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Scuttletide

Scuttletide

Enchantment$0.18

, Discard a card: Create a 0/3 blue Crab creature token. Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.

Legal in Commander

Is

Does

Makes tokens

Rewards

Combos 10

  • Scuttletide + Ashnod's Altar + Skullclamp

    • Infinite looting
    • Near-infinite card draw
    • Near-infinite colorless mana
    • Near-infinite creature tokens

    Mana needed: 319 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand.

    Steps

    Activate Scuttletide by paying {1} and discarding a card, creating a 0/3 Crab creature token. Activate Skullclamp's equip ability by paying {1}, attaching it to the Crab token. Activate Ashnod's Altar by sacrificing the Crab, adding {C}{C}. The Crab dies, triggering Skullclamp, causing you to draw two cards. Repeat.

    Commander Spellbook ↗
  • Scuttletide + Marneus Calgar + Phyrexian Altar

    • Infinite rummaging

    Mana needed: 185 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand.

    Steps

    Activate Scuttletide by paying {1} and discarding a card, creating a 0/3 Crab creature token. When the Crab enters the battlefield, Marneus triggers, causing you to draw a card. Activate Phyrexian Altar by sacrificing the Crab, adding {1}. Repeat.

    Commander Spellbook ↗
  • Scuttletide + Ashnod's Altar + Liliana, Dreadhorde General

    • Infinite looting
    • Near-infinite colorless mana

    Mana needed: 46 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand.

    Steps

    Activate Scuttletide by paying {1} and discarding a card, creating a 0/3 Crab creature token. Activate Ashnod's Altar by sacrificing the Crab, adding {C}{C}. The Crab dies, triggering Liliana, causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Scuttletide + Ashnod's Altar + Kindred Discovery

    • Infinite rummaging
    • Near-infinite colorless mana
    • Near-infinite creature tokens

    Mana needed: 20 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand. "Crab" chosen with Kindred Discovery.

    Steps

    Activate Scuttletide by paying {1} and discarding a card, creating a 0/3 Crab creature token. When the Crab enters the battlefield, Kindred Discovery triggers, causing you to draw a card. Activate Ashnod's Altar by sacrificing the Crab, adding {C}{C}. Repeat.

    Commander Spellbook ↗
  • Scuttletide + Ashnod's Altar + Species Specialist

    • Infinite rummaging
    • Near-infinite colorless mana

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand. "Crab" chosen with Species Specialist.

    Steps

    Activate Scuttletide by paying {1} and discarding a card, creating a 0/3 Crab creature token. Activate Ashnod's Altar by sacrificing the Crab, adding {C}{C}. When the Crab dies, Species Specialist triggers, causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Scuttletide + Ashnod's Altar + Weatherlight Compleated

    • Infinite looting
    • Near-infinite colorless mana

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand. Weatherlight Compleated has at least six phyresis counters on it.

    Steps

    Activate Scuttletide by paying {1} and discarding a card, creating a 0/3 Crab creature token. Activate Ashnod's Altar by sacrificing the Crab, adding {C}{C}. The Crab dies, triggering Weatherlight Compleated, putting a phyresis counter on it and causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Scuttletide + Ashnod's Altar + Rite of Harmony

    • Infinite rummaging
    • Near-infinite colorless mana
    • Near-infinite creature tokens

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one additional card in hand.

    Steps

    Cast Rite of Harmony by paying {G}{W}. Activate Scuttletide by paying {1} and discarding a card, creating a 0/3 Crab creature token. When the Crab enters the battlefield, Rite of Harmony triggers, causing you to draw a card. Activate Ashnod's Altar by sacrificing the Crab, adding {C}{C}. Repeat from step 2.

    Commander Spellbook ↗
  • Scuttletide + Ashnod's Altar + Fecundity

    • Infinite looting
    • Near-infinite colorless mana

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand.

    Steps

    Activate Scuttletide by paying {1} and discarding a card, creating a 0/3 Crab creature token. Activate Ashnod's Altar by sacrificing the Crab, adding {C}{C}. The Crab dies, triggering Fecundity, causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Scuttletide + Ashnod's Altar + Beck // Call

    • Infinite rummaging
    • Near-infinite colorless mana
    • Near-infinite creature tokens

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one additional card in hand.

    Steps

    Cast Beck by paying {G}{U}. Activate Scuttletide by paying {1} and discarding a card, creating a 0/3 Crab creature token. When the Crab enters the battlefield, Beck triggers, causing you to draw a card. Activate Ashnod's Altar by sacrificing the Crab, adding {C}{C}. Repeat from step 2.

    Commander Spellbook ↗
  • Scuttletide + Ashnod's Altar + Moldervine Reclamation

    • Infinite rummaging
    • Near-infinite colorless mana
    • Near-infinite lifegain
    • Near-infinite lifegain triggers

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand.

    Steps

    Activate Scuttletide by paying {1} and discarding a card, creating a 0/3 Crab creature token. Activate Ashnod's Altar by sacrificing the Crab, adding {C}{C}. When the Crab dies, Moldervine Reclamation triggers, causing you to gain 1 life and draw a card. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Homer, the HermitHomer, the Hermit is a Crab, which Scuttletide can use.
  2. Adrix and Nev, TwincastersScuttletide makes creature tokens and Adrix and Nev, Twincasters doubles tokens.
  3. Bard, King of DaleScuttletide makes creature tokens and Bard, King of Dale doubles tokens.
  4. Donatello, the BrainsScuttletide makes creature tokens and Donatello, the Brains doubles tokens.
  5. Grimgrin, Corpse-BornScuttletide makes creature tokens and Grimgrin, Corpse-Born sacrifices your creatures.
  6. Kels, Fight FixerScuttletide makes creature tokens and Kels, Fight Fixer sacrifices your creatures.
  7. Barrin, Master WizardScuttletide makes creature tokens and Barrin, Master Wizard sacrifices your creatures.
  8. Ertai, the CorruptedScuttletide makes creature tokens and Ertai, the Corrupted sacrifices your creatures.
  9. Aminatou, Veil PiercerAminatou, Veil Piercer fills your graveyard, which Scuttletide can use because it counts cards in your graveyard.
  10. Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra fills your graveyard, which Scuttletide can use because it counts cards in your graveyard.

View Scuttletide on Scryfall