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Skullsnatcher

Skullsnatcher

Creature — Rat Ninja2/1$0.28

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.

Legal in Commander

Is

Combos 6

  • Skullsnatcher + Thousand-Faced Shadow + Peregrine Drake

    • Infinite combat damage to one opponent
    • Infinite creature tokens

    946 decks on Commander Spellbook

    How it works

    Before you start

    Skullsnatcher and Peregrine Drake do not have summoning sickness. An opponent cannot block Skullsnatcher or Peregrine Drake. You control up to five lands that can tap to produce at least {2}{U}{U}{B}.

    Steps

    Declare Peregrine Drake and Skullsnatcher as attackers. When they aren't blocked, activate up to five lands you control by tapping them, adding at least {2}{U}{U}{B}. Activate Thousand-Faced Shadow's ninjutsu ability by paying {2}{U}{U} and returning Skullsnatcher from the battlefield to your hand, putting Thousand-Faced Shadow onto the battlefield from your hand tapped and attacking. When Thousand-Faced Shadow enters the battlefield, it triggers, creating a token copy of Peregrine Drake that is tapped and attacking. When the Peregrine Drake token enters the battlefield, it triggers, untapping up to five lands. Activate Skullsnatcher's ninjutsu ability by paying {B} and returning Thousand-Faced Shadow from the battlefield to your hand, putting Skullsnatcher onto the battlefield from your hand tapped and attacking. Repeat from step 2. Deal combat damage using the Peregrine Drake tokens, dealing infinite combat damage to the defending opponent. If you control up to five lands that can tap to produce at least {3}{U}{U}{B}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Skullsnatcher + Satoru Umezawa + Peregrine Drake

    • Infinite creature ETB
    • Infinite creature LTB

    764 decks on Commander Spellbook

    How it works

    Before you start

    Skullsnatcher does not have summoning sickness and cannot be blocked by an opponent. You control up to five lands that can tap to produce at least {2}{U}{B}{B}.

    Steps

    Declare Skullsnatcher as an attacker. When it isn't blocked, activate up to five lands you control by tapping them, adding at least {2}{U}{B}{B}. Activate Peregrine Drake's ninjutsu ability by paying {2}{U}{B} and returning Skullsnatcher from the battlefield to your hand, putting Peregrine Drake onto the battlefield from your hand tapped and attacking. When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands. Activate Skullsnatcher's ninjutsu ability by paying {B} and returning Peregrine Drake from the battlefield to your hand, putting Skullsnatcher onto the battlefield from your hand tapped and attacking. Repeat from step 2. If you control up to five lands that can tap to produce at least {3}{U}{B}{B}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Skullsnatcher + Thousand-Faced Shadow + Great Whale

    • Infinite combat damage to one opponent
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    343 decks on Commander Spellbook

    How it works

    Before you start

    Skullsnatcher and Great Whale do not have summoning sickness. An opponent cannot block Skullsnatcher or Great Whale. You control up to seven lands that can tap to produce at least {2}{U}{U}{B}.

    Steps

    Declare Great Whale and Skullsnatcher as attackers. When they aren't blocked, activate up to seven lands you control by tapping them, adding at least {2}{U}{U}{B}. Activate Thousand-Faced Shadow's ninjutsu ability by paying {2}{U}{U} and returning Skullsnatcher from the battlefield to your hand, putting Thousand-Faced Shadow onto the battlefield from your hand tapped and attacking. When Thousand-Faced Shadow enters the battlefield, it triggers, creating a token copy of Great Whale that is tapped and attacking. When the Great Whale token enters the battlefield, it triggers, untapping up to seven lands. Activate Skullsnatcher's ninjutsu ability by paying {B} and returning Thousand-Faced Shadow from the battlefield to your hand, putting Skullsnatcher onto the battlefield from your hand tapped and attacking. Repeat from step 2. Deal combat damage using the Great Whale tokens, dealing infinite combat damage to the defending opponent. If you control up to seven lands that can tap to produce at least {3}{U}{U}{B}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Skullsnatcher + Satoru Umezawa + Great Whale

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    325 decks on Commander Spellbook

    How it works

    Before you start

    Skullsnatcher does not have summoning sickness and cannot be blocked by an opponent. You control up to seven lands that can tap to produce at least {2}{U}{B}{B}.

