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Skullclamp

Skullclamp

Artifact — Equipment$3.31

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip

colorlessLegal in Commander

Is

Does

Rewards

Combos 18

  • Skullclamp + The Locust God + Ashnod's Altar

    • Infinite card draw
    • Near-infinite colorless mana
    • Near-infinite creature tokens with haste

    Mana needed: 5,406 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. Equip Skullclamp to the Insect by paying {1}. The Insect dies as a state-based action due to having zero toughness. Skullclamp triggers, causing you to draw two cards. The Locust God triggers twice, creating two 1/1 Insect creature tokens with flying and haste. Activate Ashnod's Altar by sacrificing an Insect token, adding {C}{C}. Repeat from step 3.

    Commander Spellbook ↗
  • Skullclamp + The Locust God + Cryptolith Rite

    • Infinite card draw
    • Near-infinite colored mana
    • Near-infinite creature tokens with haste

    Mana needed: 3,140 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature whose toughness is equal to one.

    Steps

    Activate Skullclamp's equip ability by paying {1}, attaching it to a creature whose toughness is equal to one. The creature dies as a state-based action due to having zero toughness. Skullclamp triggers, causing you to draw two cards. The Locust God triggers twice, creating two 1/1 Insect creature tokens with flying and haste. Activate an Insect by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Skullclamp + The Locust God + Phyrexian Altar

    • Infinite card draw

    Mana needed: 2,596 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. Equip Skullclamp to the Insect by paying {1}. The Insect dies as a state-based action due to having zero toughness. Skullclamp triggers, causing you to draw two cards. The Locust God triggers twice, creating two 1/1 Insect creature tokens with flying and haste. Activate Phyrexian Altar by sacrificing an Insect token, adding {1}. Repeat from step 3.

    Commander Spellbook ↗
  • Skullclamp + Gravecrawler + Skirge Familiar

    • Infinite looting

    Mana needed: 536 decks on Commander Spellbook

    How it works

    Before you start

    You control another Zombie.

    Steps

    Activate Skullclamp's equip ability by paying {1}, attaching it to Gravecrawler. Gravecrawler dies as a state-based action due to having 0 toughness, triggering Skullclamp, causing you to draw two cards. Activate Skirge Familiar twice by discarding two cards, adding {B}{B}. Cast Gravecrawler from your graveyard by paying {B}. Repeat.

    Commander Spellbook ↗
  • Skullclamp + Mikaeus, the Unhallowed + Cryptic Trilobite

    • Infinite card draw
    • Near-infinite colorless mana that can only be spent to activate abilities

    Mana needed: 447 decks on Commander Spellbook

    How it works

    Steps

    Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding {C}{C} that can only be spent to activate abilities. Repeat step 1 until Cryptic Trilobite does not have any +1/+1 counters on it. Activate Skullclamp's equip ability by paying {1}, attaching it to Cryptic Trilobite. Cryptic Trilobite dies as a state-based action due to having zero toughness, triggering its undying ability and Skullclamp. Resolve the Cryptic Trilobite trigger, returning it from your graveyard to the battlefield with a +1/+1 counter on it. Resolve the Skullclamp trigger, causing you to draw two cards. Repeat.

    Commander Spellbook ↗
  • Skullclamp + Scuttletide + Ashnod's Altar

    • Infinite looting
    • Near-infinite card draw
    • Near-infinite colorless mana
    • Near-infinite creature tokens

    Mana needed: 319 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand.

    Steps

    Activate Scuttletide by paying {1} and discarding a card, creating a 0/3 Crab creature token. Activate Skullclamp's equip ability by paying {1}, attaching it to the Crab token. Activate Ashnod's Altar by sacrificing the Crab, adding {C}{C}. The Crab dies, triggering Skullclamp, causing you to draw two cards. Repeat.

    Commander Spellbook ↗
  • Skullclamp + The Locust God + Pitiless Plunderer

    • Infinite card draw
    • Near-infinite creature tokens with haste

    Mana needed: 241 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature whose toughness is equal to one.

