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Synth Infiltrator

Synth Infiltrator

Artifact Creature — Synth0/0$0.27

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) You may have this creature enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.

Legal in Commander

Is

Does

Rewards

Combos 51

  • Synth Infiltrator + Sharuum the Hegemon

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB

    Mana needed: 306 decks on Commander Spellbook

    How it works

    Steps

    Cast Synth Infiltrator by paying {3}{U}{U}, choosing to have it enter the battlefield as a copy of Sharuum the Hegemon. Put Synth Infiltrator into your graveyard due to the legend rule. Synth Infiltrator's enters-the-battlefield ability triggers, returning itself from your graveyard to the battlefield as a copy of Sharuum the Hegemon. Repeat from step 2.

    Commander Spellbook ↗
  • Synth Infiltrator + Princess Yue + Wormfang Newt

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite death triggers
    • Infinite landfall triggers

    Mana needed: 160 decks on Commander Spellbook

    How it works

    Steps

    Cast Synth Infiltrator by paying its mana cost. Choose to have it enter as a copy of Princess Yue. Put Synth Infiltrator into your graveyard due to the legend rule. When Synth Infiltrator dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Newt, gaining its abilities. When Synth Infiltrator enters, its first ability triggers, exiling it. When Synth Infiltrator leaves the battlefield, its second ability triggers, returning Synth Infiltrator from exile to the battlefield. Choose to have it enter as a copy of Princess Yue. Repeat from step 2.

    Commander Spellbook ↗
  • Synth Infiltrator + Princess Yue + Wormfang Turtle

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite death triggers
    • Infinite landfall triggers

    130 decks on Commander Spellbook

    How it works

    Steps

    Cast Synth Infiltrator by paying its mana cost. Choose to have it enter as a copy of Princess Yue. Put Synth Infiltrator into your graveyard due to the legend rule. When Synth Infiltrator dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Turtle, gaining its abilities. When Synth Infiltrator enters, its first ability triggers, exiling it. When Synth Infiltrator leaves the battlefield, its second ability triggers, returning Synth Infiltrator from exile to the battlefield. Choose to have it enter as a copy of Princess Yue. Repeat from step 2.

    Commander Spellbook ↗
  • Synth Infiltrator + Princess Yue + Astral Dragon

    • Infinite creature token copies of all noncreature permanents
    • Infinite creature tokens

    93 decks on Commander Spellbook

    How it works

    Steps

    Cast Synth Infiltrator by paying its mana cost. Choose to have it enter as a copy of Princess Yue. Put Synth Infiltrator into your graveyard due to the legend rule. When Synth Infiltrator dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Astral Dragon, gaining its abilities. When Synth Infiltrator enters, it triggers, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types. Put all but one of the Synth Infiltrators into your graveyard due to the legend rule. The Synth Infiltrator tokens each trigger. Resolve a trigger, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types. Repeat from step 5.

    Commander Spellbook ↗
  • Synth Infiltrator + Felidar Guardian

    • Infinite creature LTB
    • Infinite creature ETB

    57 decks on Commander Spellbook

    How it works

    Before you start

    You have enough mana to cast Synth Infiltrator.

    Steps

    Cast Synth Infiltrator by paying its mana cost, choosing to have it enter the battlefield as a copy of Felidar Guardian When Synth Infiltrator enters the battlefield, it triggers, blinking Felidar Guardian. When Felidar Guardian enters the battlefield, it triggers, blinking Synth Infiltrator. Choose to have Synth Infiltrator enter the battlefield as a copy of Felidar Guardian. Repeat from step 2.

    Commander Spellbook ↗
  • Synth Infiltrator + Technomancer + Ashnod's Altar

    • Infinite self-mill
    • Infinite colorless mana
    • Put all artifact creature cards with mana value 1 or less from your library onto the battlefield
    • Put all artifact creature cards with mana value 1 or less from your graveyard onto the battlefield

    Mana needed: 38 decks on Commander Spellbook

    How it works

    Steps

    Cast Technomancer by paying {5}{B}{B}. When Technomancer enters, it triggers, causing you to mill three cards and return Synth Infiltrator from your graveyard to the battlefield as a copy of Technomancer. When Synth Infiltrator enters, it triggers. Holding priority, activate Ashnod's Altar by sacrificing Synth Infiltrator. Resolve the Synth Infiltrator trigger, causing you to mill three cards and return Synth Infiltrator from your graveyard to the battlefield as a copy of Technomancer. Repeat from step 3.

