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Switcheroo

Switcheroo

Sorcery$0.16

Exchange control of two target creatures.

Legal in Commander

Is

Does

Combos 8

  • Switcheroo + Archfiend of the Dross + Heartless Act

    • Target opponent loses the game at the beginning of their next upkeep

    Mana needed: 84 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls a creature. Archfiend of the Dross has no more than four oil counters on it.

    Steps

    Cast Heartless Act by paying {1}{B}, removing up to three oil counters from Archfiend of the Dross. Cast Switcheroo by paying {4}{U}, exchanging control of Archfiend of the Dross and a creature with an opponent. At the beginning of the opponent's next upkeep, Archfiend of the Dross triggers, causing the opponent to remove an oil counter from it and lose the game.

    Commander Spellbook ↗
  • Switcheroo + Nekusar, the Mindrazer + Vilis, Broker of Blood

    • Target opponent loses the game
    • Infinite card draw for target opponent

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls a creature.

    Steps

    Cast Switcheroo by paying {4}{U}, exchanging control of Vilis and another creature with an opponent. During that opponent's draw step, they draw a card. Nekusar triggers, dealing 1 damage to the opponent. Vilis triggers, causing the opponent to draw a card. Repeat from step 3 until the opponent loses the game either due to drawing from an empty library, or from having 0 life.

    Commander Spellbook ↗
  • Switcheroo + Razorkin Needlehead + Vilis, Broker of Blood

    • Target opponent loses the game
    • Infinite card draw for target opponent

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls a creature.

    Steps

    Cast Switcheroo by paying {4}{U}, exchanging control of Vilis and another creature with an opponent. During that opponent's draw step, they draw a card. Razorkin Needlehead triggers, dealing 1 damage to the opponent. Vilis triggers, causing the opponent to draw a card. Repeat from step 3 until the opponent loses the game either due to drawing from an empty library, or from having 0 life.

    Commander Spellbook ↗
  • Switcheroo + Body of Knowledge + Orcish Bowmasters

    • Target opponent loses the game
    • Infinite card draw for target opponent
    • Near-infinite +1/+1 counters on a creature token

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    An opponent has two or more cards in hand and controls a creature. You have a way to deal nonlethal damage to Body of Knowledge after it is donated to an opponent.

    Steps

    Donate Body of Knowledge to an opponent that has two or more cards in hand, then deal nonlethal damage to it. Body of Knowledge triggers, causing its controller to draw that many cards. Orcish Bowmaster triggers for each card drawn. Resolve the first trigger, dealing 1 damage to Body of Knowledge and causing you to amass Orcs 1. Repeat from step 2.

    Commander Spellbook ↗
  • Switcheroo + Altanak, the Thrice-Called + Martyrdom

    • Target opponent loses the game
    • Infinite card draw for target opponent

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls a creature.

    Steps

    Cast Martyrdom by paying {1}{W}{W}, targeting Altanak. Cast Switcheroo by paying {4}{U}, exchanging control of Altanak and another creature with an opponent. Activate Altanak an arbitrarily large number of times by paying {0}, targeting itself. Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Switcheroo + Altanak, the Thrice-Called + Soltari Guerrillas

    • Target opponent loses the game
    • Infinite card draw for target opponent

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls a creature.

    Steps

    Cast Switcheroo by paying {4}{U}, exchanging control of Altanak and another creature with an opponent. Activate Soltari Guerrillas an arbitrarily large number of times by paying {0}, targeting Altanak. Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Switcheroo + Phage the Untouchable + Avacyn, Angel of Horror

    • Target opponent loses the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls a creature. You have a way to kill Phage.

    Steps

    Donate control of Avacyn to an opponent using Switcheroo. Kill Phage by any method. At the beginning of the next end step, Avacyn triggers, returning Phage from your graveyard to the battlefield under the opponent's control. When Phage enters, its first ability triggers, causing the opponent to lose the game.

    Commander Spellbook ↗
  • Switcheroo + Patrolling Peacemaker + Bloodcrazed Hoplite

    • Infinite proliferate

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to proliferate or a way to put a +1/+1 counter on Bloodcrazed Hoplite after an opponent gains control of it. An opponent controls a creature.

    Steps

    Donate control of Bloodcrazed Hoplite to an opponent. Put a +1/+1 counter on Bloodcrazed Hoplite either by proliferating or by any other method. Bloodcrazed Hoplite triggers, targeting any creature controlled by you or another opponent. When the opponent commits that crime, Patrolling Peacemaker triggers, causing you to proliferate and put a +1/+1 counter on Bloodcrazed Hoplite. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Don Andres, the RenegadeSwitcheroo takes opponents' permanents, which Don Andres, the Renegade can use.
  2. Tasha, the Witch QueenSwitcheroo takes opponents' permanents, which Tasha, the Witch Queen can use.
  3. Garland, Royal KidnapperSwitcheroo takes opponents' permanents, which Garland, Royal Kidnapper can use.
  4. Edea, Possessed SorceressSwitcheroo takes opponents' permanents, which Edea, Possessed Sorceress can use.
  5. Nathan Drake, Treasure HunterSwitcheroo takes opponents' permanents, which Nathan Drake, Treasure Hunter can use.
  6. NihiloorSwitcheroo takes opponents' permanents, which Nihiloor can use.
  7. Kykar, Wind's FurySwitcheroo takes opponents' permanents and Kykar, Wind's Fury sacrifices your creatures.
  8. Koma, Cosmos SerpentSwitcheroo takes opponents' permanents and Koma, Cosmos Serpent sacrifices your creatures.
  9. Toxrill, the CorrosiveSwitcheroo takes opponents' permanents and Toxrill, the Corrosive sacrifices your creatures.
  10. Geralf, Visionary StitcherSwitcheroo takes opponents' permanents and Geralf, Visionary Stitcher sacrifices your creatures.

View Switcheroo on Scryfall