    Steps

    Activate Skullclamp's equip ability by paying {1}, attaching it to a creature whose toughness is equal to one. The creature dies as a state-based action due to having zero toughness. Skullclamp and Pitiless Plunderer trigger. Resolve the Skullclamp trigger, causing you to draw two cards. The Locust God triggers twice, creating two 1/1 Insect creature tokens with flying and haste. Resolve the Pitiless Plunderer trigger, creating a Treasure token. Activate the Treasure by tapping and sacrificing it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Skullclamp + One with the Kami + Pitiless Plunderer

    • Infinite card draw
    • Near-infinite creature tokens

    Mana needed: 171 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature with toughness equal to one, except the creature with One with the Kami attached.

    Steps

    Activate Skullclamp's equip ability by paying {1}, attaching it to a creature with toughness equal to one, except the creature with One with the Kami attached. The creature dies as a state based action due to having zero or less toughness, triggering One with the Kami, Skullclamp, and Pitiless Plunderer. Resolve the One with the Kami trigger, creating a number of 1/1 Spirit creature tokens equal to the creature's power. Resolve the Skullclamp trigger, causing you to draw two cards. Resolve the Pitiless Plunderer trigger, creating a Treasure token. Activate the Treasure token by tapping and sacrificing it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Skullclamp + The Locust God + Earthcraft

    • Infinite card draw
    • Near-infinite creature tokens with haste
    • Near-infinite mana basic lands you control can produce

    122 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature whose toughness is equal to one. You control a basic land.

    Steps

    Activate Earthcraft by tapping a creature whose toughness is equal to one, untapping a basic land you control. Activate the basic land by tapping it, adding {1}. Activate Skullclamp's equip ability by paying {1}, attaching it to a creature whose toughness is equal to one. The creature dies as a state-based action due to having zero toughness. Skullclamp triggers, causing you to draw two cards. The Locust God triggers twice, creating two 1/1 Insect creature tokens with flying and haste. Repeat.

    Commander Spellbook ↗
  • Skullclamp + Mikaeus, the Unhallowed + Workhorse

    • Infinite card draw
    • Near-infinite colorless mana

    Mana needed: 109 decks on Commander Spellbook

    How it works

    Steps

    Activate Workhorse by removing a +1/+1 counter from it, adding {C}. Repeat step 1 until Workhorse does not have any +1/+1 counters on it. Activate Skullclamp's equip ability by paying {1}, attaching it to Workhorse. Workhorse dies as a state-based action due to having zero toughness, triggering its undying ability and Skullclamp. Resolve the Workhorse trigger, returning it from your graveyard to the battlefield with five +1/+1 counters on it. Resolve the Skullclamp trigger, causing you to draw two cards. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Chishiro, the Shattered BladeChishiro, the Shattered Blade makes creature tokens, which Skullclamp can use because it rewards having/making creature tokens.
  2. Barret, Avalanche LeaderBarret, Avalanche Leader makes creature tokens, which Skullclamp can use because it rewards having/making creature tokens.
  3. Kemba, Kha RegentKemba, Kha Regent makes creature tokens, which Skullclamp can use because it rewards having/making creature tokens.
  4. Nahiri, the LithomancerNahiri, the Lithomancer makes creature tokens, which Skullclamp can use because it rewards having/making creature tokens.
  5. Valduk, Keeper of the FlameValduk, Keeper of the Flame makes creature tokens, which Skullclamp can use because it rewards having/making creature tokens.
  6. Kemba, Kha EnduringKemba, Kha Enduring makes creature tokens, which Skullclamp can use because it rewards having/making creature tokens.
  7. Sokka and SukiSokka and Suki makes creature tokens, which Skullclamp can use because it rewards having/making creature tokens.
  8. Captain America, LiberatorCaptain America, Liberator makes creature tokens, which Skullclamp can use because it rewards having/making creature tokens.
  9. Enkira, Hostile ScavengerEnkira, Hostile Scavenger makes creature tokens, which Skullclamp can use because it rewards having/making creature tokens.
  10. Ratonhnhaké꞉tonRatonhnhaké꞉ton makes creature tokens, which Skullclamp can use because it rewards having/making creature tokens.

View Skullclamp on Scryfall