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Tannuk, Steadfast Second

Tannuk, Steadfast Second

Legendary Creature — Kavu Pilot3/5$2.04

Other creatures you control have haste. Artifact cards and red creature cards in your hand have warp . (You may cast a card from your hand for its warp cost. Exile that permanent at the beginning of the next end step, then you may cast it from exile on a later turn.)

Legal in Commander

Is

Rewards

Combos 115

  • Tannuk, Steadfast Second + Krenko, Mob Boss + Skirk Prospector

    • Infinite red mana
    • Infinite creature tokens with haste
    • Infinite commander casts

    126 decks on Commander Spellbook

    How it works

    Before you start

    You control a number of Goblins that is equal to or greater than six plus Krenko's commander tax.

    Steps

    Activate Krenko by tapping it, creating a number of 1/1 Goblin creature tokens equal to the number of Goblins you control. Activate Skirk Prospector by sacrificing Krenko, adding {R}. Choose to return Krenko to the command zone from your graveyard. Activate Skirk Prospector by sacrificing a Goblin, adding {R}. Repeat step 4 until you have enough mana to cast Krenko. Cast Krenko from the command zone by paying {2}{R}{R} plus commander tax. Repeat.

    Commander Spellbook ↗
  • Tannuk, Steadfast Second + Sword of Hearth and Home + Combat Celebrant

    • Infinite combat phases
    • Infinite combat damage

    98 decks on Commander Spellbook

    How it works

    Before you start

    Sword of Hearth and Home attached to any creature you control except Combat Celebrant. An opponent is unable to block Combat Celebrant or the creature with Sword of Hearth and Home attached. You have not exerted Combat Celebrant this turn.

    Steps

    Declare the creature with Sword of Hearth and Home and Combat Celebrant as attackers, choosing to exert Combat Celebrant as it attacks. Combat Celebrant triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one. Deal combat damage to an opponent using the creature that has Sword of Hearth and Home attached. Sword of Hearth and Home triggers, exiling Combat Celebrant, then causing you to search your library for a basic land card, then put the land and Combat Celebrant onto the battlefield. Repeat each combat phase.

    Commander Spellbook ↗
  • Tannuk, Steadfast Second + Temur Sabertooth + Selvala, Heart of the Wilds

    • Infinite colored mana

    Mana needed: 79 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature with power 6 or greater.

    Steps

    Activate Selvala by paying {G} and tapping it, adding at least {2}{G}{G}{G}{G} Activate Temur Sabertooth by paying {1}{G}, returning Selvala from the battlefield to your hand. Cast Selvala by paying its mana cost. Repeat.

    Commander Spellbook ↗
  • Tannuk, Steadfast Second + Godo, Bandit Warlord + Sword of Hearth and Home

    • Infinite combat phases
    • Put all Equipment cards from your library onto the battlefield
    • Infinite combat damage
    • Infinite untap of Samurai you control

    71 decks on Commander Spellbook

    How it works

    Before you start

    Sword of Hearth and Home attached to any Samurai you control. Godo and the Samurai with Sword of Hearth and Home attached cannot be blocked by an opponent.

    Steps

    Declare Godo and the Samurai with Sword of Hearth and Home attached as attackers. Godo's second ability triggers, untapping it and all Samurai you control, and causing you to get an additional combat phase after this one. Deal combat damage using Godo and the Samurai that has Sword of Hearth and Home attached. Sword of Hearth and Home triggers, causing you to exile Godo, then search your library for a basic land card and exile it, then put the land and Godo from exile onto the battlefield. When Godo enters the battlefield, its first ability triggers, causing you to search your library for an Equipment card and put it onto the battlefield. Repeat each combat phase.

    Commander Spellbook ↗
  • Tannuk, Steadfast Second + Selvala, Heart of the Wilds + Emiel the Blessed

    • Infinite colored mana

    Mana needed: 71 decks on Commander Spellbook

    How it works

    Steps

    Activate Selvala by paying {G} and tapping it, adding at least {3}{G} Activate Emiel the Blessed by paying {3}, blinking Selvala. Repeat.

