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Conspiracy

Conspiracy

Enchantment$0.39

As this enchantment enters, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Legal in Commander

Is

Combos 190

  • Conspiracy + The World Tree

    • Put all creature cards from your library onto the battlefield

    Mana needed: 2,145 decks on Commander Spellbook

    How it works

    Steps

    Activate The World Tree's second ability by paying {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, tapping and sacrificing it, causing you to search for all creatures in your library, as they are all Gods due to Conspiracy and put them onto the battlefield.

    Commander Spellbook ↗
  • Conspiracy + Wick, the Whorled Mind

    • Infinite creature tokens
    • Draw the game

    Mana needed: 1,786 decks on Commander Spellbook

    How it works

    Before you start

    "Rat" chosen with Conspiracy.

    Steps

    Cast Wick either from your hand or from the command zone by paying {3}{B} plus commander tax, if applicable. When Wick enters the battlefield, it triggers, creating a 1/1 Snail creature token. When the Snail enters the battlefield as a Rat due to Conspiracy, Wick triggers, creating a 1/1 Snail creature token. Repeat step 3. NOTE: This combo creates a mandatory infinite loop that will cause the game to end in a draw if the combo is not interacted with.

    Commander Spellbook ↗
  • Conspiracy + Realmbreaker, the Invasion Tree

    • Put all creature cards from your library onto the battlefield

    Mana needed: 822 decks on Commander Spellbook

    How it works

    Before you start

    "Praetor" chosen with Rukarumel.

    Steps

    Activate Realmbreaker's second ability by paying {10}, tapping and sacrificing it, causing you to search for all creatures in your library, as they are all Praetors due to Conspiracy, and put them onto the battlefield.

    Commander Spellbook ↗
  • Conspiracy + Altaïr Ibn-La'Ahad + Port Razer

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    428 decks on Commander Spellbook

    How it works

    Before you start

    "Assassin" chosen with Conspiracy. An opponent cannot block creatures you control.

    Steps

    Declare Altaïr Ibn-La'Ahad as an attacker. Altaïr Ibn-La'Ahad triggers, exiling Port Razer from your graveyard with a memory counter on it as it is an Assassin due to Maskwood Nexus, and then creating a tapped and attacking token copy of each creature you own in exile with a memory counter on it. Deal combat damage to an opponent using the Port Razer token. The Port Razer token triggers, causing you to untap all creatures you control and to get an additional combat phase after this one. At the end of your combat phase, Altaïr Ibn-La'Ahad triggers, exiling the Port Razer token. Move to your next combat phase, and declare Altaïr Ibn-La'Ahad as an attacker. Altaïr Ibn-La'Ahad triggers, creating a tapped and attacking token copy of each creature you own in exile with a memory counter on it. Repeat from step 3.

    Commander Spellbook ↗
  • Conspiracy + Turntimber Ranger

    • Infinite creature tokens
    • Infinitely large creature

    Mana needed: 239 decks on Commander Spellbook

    How it works

    Before you start

    "Ally" chosen with Conspiracy.

    Steps

    Cast Turntimber Ranger by paying {3}{G}{G}. Turntimber Ranger enters the battlefield, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. 2/2 Wolf creature token enters the battlefield triggering Turntimber Ranger, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. Repeat from step 2.

    Commander Spellbook ↗
  • Conspiracy + Restoration Angel

    • Infinite creature ETB
    • Infinite creature LTB

    Mana needed: 140 decks on Commander Spellbook

    How it works

    Before you start

    Any creature type besides "Angel" chosen with Conspiracy.

    Steps

    Cast Restoration Angel. Restoration Angel's ETB triggers, exiling itself and returning itself to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Conspiracy + Shao Jun + Malcolm, Keen-Eyed Navigator

    • Near-infinite damage
    • Near-infinite tapped Treasure tokens

    136 decks on Commander Spellbook

    How it works

    Before you start

    You have at least two opponents. Conspiracy on the battlefield with "Pirate" chosen.

    Steps

    Activate Shao Jun by tapping two artifacts, dealing 1 damage to each opponent. Malcolm triggers, creating a Treasure for each opponent dealt damage this way. Repeat.

    Commander Spellbook ↗
  • Conspiracy + Wirewood Symbiote

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    101 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can tap to produce at least {G}.

    Steps

    Activate a creature by tapping it, adding at least {G}. Activate Wirewood Symbiote by returning it from the battlefield to your hand, untapping the mana-producing creature. Cast Wirewood Symbiote by paying {G}. Repeat.

    Commander Spellbook ↗
  • Conspiracy + Xathrid Necromancer + Ashnod's Altar

    • Infinite colorless mana

    90 decks on Commander Spellbook

    How it works

    Before you start

    You control another creature.

    Steps

    Activate Ashnod's Altar by sacrificing any other creature. When the creature dies as a Human due to Conspiracy, Xathrid Necromancer triggers, creating a 2/2 Zombie creature token. Repeat.

    Commander Spellbook ↗
  • Conspiracy + Malcolm, Keen-Eyed Navigator + Reckless Fireweaver

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinite Treasure tokens

    83 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Reckless Fireweaver triggers, dealing 1 damage to each opponent. Malcolm triggers, as Reckless Fireweaver is a Pirate due to Conspiracy, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Reckless Fireweaver triggers that many times. Resolve the first Reckless Fireweaver trigger, dealing 1 damage to each opponent. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Zur, Eternal SchemerConspiracy is an Enchantment, which Zur, Eternal Schemer can use.
  2. Terra, Magical Adept // Esper TerraConspiracy is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  3. Narci, Fable SingerConspiracy is an Enchantment, which Narci, Fable Singer can use.
  4. Anikthea, Hand of ErebosConspiracy is an Enchantment, which Anikthea, Hand of Erebos can use.
  5. Alela, Artful ProvocateurConspiracy is an Enchantment, which Alela, Artful Provocateur can use.
  6. Victor, Valgavoth's SeneschalConspiracy is an Enchantment, which Victor, Valgavoth's Seneschal can use.
  7. Killian, Decisive MentorConspiracy is an Enchantment, which Killian, Decisive Mentor can use.
  8. Hei Bai, Forest GuardianConspiracy is an Enchantment, which Hei Bai, Forest Guardian can use.
  9. Ghen, Arcanum WeaverConspiracy is an Enchantment, which Ghen, Arcanum Weaver can use.
  10. Daxos the ReturnedConspiracy is an Enchantment, which Daxos the Returned can use.

View Conspiracy on Scryfall