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Solitary Sanctuary

Solitary Sanctuary

Enchantment$0.30

When this enchantment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.

Legal in Commander

Is

Does

Rewards

Combos 3

  • Solitary Sanctuary + Glare of Subdual + Devoted Druid

    • Tap all creatures opponents control during each turn

    3 decks on Commander Spellbook

    How it works

    Steps

    Activate Glare of Subdual by tapping Devoted Druid, tapping a creature an opponent controls. Solitary Sanctuary triggers, putting a +1/+1 counter on Devoted Druid. Activate Devoted Druid's second ability by putting a -1/-1 counter on it, untapping it. Repeat as desired.

    Commander Spellbook ↗
  • Solitary Sanctuary + Glare of Subdual + Cinderhaze Wretch

    • Tap all creatures opponents control during each turn

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Glare of Subdual by tapping Cinderhaze Wretch, tapping a creature an opponent controls. Solitary Sanctuary triggers, putting a +1/+1 counter on Cinderhaze Wretch. Activate Cinderhaze Wretch's second ability by putting a -1/-1 counter on it, untapping it. Repeat as desired.

    Commander Spellbook ↗
  • Solitary Sanctuary + Glare of Subdual + Barrenton Medic

    • Tap all creatures opponents control during each turn

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Glare of Subdual by tapping Barrenton Medic, tapping a creature an opponent controls. Solitary Sanctuary triggers, putting a +1/+1 counter on Barrenton Medic. Activate Barrenton Medic's second ability by putting a -1/-1 counter on it, untapping it. Repeat as desired.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawSolitary Sanctuary puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Solitary Sanctuary can use because it has an enter-the-battlefield trigger.
  3. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Solitary Sanctuary can use because it has an enter-the-battlefield trigger.
  4. Mister FantasticMister Fantastic copies your triggered abilities, which Solitary Sanctuary can use because it has an enter-the-battlefield trigger.
  5. Rhoda, Geist AvengerSolitary Sanctuary taps opponents' creatures, which Rhoda, Geist Avenger can use.
  6. Lae'zel, Vlaakith's ChampionSolitary Sanctuary puts +1/+1 counters on your creatures and Lae'zel, Vlaakith's Champion doubles counters.
  7. Aragorn, Hornburg HeroSolitary Sanctuary puts +1/+1 counters on your creatures and Aragorn, Hornburg Hero doubles counters.
  8. Miles Morales // Ultimate Spider-ManSolitary Sanctuary puts +1/+1 counters on your creatures and Miles Morales // Ultimate Spider-Man doubles counters.
  9. Arna Kennerüd, SkycaptainSolitary Sanctuary puts +1/+1 counters on your creatures and Arna Kennerüd, Skycaptain doubles counters.
  10. Bright-Palm, Soul AwakenerSolitary Sanctuary puts +1/+1 counters on your creatures and Bright-Palm, Soul Awakener doubles counters.

View Solitary Sanctuary on Scryfall