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The Crowd Goes Wild

The Crowd Goes Wild

Sorcery$0.16

Assist (Another player can pay up to of this spell's cost. You choose the value of X.) Support X. (Put a +1/+1 counter on each of up to X target creatures.) Each creature with a +1/+1 counter on it gains trample until end of turn.

Legal in Commander

Is

Does

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawThe Crowd Goes Wild puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Lily Bowen, Raging GrandmaThe Crowd Goes Wild puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
  3. Tromell, Seymour's ButlerTromell, Seymour's Butler proliferates and The Crowd Goes Wild puts +1/+1 counters on your creatures.
  4. Mowu, Loyal CompanionThe Crowd Goes Wild puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
  5. The ThingThe Crowd Goes Wild puts +1/+1 counters on your creatures and The Thing doubles counters.
  6. Bristly Bill, Spine SowerThe Crowd Goes Wild puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
  7. Zimone, Paradox SculptorThe Crowd Goes Wild puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  8. Sazh KatzroyThe Crowd Goes Wild puts +1/+1 counters on your creatures and Sazh Katzroy doubles counters.
  9. Tanazir QuandrixThe Crowd Goes Wild puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
  10. Bright-Palm, Soul AwakenerThe Crowd Goes Wild puts +1/+1 counters on your creatures and Bright-Palm, Soul Awakener doubles counters.

View The Crowd Goes Wild on Scryfall