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Skyknight Squire

Skyknight Squire

Creature — Cat Scout1/1$0.33

Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.

Legal in Commander

Is

Does

Rewards

Combos 5

  • Skyknight Squire + Animation Module + Ashnod's Altar

    • Infinite colorless mana
    • Infinite +1/+1 counters on a creature

    Mana needed: 27 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to put a +1/+1 counter on a creature you control.

    Steps

    Put a +1/+1 counter on a creature you control. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. When the Servo enters the battlefield, Skyknight Squire triggers, putting a +1/+1 counter on it. Animation Module triggers, holding priority, activate Ashnod's Altar by sacrificing the Servo, adding {C}{C}. Resolve the Animation Module trigger, causing you to pay {1} to create a 1/1 Servo artifact creature token. Repeat from step 3.

    Commander Spellbook ↗
  • Skyknight Squire + Animation Module + Phyrexian Altar

    • Infinite +1/+1 counters on a creature

    Mana needed: 11 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to put a +1/+1 counter on a creature you control.

    Steps

    Put a +1/+1 counter on a creature you control. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. When the Servo enters the battlefield, Skyknight Squire triggers, putting a +1/+1 counter on it. Animation Module triggers, holding priority, activate Phyrexian Altar by sacrificing the Servo, adding {1}. Resolve the Animation Module trigger, causing you to pay {1} to create a 1/1 Servo artifact creature token. Repeat from step 3.

    Commander Spellbook ↗
  • Skyknight Squire + Animation Module + Krark-Clan Ironworks

    • Infinite colorless mana
    • Infinite +1/+1 counters on a creature

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to put a +1/+1 counter on a creature you control.

    Steps

    Put a +1/+1 counter on a creature you control. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. When the Servo enters the battlefield, Skyknight Squire triggers, putting a +1/+1 counter on it. Animation Module triggers, holding priority, activate Krark-Clan Ironworks by sacrificing the Servo, adding {C}{C}. Resolve the Animation Module trigger, causing you to pay {1} to create a 1/1 Servo artifact creature token. Repeat from step 3.

    Commander Spellbook ↗
  • Skyknight Squire + Animation Module + Thermopod

    • Infinite +1/+1 counters on a creature

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to put a +1/+1 counter on a creature you control.

    Steps

    Put a +1/+1 counter on a creature you control. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. When the Servo enters the battlefield, Skyknight Squire triggers, putting a +1/+1 counter on it. Animation Module triggers, holding priority, activate Thermopod's second ability by sacrificing the Servo, adding {R}. Resolve the Animation Module trigger, causing you to pay {1} to create a 1/1 Servo artifact creature token. Repeat from step 3.

    Commander Spellbook ↗
  • Skyknight Squire + Animation Module + Mana Echoes

    • Infinite colorless mana
    • Infinite creature tokens
    • Infinite +1/+1 counters on a creature

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to put a +1/+1 counter on a creature you control.

    Steps

    Put a +1/+1 counter on a creature you control. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. When the Servo enters the battlefield, Skyknight Squire and Mana Echoes trigger. Resolve the Mana Echoes trigger, adding {C} for each Servo you control. Resolve the Skyknight Squire trigger, putting a +1/+1 counter on it. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawSkyknight Squire puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Skyknight Squire can use because it triggers when your creatures enter.
  3. Brimaz, Blight of OreskosBrimaz, Blight of Oreskos proliferates and Skyknight Squire puts +1/+1 counters on your creatures.
  4. Dyadrine, Synthesis AmalgamSkyknight Squire puts +1/+1 counters on your creatures, which Dyadrine, Synthesis Amalgam can use.
  5. Ghave, Guru of SporesSkyknight Squire puts +1/+1 counters on your creatures, which Ghave, Guru of Spores can use.
  6. Invisible Woman, Sue StormSkyknight Squire puts +1/+1 counters on your creatures, which Invisible Woman, Sue Storm can use.
  7. Alharu, Solemn RitualistSkyknight Squire puts +1/+1 counters on your creatures, which Alharu, Solemn Ritualist can use.
  8. Elesh Norn // The Argent EtchingsElesh Norn // The Argent Etchings blinks / re-enters your creatures, which Skyknight Squire can use because it triggers when your creatures enter.
  9. Lae'zel, Vlaakith's ChampionSkyknight Squire puts +1/+1 counters on your creatures and Lae'zel, Vlaakith's Champion doubles counters.
  10. Aragorn, Hornburg HeroSkyknight Squire puts +1/+1 counters on your creatures and Aragorn, Hornburg Hero doubles counters.

View Skyknight Squire on Scryfall