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The Twelfth Doctor

The Twelfth Doctor

Legendary Creature — Time Lord Doctor4/4$0.29

The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.

Legal in Commander

Is

Does

Combos 24

  • The Twelfth Doctor + Increasing Vengeance

    • Infinite +1/+1 counters on a creature

    Mana needed: 531 decks on Commander Spellbook

    How it works

    Before you start

    You have not cast an instant or sorcery spell from anywhere except your hand this turn. You have an instant or sorcery card in hand.

    Steps

    Cast the instant or sorcery spell from your hand by paying its mana cost. Holding priority, cast Increasing Vengeance from your graveyard for its flashback cost by paying {3}{R}{R}, targeting the instant or sorcery. Increasing Vengeance's demonstrate ability triggers, causing you and an opponent to copy Increasing Vengeance, with your copy targeting the original Increasing Vengeance. The Twelfth Doctor triggers, putting a +1/+1 counter on it. Resolve the copy of Increasing Vengeance, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance. Repeat from step 4.

    Commander Spellbook ↗
  • The Twelfth Doctor + Kess, Dissident Mage + Glorious End

    • Target opponent loses the game at the beginning of their next end step

    Mana needed: 233 decks on Commander Spellbook

    How it works

    Before you start

    You have not cast a spell using Kess's ability this turn. You have not copied a spell using The Twelfth Doctor this turn.

    Steps

    Cast Glorious End from your graveyard by paying {2}{R}, causing it to gain demonstrate due to The Twelfth Doctor. Glorious End's demonstrate ability triggers, causing you and an opponent to copy it. Resolve the opponent's copy of Glorious End, ending the turn, thus exiling all other spells and abilities on the stack. The opponent will then lose the game during their next end step due to Glorious End's triggered ability.

    Commander Spellbook ↗
  • The Twelfth Doctor + Charismatic Conqueror + Serra Paragon

    • Infinite creature tokens

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You have not cast a spell from anywhere but your hand this turn. You have not cast a spell using Serra Paragon this turn.

    Steps

    Cast Charismatic Conqueror from your graveyard by paying {1}{W} Charismatic Conqueror's demonstrate ability triggers, causing you and an opponent to copy it. Resolve the opponent's copy of Charismatic Conqueror, and then resolve your copy of Charismatic Conqueror. When your Charismatic Conqueror token enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to tap your Charismatic Conqueror token. Resolve the original Charismatic Conqueror spell. When the nontoken Charismatic Conqueror enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to not tap the nontoken Charismatic Conqueror, and causing the opponent to create a 1/1 Vampire creature token. When the opponent's Vampire token enters the battlefield, both Charismatic Conquerors you control trigger, causing you to create at least one 1/1 Vampire creature token. When your Vampire token enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to not tap the Vampire token, and causing the opponent to create a 1/1 Vampire creature token. Repeat from step 7.

    Commander Spellbook ↗
  • The Twelfth Doctor + Charismatic Conqueror + Fortune Teller's Talent

    • Infinite creature tokens

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You have not cast a spell from anywhere but your hand this turn.

    Steps

    Cast Charismatic Conqueror from the top of your library by paying {1}{W}. Charismatic Conqueror's demonstrate ability triggers, causing you and an opponent to copy it. Resolve the opponent's copy of Charismatic Conqueror, and then resolve your copy of Charismatic Conqueror. When your Charismatic Conqueror token enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to tap your Charismatic Conqueror token. Resolve the original Charismatic Conqueror spell. When the nontoken Charismatic Conqueror enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to not tap the nontoken Charismatic Conqueror, and causing the opponent to create a 1/1 Vampire creature token. When the opponent's Vampire token enters the battlefield, both Charismatic Conquerors you control trigger, causing you to create at least one 1/1 Vampire creature token. When your Vampire token enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to not tap the Vampire token, and causing the opponent to create a 1/1 Vampire creature token. Repeat from step 7.

    Commander Spellbook ↗
  • The Twelfth Doctor + Charismatic Conqueror + Vizier of the Menagerie

    • Infinite creature tokens

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have not cast a spell from anywhere but your hand this turn.

    Steps

    Cast Charismatic Conqueror from the top of your library by paying {1}{W}. Charismatic Conqueror's demonstrate ability triggers, causing you and an opponent to copy it. Resolve the opponent's copy of Charismatic Conqueror, and then resolve your copy of Charismatic Conqueror. When your Charismatic Conqueror token enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to tap your Charismatic Conqueror token. Resolve the original Charismatic Conqueror spell. When the nontoken Charismatic Conqueror enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to not tap the nontoken Charismatic Conqueror, and causing the opponent to create a 1/1 Vampire creature token. When the opponent's Vampire token enters the battlefield, both Charismatic Conquerors you control trigger, causing you to create at least one 1/1 Vampire creature token. When your Vampire token enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to not tap the Vampire token, and causing the opponent to create a 1/1 Vampire creature token. Repeat from step 7.

    Commander Spellbook ↗
  • The Twelfth Doctor + Charismatic Conqueror + One with the Multiverse

    • Infinite creature tokens

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have not cast a spell from anywhere but your hand this turn.

    Steps

    Cast Charismatic Conqueror from the top of your library by paying {1}{W}. Charismatic Conqueror's demonstrate ability triggers, causing you and an opponent to copy it. Resolve the opponent's copy of Charismatic Conqueror, and then resolve your copy of Charismatic Conqueror. When your Charismatic Conqueror token enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to tap your Charismatic Conqueror token. Resolve the original Charismatic Conqueror spell. When the nontoken Charismatic Conqueror enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to not tap the nontoken Charismatic Conqueror, and causing the opponent to create a 1/1 Vampire creature token. When the opponent's Vampire token enters the battlefield, both Charismatic Conquerors you control trigger, causing you to create at least one 1/1 Vampire creature token. When your Vampire token enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to not tap the Vampire token, and causing the opponent to create a 1/1 Vampire creature token. Repeat from step 7.

