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Xenograft

Xenograft

Enchantment$0.97

As this enchantment enters, choose a creature type. Each creature you control is the chosen type in addition to its other types.

Legal in Commander

Is

Combos 157

  • Xenograft + Malcolm, Keen-Eyed Navigator + Reckless Fireweaver

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinite Treasure tokens

    167 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Reckless Fireweaver triggers, dealing 1 damage to each opponent. Malcolm triggers, as Reckless Fireweaver is a Pirate due to Xenograft, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Reckless Fireweaver triggers that many times. Resolve the first Reckless Fireweaver trigger, dealing 1 damage to each opponent. Repeat from step 3.

    Commander Spellbook ↗
  • Xenograft + Turntimber Ranger

    • Infinite creature tokens
    • Infinitely large creature

    Mana needed: 146 decks on Commander Spellbook

    How it works

    Before you start

    "Ally" chosen with Xenograft.

    Steps

    Cast Turntimber Ranger by paying {3}{G}{G}. Turntimber Ranger enters the battlefield, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. 2/2 Wolf creature token enters the battlefield triggering Turntimber Ranger, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. Repeat from step 2.

    Commander Spellbook ↗
  • Xenograft + Malcolm, Keen-Eyed Navigator + Ingenious Artillerist

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinite Treasure tokens

    142 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Ingenious Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, as Ingenious Artillerist is a Pirate due to Xenograft, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Ingenious Artillerist triggers that many times. Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent. Repeat from step 3.

    Commander Spellbook ↗
  • Xenograft + Wick, the Whorled Mind + Goblin Bombardment

    • Infinite damage

    Mana needed: 111 decks on Commander Spellbook

    How it works

    Before you start

    Xenograft on the battlefield with "Rat" chosen.

    Steps

    Cast Wick either from your hand or from the command zone by paying {3}{B} plus commander tax, if applicable. When Wick enters the battlefield, it triggers. Holding priority, if you control a Snail, activate Goblin Bombardment by sacrificing the Snail, dealing 1 damage to any target. If needed, repeat step 3 until you do not control a Snail. Resolve the Wick trigger, creating a 1/1 Snail creature token. When the Snail enters the battlefield as a Rat due to Xenograft, Wick triggers. Repeat from step 3.

    Commander Spellbook ↗
  • Xenograft + Shao Jun + Malcolm, Keen-Eyed Navigator

    • Near-infinite damage
    • Near-infinite tapped Treasure tokens

    82 decks on Commander Spellbook

    How it works

    Before you start

    You have at least two opponents. Xenograft on the battlefield with "Pirate" chosen.

    Steps

    Activate Shao Jun by tapping two artifacts, dealing 1 damage to each opponent. Malcolm triggers, creating a Treasure for each opponent dealt damage this way. Repeat.

    Commander Spellbook ↗
  • Xenograft + Malcolm, Keen-Eyed Navigator + Weftstalker Ardent

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinite Treasure tokens

    79 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Weftstalker Ardent triggers, dealing 1 damage to each opponent. Malcolm triggers, as Weftstalker Ardent is a Pirate due to Xenograft, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Weftstalker Ardent triggers that many times. Resolve the first Weftstalker Ardent trigger, dealing 1 damage to each opponent. Repeat from step 3.

    Commander Spellbook ↗
  • Xenograft + Malcolm, Keen-Eyed Navigator + Penregon Strongbull

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinitely large creature until end of turn
    • Infinite Treasure tokens

    Mana needed: 78 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one artifact. You have at least three opponents. "Pirate" chosen with Xenograft.

    Steps

    Activate Penregon Strongbull by paying {1} and sacrificing an artifact, dealing 1 damage to each opponent and giving it +1/+1 until end of turn. Malcolm triggers for each opponent dealt damage this way, creating that many Treasure tokens. Activate a Treasure by tapping and sacrificing it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Xenograft + Wick, the Whorled Mind + Ashnod's Altar

    • Infinite colorless mana

    Mana needed: 72 decks on Commander Spellbook

    How it works

    Before you start

    Xenograft on the battlefield with "Rat" chosen.

    Steps

    Cast Wick either from your hand or from the command zone by paying {3}{B} plus commander tax, if applicable. When Wick enters the battlefield, it triggers. Holding priority, if you control a Snail, activate Ashnod's Altar by sacrificing the Snail, adding {C}{C}. If needed, repeat step 3 until you do not control a Snail. Resolve the Wick trigger, creating a 1/1 Snail creature token. When the Snail enters the battlefield as a Rat due to Xenograft, Wick triggers. Repeat from step 3.

    Commander Spellbook ↗
  • Xenograft + Wick, the Whorled Mind + Phyrexian Altar

    • Infinite colored mana
    • Near-infinite damage
    • Infinite card draw

    Mana needed: 65 decks on Commander Spellbook

    How it works

    Before you start

    Xenograft on the battlefield with "Rat" chosen.

    Steps

    Cast Wick either from your hand or from the command zone by paying {3}{B} plus commander tax, if applicable. When Wick enters the battlefield, it triggers. Holding priority, if you control a Snail, activate Phyrexian Altar by sacrificing the Snail, adding one mana of any color. If needed, repeat step 3 until you do not control a Snail. Resolve the Wick trigger, creating a 1/1 Snail creature token. When the Snail enters the battlefield as a Rat due to Xenograft, Wick triggers. Repeat from step 3.

    Commander Spellbook ↗
  • Xenograft + Malcolm, Keen-Eyed Navigator + Havoc Jester

    • Infinite damage

    59 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one Treasure token. "Pirate" chosen with Xenograft.

    Steps

    Activate a Treasure token by tapping and sacrificing it, adding one mana of any color. Havoc Jester triggers, dealing 1 damage to any target opponent. Malcolm triggers, creating a Treasure token. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Zur, Eternal SchemerXenograft is an Enchantment, which Zur, Eternal Schemer can use.
  2. Terra, Magical Adept // Esper TerraXenograft is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  3. Alela, Artful ProvocateurXenograft is an Enchantment, which Alela, Artful Provocateur can use.
  4. Callaphe, Beloved of the SeaXenograft is an Enchantment, which Callaphe, Beloved of the Sea can use.
  5. Tuvasa the SunlitXenograft is an Enchantment, which Tuvasa the Sunlit can use.
  6. Hei Bai, Forest GuardianXenograft is an Enchantment, which Hei Bai, Forest Guardian can use.
  7. Tatsunari, Toad RiderXenograft is an Enchantment, which Tatsunari, Toad Rider can use.
  8. Eutropia the Twice-FavoredXenograft is an Enchantment, which Eutropia the Twice-Favored can use.
  9. Kestia, the CultivatorXenograft is an Enchantment, which Kestia, the Cultivator can use.
  10. Ertai, the CorruptedXenograft is an Enchantment, which Ertai, the Corrupted can use.

View Xenograft on Scryfall