
The Crowd Goes Wild
Sorcery$0.16
Assist (Another player can pay up to of this spell's cost. You choose the value of X.) Support X. (Put a +1/+1 counter on each of up to X target creatures.) Each creature with a +1/+1 counter on it gains trample until end of turn.
Legal in Commander
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Rewards
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Byrke, Long Ear of the LawThe Crowd Goes Wild puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
- Lily Bowen, Raging GrandmaThe Crowd Goes Wild puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
- Tromell, Seymour's ButlerTromell, Seymour's Butler proliferates and The Crowd Goes Wild puts +1/+1 counters on your creatures.
- Mowu, Loyal CompanionThe Crowd Goes Wild puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
- The ThingThe Crowd Goes Wild puts +1/+1 counters on your creatures and The Thing doubles counters.
- Bristly Bill, Spine SowerThe Crowd Goes Wild puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
- Zimone, Paradox SculptorThe Crowd Goes Wild puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
- Sazh KatzroyThe Crowd Goes Wild puts +1/+1 counters on your creatures and Sazh Katzroy doubles counters.
- Tanazir QuandrixThe Crowd Goes Wild puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
- Bright-Palm, Soul AwakenerThe Crowd Goes Wild puts +1/+1 counters on your creatures and Bright-Palm, Soul Awakener doubles counters.