    Commander Spellbook ↗
  • Tannuk, Steadfast Second + Temur Sabertooth + Fanatic of Rhonas

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    68 decks on Commander Spellbook

    How it works

    Steps

    Activate Fanatic of Rhonas by tapping it, adding {G}{G}{G}{G} Activate Temur Sabertooth by paying {1}{G}, returning Fanatic of Rhonas from the battlefield to your hand. Cast Fanatic of Rhonas by paying its mana cost. Repeat.

    Commander Spellbook ↗
  • Tannuk, Steadfast Second + Hullbreaker Horror + Selvala, Heart of the Wilds

    • Infinite colored mana

    Mana needed: 29 decks on Commander Spellbook

    How it works

    Before you start

    You have a creature card in hand that can be cast using only colored mana. Selvala can tap to produce at least {1}{G}{G}{G} plus enough mana to cast the other creature card.

    Steps

    Activate Selvala by paying {G} and tapping it, adding at least {1}{G}{G}{G} plus enough mana to cast a creature card from your hand. Cast a creature card by paying its mana cost. Hullbreaker Horror triggers, returning Selvala from the battlefield to your hand. Cast Selvala by paying {1}{G}{G}. Hullbreaker Horror triggers, returning the creature cast in step 2 from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Tannuk, Steadfast Second + Breath of Fury + Maestros Diabolist

    • Infinite combat damage
    • Infinite combat phases
    • Infinite damage
    • Infinite mana creatures you control can produce

    26 decks on Commander Spellbook

    How it works

    Before you start

    You don't control a Devil token. An opponent cannot block creatures you control.

    Steps

    Declare the creature with Breath of Fury attached and Maestros Diabolist as attackers. Maestros Diabolist triggers, creating a creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. If the sacrificed creature was a Devil token, it triggers when it dies, dealing 1 damage to any target. Repeat each combat phase.

    Commander Spellbook ↗
  • Tannuk, Steadfast Second + Breath of Fury + General Kreat, the Boltbringer

    • Infinite damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite combat damage

    23 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Declare the creature with Breath of Fury attached and General Kreat as attackers. General Kreat triggers, creating a creature token. When the creature token enters, General Kreat triggers, dealing 1 damage to each opponent. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Tannuk, Steadfast Second + Temur Sabertooth + Circle of Dreams Druid

    • Infinite green mana

    16 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five creatures.

    Steps

    Activate Circle of Dreams Druid by tapping it, adding an amount of {G}. Activate Temur Sabertooth by paying {1}{G}, returning Circle of Dreams Druid from the battlefield to your hand. Cast Circle of Dreams Druid by paying its mana cost. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Ashaya's Enduring BondTannuk, Steadfast Second is a Legendary permanent, which Ashaya's Enduring Bond must have.
  2. Jhoira, Weatherlight CaptainTannuk, Steadfast Second is a Legendary permanent, which Jhoira, Weatherlight Captain can use.
  3. Esika, God of the Tree // The Prismatic BridgeTannuk, Steadfast Second is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  4. Glóin, Dwarf EmissaryTannuk, Steadfast Second is a Legendary permanent, which Glóin, Dwarf Emissary can use.
  5. Jodah, the UnifierTannuk, Steadfast Second is a Legendary permanent, which Jodah, the Unifier can use.
  6. Gimli of the Glittering CavesTannuk, Steadfast Second is a Legendary permanent, which Gimli of the Glittering Caves can use.
  7. Sauron, the Dark LordTannuk, Steadfast Second is a Legendary permanent, which Sauron, the Dark Lord can use.
  8. Sisay, Weatherlight CaptainTannuk, Steadfast Second is a Legendary permanent, which Sisay, Weatherlight Captain can use.
  9. Éowyn, Fearless KnightTannuk, Steadfast Second is a Legendary permanent, which Éowyn, Fearless Knight can use.
  10. Arbaaz MirTannuk, Steadfast Second is a Legendary permanent, which Arbaaz Mir can use.

View Tannuk, Steadfast Second on Scryfall