    Commander Spellbook ↗
  • Synth Infiltrator + Technomancer + Krark-Clan Ironworks

    • Infinite self-mill
    • Infinite colorless mana
    • Put all artifact creature cards with mana value 1 or less from your library onto the battlefield
    • Put all artifact creature cards with mana value 1 or less from your graveyard onto the battlefield

    Mana needed: 9 decks on Commander Spellbook

    How it works

    Steps

    Cast Technomancer by paying {5}{B}{B}. When Technomancer enters, it triggers, causing you to mill three cards and return Synth Infiltrator from your graveyard to the battlefield as a copy of Technomancer. When Synth Infiltrator enters, it triggers. Holding priority, activate Krark-Clan Ironworks by sacrificing Synth Infiltrator. Resolve the Synth Infiltrator trigger, causing you to mill three cards and return Synth Infiltrator from your graveyard to the battlefield as a copy of Technomancer. Repeat from step 3.

    Commander Spellbook ↗
  • Synth Infiltrator + Wispweaver Angel

    • Infinite creature ETB
    • Infinite creature LTB

    8 decks on Commander Spellbook

    How it works

    Before you start

    You have enough mana to cast Synth Infiltrator.

    Steps

    Cast Synth Infiltrator by paying its mana cost, choosing to have it enter the battlefield as a copy of Wispweaver Angel When Synth Infiltrator enters the battlefield, it triggers, blinking Wispweaver Angel. When Wispweaver Angel enters the battlefield, it triggers, blinking Synth Infiltrator. Choose to have Synth Infiltrator enter the battlefield as a copy of Wispweaver Angel. Repeat from step 2.

    Commander Spellbook ↗
  • Synth Infiltrator + Mirror-Mad Phantasm

    • Infinite self-mill

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    Synth Infiltrator is a copy of Mirror-Mad Phantasm.

    Steps

    Activate Synth Infiltrator by paying {1}{U}, shuffling Synth Infiltrator into your library and milling your entire library due to it not having a card named Mirror-Mad Phantasm in it.

    Commander Spellbook ↗
  • Synth Infiltrator + Technomancer + Altar of Dementia

    • Infinite mill
    • Infinite self-mill
    • Put all artifact creature cards with mana value 1 or less from your library onto the battlefield
    • Put all artifact creature cards with mana value 1 or less from your graveyard onto the battlefield

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Steps

    Cast Technomancer by paying {5}{B}{B}. When Technomancer enters, it triggers, causing you to mill three cards and return Synth Infiltrator from your graveyard to the battlefield as a copy of Technomancer. When Synth Infiltrator enters, it triggers. Holding priority, activate Altar of Dementia by sacrificing Synth Infiltrator. Resolve the Synth Infiltrator trigger, causing you to mill three cards and return Synth Infiltrator from your graveyard to the battlefield as a copy of Technomancer. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aang and KataraSynth Infiltrator copies creatures, which Aang and Katara can use because it has an enter-the-battlefield trigger.
  2. Urza, Lord High ArtificerSynth Infiltrator copies creatures, which Urza, Lord High Artificer can use because it has an enter-the-battlefield trigger.
  3. Galazeth PrismariSynth Infiltrator copies creatures, which Galazeth Prismari can use because it has an enter-the-battlefield trigger.
  4. Breya, Etherium ShaperSynth Infiltrator copies creatures, which Breya, Etherium Shaper can use because it has an enter-the-battlefield trigger.
  5. Martha JonesSynth Infiltrator copies creatures, which Martha Jones can use because it has an enter-the-battlefield trigger.
  6. Sophia, Dogged DetectiveSynth Infiltrator copies creatures, which Sophia, Dogged Detective can use because it has an enter-the-battlefield trigger.
  7. Alquist Proft, Master SleuthSynth Infiltrator copies creatures, which Alquist Proft, Master Sleuth can use because it has an enter-the-battlefield trigger.
  8. Ezrim, Agency ChiefSynth Infiltrator copies creatures, which Ezrim, Agency Chief can use because it has an enter-the-battlefield trigger.
  9. Tetzin, Gnome Champion // The Golden-Gear ColossusSynth Infiltrator copies creatures, which Tetzin, Gnome Champion // The Golden-Gear Colossus can use because it has an enter-the-battlefield trigger.
  10. Baxter StockmanSynth Infiltrator copies creatures, which Baxter Stockman can use because it has an enter-the-battlefield trigger.

View Synth Infiltrator on Scryfall