    Commander Spellbook ↗
  • The Twelfth Doctor + Charismatic Conqueror + Magus of the Future

    • Infinite creature tokens

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have not cast a spell from anywhere but your hand this turn.

    Steps

    Cast Charismatic Conqueror from the top of your library by paying {1}{W}. Charismatic Conqueror's demonstrate ability triggers, causing you and an opponent to copy it. Resolve the opponent's copy of Charismatic Conqueror, and then resolve your copy of Charismatic Conqueror. When your Charismatic Conqueror token enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to tap your Charismatic Conqueror token. Resolve the original Charismatic Conqueror spell. When the nontoken Charismatic Conqueror enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to not tap the nontoken Charismatic Conqueror, and causing the opponent to create a 1/1 Vampire creature token. When the opponent's Vampire token enters the battlefield, both Charismatic Conquerors you control trigger, causing you to create at least one 1/1 Vampire creature token. When your Vampire token enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to not tap the Vampire token, and causing the opponent to create a 1/1 Vampire creature token. Repeat from step 7.

    Commander Spellbook ↗
  • The Twelfth Doctor + Charismatic Conqueror + Vivien, Monsters' Advocate

    • Infinite creature tokens

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have not cast a spell from anywhere but your hand this turn.

    Steps

    Cast Charismatic Conqueror from the top of your library by paying {1}{W}. Charismatic Conqueror's demonstrate ability triggers, causing you and an opponent to copy it. Resolve the opponent's copy of Charismatic Conqueror, and then resolve your copy of Charismatic Conqueror. When your Charismatic Conqueror token enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to tap your Charismatic Conqueror token. Resolve the original Charismatic Conqueror spell. When the nontoken Charismatic Conqueror enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to not tap the nontoken Charismatic Conqueror, and causing the opponent to create a 1/1 Vampire creature token. When the opponent's Vampire token enters the battlefield, both Charismatic Conquerors you control trigger, causing you to create at least one 1/1 Vampire creature token. When your Vampire token enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to not tap the Vampire token, and causing the opponent to create a 1/1 Vampire creature token. Repeat from step 7.

    Commander Spellbook ↗
  • The Twelfth Doctor + Charismatic Conqueror + Elven Chorus

    • Infinite creature tokens

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have not cast a spell from anywhere but your hand this turn.

    Steps

    Cast Charismatic Conqueror from the top of your library by paying {1}{W}. Charismatic Conqueror's demonstrate ability triggers, causing you and an opponent to copy it. Resolve the opponent's copy of Charismatic Conqueror, and then resolve your copy of Charismatic Conqueror. When your Charismatic Conqueror token enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to tap your Charismatic Conqueror token. Resolve the original Charismatic Conqueror spell. When the nontoken Charismatic Conqueror enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to not tap the nontoken Charismatic Conqueror, and causing the opponent to create a 1/1 Vampire creature token. When the opponent's Vampire token enters the battlefield, both Charismatic Conquerors you control trigger, causing you to create at least one 1/1 Vampire creature token. When your Vampire token enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to not tap the Vampire token, and causing the opponent to create a 1/1 Vampire creature token. Repeat from step 7.

    Commander Spellbook ↗
  • The Twelfth Doctor + Charismatic Conqueror + Future Sight

    • Infinite creature tokens

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have not cast a spell from anywhere but your hand this turn.

    Steps

    Cast Charismatic Conqueror from the top of your library by paying {1}{W}. Charismatic Conqueror's demonstrate ability triggers, causing you and an opponent to copy it. Resolve the opponent's copy of Charismatic Conqueror, and then resolve your copy of Charismatic Conqueror. When your Charismatic Conqueror token enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to tap your Charismatic Conqueror token. Resolve the original Charismatic Conqueror spell. When the nontoken Charismatic Conqueror enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to not tap the nontoken Charismatic Conqueror, and causing the opponent to create a 1/1 Vampire creature token. When the opponent's Vampire token enters the battlefield, both Charismatic Conquerors you control trigger, causing you to create at least one 1/1 Vampire creature token. When your Vampire token enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to not tap the Vampire token, and causing the opponent to create a 1/1 Vampire creature token. Repeat from step 7.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The ThingThe Twelfth Doctor puts +1/+1 counters on your creatures and The Thing doubles counters.
  2. Kilo, Apogee MindKilo, Apogee Mind proliferates and The Twelfth Doctor puts +1/+1 counters on your creatures.
  3. Cayth, Famed MechanistCayth, Famed Mechanist proliferates and The Twelfth Doctor puts +1/+1 counters on your creatures.
  4. Tam, the PossibilityTam, the Possibility proliferates and The Twelfth Doctor puts +1/+1 counters on your creatures.
  5. Marchesa, the Black RoseThe Twelfth Doctor puts +1/+1 counters on your creatures, which Marchesa, the Black Rose can use.
  6. The Fourteenth DoctorThe Twelfth Doctor is a Doctor, which The Fourteenth Doctor can use.
  7. Jhoira, Weatherlight CaptainThe Twelfth Doctor is a Legendary permanent, which Jhoira, Weatherlight Captain can use.
  8. Esika, God of the Tree // The Prismatic BridgeThe Twelfth Doctor is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  9. Jodah, the UnifierThe Twelfth Doctor is a Legendary permanent, which Jodah, the Unifier can use.
  10. Sauron, the Dark LordThe Twelfth Doctor is a Legendary permanent, which Sauron, the Dark Lord can use.

View The Twelfth Doctor on Scryfall