
Skyknight Squire
Creature — Cat Scout1/1$0.33
Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Legal in Commander
Is
Does
Rewards
Combos 5
Skyknight Squire + Animation Module + Ashnod's Altar
- Infinite colorless mana
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have a way to put a +1/+1 counter on a creature you control.
Steps
Put a +1/+1 counter on a creature you control. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. When the Servo enters the battlefield, Skyknight Squire triggers, putting a +1/+1 counter on it. Animation Module triggers, holding priority, activate Ashnod's Altar by sacrificing the Servo, adding {C}{C}. Resolve the Animation Module trigger, causing you to pay {1} to create a 1/1 Servo artifact creature token. Repeat from step 3.
Skyknight Squire + Animation Module + Phyrexian Altar
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have a way to put a +1/+1 counter on a creature you control.
Steps
Put a +1/+1 counter on a creature you control. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. When the Servo enters the battlefield, Skyknight Squire triggers, putting a +1/+1 counter on it. Animation Module triggers, holding priority, activate Phyrexian Altar by sacrificing the Servo, adding {1}. Resolve the Animation Module trigger, causing you to pay {1} to create a 1/1 Servo artifact creature token. Repeat from step 3.
Skyknight Squire + Animation Module + Krark-Clan Ironworks
- Infinite colorless mana
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have a way to put a +1/+1 counter on a creature you control.
Steps
Put a +1/+1 counter on a creature you control. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. When the Servo enters the battlefield, Skyknight Squire triggers, putting a +1/+1 counter on it. Animation Module triggers, holding priority, activate Krark-Clan Ironworks by sacrificing the Servo, adding {C}{C}. Resolve the Animation Module trigger, causing you to pay {1} to create a 1/1 Servo artifact creature token. Repeat from step 3.
Skyknight Squire + Animation Module + Thermopod
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have a way to put a +1/+1 counter on a creature you control.
Steps
Put a +1/+1 counter on a creature you control. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. When the Servo enters the battlefield, Skyknight Squire triggers, putting a +1/+1 counter on it. Animation Module triggers, holding priority, activate Thermopod's second ability by sacrificing the Servo, adding {R}. Resolve the Animation Module trigger, causing you to pay {1} to create a 1/1 Servo artifact creature token. Repeat from step 3.
Skyknight Squire + Animation Module + Mana Echoes
- Infinite colorless mana
- Infinite creature tokens
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have a way to put a +1/+1 counter on a creature you control.
Steps
Put a +1/+1 counter on a creature you control. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. When the Servo enters the battlefield, Skyknight Squire and Mana Echoes trigger. Resolve the Mana Echoes trigger, adding {C} for each Servo you control. Resolve the Skyknight Squire trigger, putting a +1/+1 counter on it. Repeat from step 2.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Byrke, Long Ear of the LawSkyknight Squire puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Skyknight Squire can use because it triggers when your creatures enter.
- Brimaz, Blight of OreskosBrimaz, Blight of Oreskos proliferates and Skyknight Squire puts +1/+1 counters on your creatures.
- Dyadrine, Synthesis AmalgamSkyknight Squire puts +1/+1 counters on your creatures, which Dyadrine, Synthesis Amalgam can use.
- Ghave, Guru of SporesSkyknight Squire puts +1/+1 counters on your creatures, which Ghave, Guru of Spores can use.
- Invisible Woman, Sue StormSkyknight Squire puts +1/+1 counters on your creatures, which Invisible Woman, Sue Storm can use.
- Alharu, Solemn RitualistSkyknight Squire puts +1/+1 counters on your creatures, which Alharu, Solemn Ritualist can use.
- Elesh Norn // The Argent EtchingsElesh Norn // The Argent Etchings blinks / re-enters your creatures, which Skyknight Squire can use because it triggers when your creatures enter.
- Lae'zel, Vlaakith's ChampionSkyknight Squire puts +1/+1 counters on your creatures and Lae'zel, Vlaakith's Champion doubles counters.
- Aragorn, Hornburg HeroSkyknight Squire puts +1/+1 counters on your creatures and Aragorn, Hornburg Hero doubles counters.