
Ingenious Artillerist
Creature — Human Artificer3/1$2.37
Whenever one or more artifacts you control enter, this creature deals that much damage to each opponent.
Legal in Commander
Is
Does
Rewards
Combos 15
Ingenious Artillerist + Malcolm, Keen-Eyed Navigator + Trickery Charm
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cast Trickery Charm by paying {U}, giving Ingenious Artillerist the Pirate creature type until end of turn. Cause an artifact to enter the battlefield under your control. Ingenious Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, as Ingenious Artillerist is a Pirate due to Trickery Charm, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Ingenious Artillerist triggers that many times. Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent. Repeat from step 4.
Ingenious Artillerist + Malcolm, Keen-Eyed Navigator + Maskwood Nexus
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cause an artifact to enter the battlefield under your control. Ingenious Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, as Ingenious Artillerist is a Pirate due to Maskwood Nexus, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Ingenious Artillerist triggers that many times. Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent. Repeat from step 3.
Ingenious Artillerist + Malcolm, Keen-Eyed Navigator + Leyline of Transformation
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cause an artifact to enter the battlefield under your control. Ingenious Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, as Ingenious Artillerist is a Pirate due to Leyline of Transformation, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Ingenious Artillerist triggers that many times. Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent. Repeat from step 3.
Ingenious Artillerist + Malcolm, Keen-Eyed Navigator + Imagecrafter
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Activate Imagecrafter by tapping it, giving Ingenious Artillerist the Pirate creature type until end of turn. Cause an artifact to enter the battlefield under your control. Ingenious Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, as Ingenious Artillerist is a Pirate due to Imagecrafter, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Ingenious Artillerist triggers that many times. Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent. Repeat from step 4.
Ingenious Artillerist + Malcolm, Keen-Eyed Navigator + Amoeboid Changeling
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Activate Amoeboid Changeling by tapping it, giving Ingenious Artillerist all creature types until end of turn. Cause an artifact to enter the battlefield under your control. Ingenious Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, as Ingenious Artillerist is a Pirate due to Amoeboid Changeling, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Ingenious Artillerist triggers that many times. Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent. Repeat from step 4.
Ingenious Artillerist + Malcolm, Keen-Eyed Navigator + Runed Stalactite
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cause an artifact to enter the battlefield under your control. Ingenious Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, as Ingenious Artillerist is a Pirate due to Runed Stalactite, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Ingenious Artillerist triggers that many times. Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent. Repeat from step 3.
Ingenious Artillerist + Malcolm, Keen-Eyed Navigator + Arcane Adaptation
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cause an artifact to enter the battlefield under your control. Ingenious Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, as Ingenious Artillerist is a Pirate due to Arcane Adaptation, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Ingenious Artillerist triggers that many times. Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent. Repeat from step 3.
Ingenious Artillerist + Malcolm, Keen-Eyed Navigator + Captain's Hook
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cause an artifact to enter the battlefield under your control. Ingenious Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, as Ingenious Artillerist is a Pirate due to Captain's Hook, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Ingenious Artillerist triggers that many times. Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent. Repeat from step 3.
Ingenious Artillerist + Malcolm, Keen-Eyed Navigator + Unnatural Selection
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Activate Unnatural Selection by paying {1}, giving Ingenious Artillerist the Pirate creature type until end of turn. Cause an artifact to enter the battlefield under your control. Ingenious Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, as Ingenious Artillerist is a Pirate due to Unnatural Selection, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Ingenious Artillerist triggers that many times. Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent. Repeat from step 4.
Ingenious Artillerist + Malcolm, Keen-Eyed Navigator + Amorphous Axe
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cause an artifact to enter the battlefield under your control. Ingenious Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, as Ingenious Artillerist is a Pirate due to Amorphous Axe, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Ingenious Artillerist triggers that many times. Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent. Repeat from step 3.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Rankle and TorbranIngenious Artillerist damages opponents and Rankle and Torbran multiplies your damage.
- Solphim, Mayhem DominusIngenious Artillerist damages opponents and Solphim, Mayhem Dominus multiplies your damage.
- Torbran, Thane of Red FellIngenious Artillerist damages opponents and Torbran, Thane of Red Fell multiplies your damage.
- Gisela, Blade of GoldnightIngenious Artillerist damages opponents and Gisela, Blade of Goldnight multiplies your damage.
- Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedIngenious Artillerist damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
- Neriv, Heart of the StormIngenious Artillerist damages opponents and Neriv, Heart of the Storm multiplies your damage.
- Tor Wauki the YoungerIngenious Artillerist damages opponents and Tor Wauki the Younger multiplies your damage.
- Hawkeye, Young AvengerIngenious Artillerist damages opponents and Hawkeye, Young Avenger multiplies your damage.
- Rem Karolus, Stalwart SlayerIngenious Artillerist damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.
- Taii Wakeen, Perfect ShotIngenious Artillerist damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.