spellbook ↗How it works
Before you start
All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.
Steps
Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.
Power of Fire + Famished Paladin
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
Commander Spellbook ↗How it works
Before you start
Power of Fire attached to Famished Paladin. You have a way to give Famished Paladin lifelink. Famished Paladin does not have summoning sickness.
Steps
Give Famished Paladin lifelink, if needed. Activate Famished Paladin by tapping it, dealing 1 damage to any target and causing you to gain 1 life. Famished Paladin triggers, untapping itself. Repeat from step 2.
Power of Fire + Thornbite Staff + Gift of Doom
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Commander Spellbook ↗How it works
Before you start
All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.
Steps
Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.
Power of Fire + Thornbite Staff + Rune of Mortality
- Destroy all creatures opponents control
- Destroy all creatures opponents control whenever a creature enters the battlefield
- Lock
Commander Spellbook ↗How it works
Before you start
All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.
Steps
Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.
Power of Fire + Lurking Roper
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
Commander Spellbook ↗How it works
Before you start
Power of Fire attached to Lurking Roper. You have a way to give Lurking Roper lifelink. Lurking Roper does not have summoning sickness.
Steps
Give Lurking Roper lifelink, if needed. Activate Lurking Roper by tapping it, dealing 1 damage to any target and causing you to gain 1 life. Lurking Roper triggers, untapping itself. Repeat from step 2.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Plargg, Dean of Chaos // Augusta, Dean of OrderPower of Fire taps your creatures, which Plargg, Dean of Chaos // Augusta, Dean of Order can use because it cares how many of your creatures are tapped.
- Magda, Brazen OutlawPower of Fire taps your creatures, which Magda, Brazen Outlaw can use because it triggers when your creature becomes tapped.
- Sami, Ship's EngineerPower of Fire taps your creatures, which Sami, Ship's Engineer can use because it cares how many of your creatures are tapped.
- Solphim, Mayhem DominusPower of Fire damages opponents and Solphim, Mayhem Dominus multiplies your damage.
- Torbran, Thane of Red FellPower of Fire damages opponents and Torbran, Thane of Red Fell multiplies your damage.
- Gisela, Blade of GoldnightPower of Fire damages opponents and Gisela, Blade of Goldnight multiplies your damage.
- Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedPower of Fire damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
- Neriv, Heart of the StormPower of Fire damages opponents and Neriv, Heart of the Storm multiplies your damage.
- Tor Wauki the YoungerPower of Fire damages opponents and Tor Wauki the Younger multiplies your damage.
- Hawkeye, Young AvengerPower of Fire damages opponents and Hawkeye, Young Avenger multiplies your damage.