
Robobrain War Mind
Artifact Creature — Robot*/5$0.21
Robobrain War Mind's power is equal to the number of cards in your hand. When this creature enters, you get an amount of (energy counters) equal to the number of artifact creatures you control. Whenever this creature attacks, you may pay . If you do, draw a card.
Legal in Commander
Is
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Rewards
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Robobrain War Mind can use because it has an enter-the-battlefield trigger.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Robobrain War Mind can use because it has an enter-the-battlefield trigger.
- Felix Five-BootsFelix Five-Boots copies your triggered abilities, which Robobrain War Mind can use because it has an attack trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Robobrain War Mind can use because it has an attack trigger.
- Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Robobrain War Mind can use because it has an attack trigger.
- Bruce Banner // The Incredible HulkBruce Banner // The Incredible Hulk has extra combat phases, which Robobrain War Mind can use because it has an attack trigger.
- Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Robobrain War Mind can use because it has an enter-the-battlefield trigger.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Robobrain War Mind can use because it has an enter-the-battlefield trigger.
- Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Robobrain War Mind can use because it has an enter-the-battlefield trigger.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Robobrain War Mind can use because it has an enter-the-battlefield trigger.