
River Herald Scout
Creature — Merfolk Scout1/2$0.13
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legal in Commander
Is
Does
Rewards
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which River Herald Scout can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which River Herald Scout can use because it has an enter-the-battlefield trigger.
- Zimone, Paradox SculptorRiver Herald Scout puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
- Vorel of the Hull CladeRiver Herald Scout puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
- Arna Kennerüd, SkycaptainRiver Herald Scout puts +1/+1 counters on your creatures and Arna Kennerüd, Skycaptain doubles counters.
- Tanazir QuandrixRiver Herald Scout puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
- The ThingRiver Herald Scout puts +1/+1 counters on your creatures and The Thing doubles counters.
- Lt. Cmdr. Geordi La ForgeRiver Herald Scout puts +1/+1 counters on your creatures and Lt. Cmdr. Geordi La Forge doubles counters.
- Chief Miles O'BrienRiver Herald Scout puts +1/+1 counters on your creatures and Chief Miles O'Brien doubles counters.
- Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which River Herald Scout can use because it has an enter-the-battlefield trigger.