    Steps

    Declare Skullsnatcher as an attacker. When it isn't blocked, activate up to seven lands you control by tapping them, adding at least {2}{U}{B}{B}. Activate Great Whale's ninjutsu ability by paying {2}{U}{B} and returning Skullsnatcher from the battlefield to your hand, putting Great Whale onto the battlefield from your hand tapped and attacking. When Great Whale enters the battlefield, it triggers, untapping up to seven lands. Activate Skullsnatcher's ninjutsu ability by paying {B} and returning Great Whale from the battlefield to your hand, putting Skullsnatcher onto the battlefield from your hand tapped and attacking. Repeat from step 2. If you control up to seven lands that can tap to produce at least {3}{U}{B}{B}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Skullsnatcher + Thousand-Faced Shadow + Palinchron

    • Infinite combat damage to one opponent
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    163 decks on Commander Spellbook

    How it works

    Before you start

    Skullsnatcher and Palinchron do not have summoning sickness. An opponent cannot block Skullsnatcher or Palinchron. You control up to seven lands that can tap to produce at least {2}{U}{U}{B}.

    Steps

    Declare Palinchron and Skullsnatcher as attackers. When they aren't blocked, activate up to seven lands you control by tapping them, adding at least {2}{U}{U}{B}. Activate Thousand-Faced Shadow's ninjutsu ability by paying {2}{U}{U} and returning Skullsnatcher from the battlefield to your hand, putting Thousand-Faced Shadow onto the battlefield from your hand tapped and attacking. When Thousand-Faced Shadow enters the battlefield, it triggers, creating a token copy of Palinchron that is tapped and attacking. When the Palinchron token enters the battlefield, it triggers, untapping up to seven lands. Activate Skullsnatcher's ninjutsu ability by paying {B} and returning Thousand-Faced Shadow from the battlefield to your hand, putting Skullsnatcher onto the battlefield from your hand tapped and attacking. Repeat from step 2. Deal combat damage using the Palinchron tokens, dealing infinite combat damage to the defending opponent. If you control up to seven lands that can tap to produce at least {3}{U}{U}{B}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Skullsnatcher + Satoru Umezawa + Palinchron

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    153 decks on Commander Spellbook

    How it works

    Before you start

    Skullsnatcher does not have summoning sickness and cannot be blocked by an opponent. You control up to seven lands that can tap to produce at least {2}{U}{B}{B}.

    Steps

    Declare Skullsnatcher as an attacker. When it isn't blocked, activate up to seven lands you control by tapping them, adding at least {2}{U}{B}{B}. Activate Palinchron's ninjutsu ability by paying {2}{U}{B} and returning Skullsnatcher from the battlefield to your hand, putting Palinchron onto the battlefield from your hand tapped and attacking. When Palinchron enters the battlefield, it triggers, untapping up to seven lands. Activate Skullsnatcher's ninjutsu ability by paying {B} and returning Palinchron from the battlefield to your hand, putting Skullsnatcher onto the battlefield from your hand tapped and attacking. Repeat from step 2. If you control up to seven lands that can tap to produce at least {3}{U}{B}{B}, this combo nets infinite mana.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yuriko, the Tiger's ShadowSkullsnatcher is a Ninja, which Yuriko, the Tiger's Shadow can use.
  2. Dark Leo & ShredderSkullsnatcher is a Ninja, which Dark Leo & Shredder can use.
  3. Splinter, Radical RatSkullsnatcher is a Ninja, which Splinter, Radical Rat can use.
  4. Splinter, Hamato YoshiSkullsnatcher is a Ninja, which Splinter, Hamato Yoshi can use.
  5. Boss Uramon, Shadow's ReachSkullsnatcher is a Ninja, which Boss Uramon, Shadow's Reach can use.
  6. Lord Skitter, Sewer KingSkullsnatcher is a Rat, which Lord Skitter, Sewer King can use.
  7. Marrow-GnawerSkullsnatcher is a Rat, which Marrow-Gnawer can use.
  8. Karumonix, the Rat KingSkullsnatcher is a Rat, which Karumonix, the Rat King can use.
  9. Ashcoat of the Shadow SwarmSkullsnatcher is a Rat, which Ashcoat of the Shadow Swarm can use.
  10. Rat King, VerministerSkullsnatcher is a Rat, which Rat King, Verminister can use.

View Skullsnatcher on Scryfall