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Turntimber Ranger

Turntimber Ranger

Creature — Elf Scout Ranger Ally2/2$1.48

Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.

Legal in Commander

Is

Does

Makes tokens

Rewards

Combos 10

  • Turntimber Ranger + Maskwood Nexus

    • Infinite creature tokens
    • Infinitely large creature

    Mana needed: 2,599 decks on Commander Spellbook

    How it works

    Steps

    Cast Turntimber Ranger by paying {3}{G}{G}. Turntimber Ranger enters the battlefield, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. 2/2 Wolf creature token enters the battlefield triggering Turntimber Ranger, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. Repeat from step 2.

    Commander Spellbook ↗
  • Turntimber Ranger + Arcane Adaptation

    • Infinitely large creature
    • Infinite creature tokens

    Mana needed: 817 decks on Commander Spellbook

    How it works

    Before you start

    "Ally" chosen with Arcane Adaptation.

    Steps

    Cast Turntimber Ranger by paying {3}{G}{G}. Turntimber Ranger enters the battlefield, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. 2/2 Wolf creature token enters the battlefield triggering Turntimber Ranger, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. Repeat from step 2.

    Commander Spellbook ↗
  • Turntimber Ranger + Conspiracy

    • Infinite creature tokens
    • Infinitely large creature

    Mana needed: 239 decks on Commander Spellbook

    How it works

    Before you start

    "Ally" chosen with Conspiracy.

    Steps

    Cast Turntimber Ranger by paying {3}{G}{G}. Turntimber Ranger enters the battlefield, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. 2/2 Wolf creature token enters the battlefield triggering Turntimber Ranger, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. Repeat from step 2.

    Commander Spellbook ↗
  • Turntimber Ranger + Xenograft

    • Infinite creature tokens
    • Infinitely large creature

    Mana needed: 146 decks on Commander Spellbook

    How it works

    Before you start

    "Ally" chosen with Xenograft.

    Steps

    Cast Turntimber Ranger by paying {3}{G}{G}. Turntimber Ranger enters the battlefield, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. 2/2 Wolf creature token enters the battlefield triggering Turntimber Ranger, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. Repeat from step 2.

    Commander Spellbook ↗
  • Turntimber Ranger + Arcane Adaptation + Concordant Crossroads

    • Infinite creature tokens with haste
    • Infinitely large creature

    Mana needed: 25 decks on Commander Spellbook

    How it works

    Before you start

    "Ally" chosen with Arcane Adaptation.

    Steps

    Cast Turntimber Ranger by paying {3}{G}{G}. Turntimber Ranger enters the battlefield, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. 2/2 Wolf creature token enters the battlefield triggering Turntimber Ranger, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. Repeat from step 2.

    Commander Spellbook ↗
  • Turntimber Ranger + Xenograft + Concordant Crossroads

    • Infinite creature tokens with haste
    • Infinitely large creature

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Before you start

    "Ally" chosen with Xenograft.

    Steps

    Cast Turntimber Ranger by paying {3}{G}{G}. Turntimber Ranger enters the battlefield, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. 2/2 Wolf creature token enters the battlefield triggering Turntimber Ranger, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. Repeat from step 2.

    Commander Spellbook ↗
  • Turntimber Ranger + Conspiracy + Concordant Crossroads

    • Infinite creature tokens with haste
    • Infinitely large creature

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    "Ally" chosen with Conspiracy.

    Steps

    Cast Turntimber Ranger by paying {3}{G}{G}. Turntimber Ranger enters the battlefield, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. 2/2 Wolf creature token enters the battlefield triggering Turntimber Ranger, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. Repeat from step 2.

    Commander Spellbook ↗
  • Turntimber Ranger + Arcane Adaptation + Samut, Tyrant Smasher

    • Infinite creature tokens with haste
    • Infinitely large creature

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    "Ally" chosen with Arcane Adaptation.

    Steps

    Cast Turntimber Ranger by paying {3}{G}{G}. Turntimber Ranger enters the battlefield, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. 2/2 Wolf creature token enters the battlefield triggering Turntimber Ranger, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. Repeat from step 2.

    Commander Spellbook ↗
  • Turntimber Ranger + Conspiracy + Samut, Tyrant Smasher

    • Infinite creature tokens with haste
    • Infinitely large creature

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    "Ally" chosen with Conspiracy.

    Steps

    Cast Turntimber Ranger by paying {3}{G}{G}. Turntimber Ranger enters the battlefield, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. 2/2 Wolf creature token enters the battlefield triggering Turntimber Ranger, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. Repeat from step 2.

    Commander Spellbook ↗
  • Turntimber Ranger + Xenograft + Samut, Tyrant Smasher

    • Infinite creature tokens with haste
    • Infinitely large creature

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    "Ally" chosen with Xenograft.

    Steps

    Cast Turntimber Ranger by paying {3}{G}{G}. Turntimber Ranger enters the battlefield, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. 2/2 Wolf creature token enters the battlefield triggering Turntimber Ranger, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Ghave, Guru of SporesTurntimber Ranger makes creature tokens and Ghave, Guru of Spores sacrifices your creatures.
  2. Katara, the FearlessKatara, the Fearless is an Ally, which Turntimber Ranger can use.
  3. Byrke, Long Ear of the LawTurntimber Ranger puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  4. Quina, Qu GourmetTurntimber Ranger makes creature tokens and Quina, Qu Gourmet sacrifices your creatures.
  5. Chatterfang, Squirrel GeneralTurntimber Ranger makes creature tokens, which Chatterfang, Squirrel General can use because it rewards having/making creature tokens.
  6. Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Turntimber Ranger can use because it has an enter-the-battlefield trigger.
  7. Xavier Sal, Infested CaptainTurntimber Ranger makes creature tokens and Xavier Sal, Infested Captain sacrifices your creatures.
  8. High Perfect MorcantTurntimber Ranger is an Elf, which High Perfect Morcant can use.
  9. Moritte of the FrostMoritte of the Frost copies creatures, which Turntimber Ranger can use because it has an enter-the-battlefield trigger.
  10. Peregrin TookTurntimber Ranger makes creature tokens and Peregrin Took doubles tokens.

View Turntimber Ranger on Scryfall