
Captain's Hook
Artifact — Equipment$0.29
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever this Equipment becomes unattached from a permanent, destroy that permanent. Equip
colorlessLegal in Commander
Is
Combos 7
Captain's Hook + Malcolm, Keen-Eyed Navigator + Reckless Fireweaver
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cause an artifact to enter the battlefield under your control. Reckless Fireweaver triggers, dealing 1 damage to each opponent. Malcolm triggers, as Reckless Fireweaver is a Pirate due to Captain's Hook, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Reckless Fireweaver triggers that many times. Resolve the first Reckless Fireweaver trigger, dealing 1 damage to each opponent. Repeat from step 3.
Captain's Hook + Malcolm, Keen-Eyed Navigator + Ingenious Artillerist
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cause an artifact to enter the battlefield under your control. Ingenious Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, as Ingenious Artillerist is a Pirate due to Captain's Hook, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Ingenious Artillerist triggers that many times. Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent. Repeat from step 3.
Captain's Hook + Malcolm, Keen-Eyed Navigator + Weftstalker Ardent
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cause an artifact to enter the battlefield under your control. Weftstalker Ardent triggers, dealing 1 damage to each opponent. Malcolm triggers, as Weftstalker Ardent is a Pirate due to Captain's Hook, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Weftstalker Ardent triggers that many times. Resolve the first Weftstalker Ardent trigger, dealing 1 damage to each opponent. Repeat from step 3.
Captain's Hook + Malcolm, Keen-Eyed Navigator + Havoc Jester
- Infinite colored mana
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You control at least one Treasure token. Captain's Hook attached to Havoc Jester.
Steps
Activate a Treasure token by tapping and sacrificing it, adding one mana of any color. Havoc Jester triggers, dealing 1 damage to any opponent. Malcolm triggers, creating a Treasure token. Repeat.
Captain's Hook + Malcolm, Keen-Eyed Navigator + Hedron Detonator
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
Captain's Hook attached to Hedron Detonator. You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cause an artifact to enter the battlefield under your control. Hedron Detonator triggers, dealing 1 damage to target opponent. Malcolm triggers, creating a Treasure token. Treasure token enter the battlefield, triggering Hedron Detonator, dealing 1 damage to target opponent. Repeat from step 2.
Captain's Hook + Malcolm, Keen-Eyed Navigator + HYDRA Assault Robot
- Infinite artifact tokens
- Infinite Treasure tokens
- Infinite colored mana
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cause an artifact to enter the battlefield under your control. HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Malcolm triggers, as HYDRA Assault Robot is a Pirate due to Captain's Hook, creating a Treasure token When the Treasure enters, HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Repeat from step 3.
Captain's Hook + Malcolm, Keen-Eyed Navigator + Mayhem Devil
- Infinite colored mana
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You control at least one Treasure token. Captain's Hook attached to Mayhem Devil.
Steps
Activate a Treasure token by tapping and sacrificing it, adding one mana of any color. Mayhem Devil triggers, dealing 1 damage to an opponent. Malcolm triggers, creating a Treasure token. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Dalakos, Crafter of WondersCaptain's Hook is an Artifact, which Dalakos, Crafter of Wonders can use.
- The EverforgerCaptain's Hook is an Artifact, which The Everforger can use.
- Sram, Senior EdificerCaptain's Hook is an Equipment, which Sram, Senior Edificer can use.
- Danitha Capashen, ParagonCaptain's Hook is an Equipment, which Danitha Capashen, Paragon can use.
- Cloud, Midgar MercenaryCaptain's Hook is an Equipment, which Cloud, Midgar Mercenary can use.
- Codsworth, Handy HelperCaptain's Hook is an Equipment, which Codsworth, Handy Helper can use.
- Ardenn, Intrepid ArchaeologistCaptain's Hook is an Equipment, which Ardenn, Intrepid Archaeologist can use.
- Akiri, Fearless VoyagerCaptain's Hook is an Equipment, which Akiri, Fearless Voyager can use.
- Bruenor BattlehammerCaptain's Hook is an Equipment, which Bruenor Battlehammer can use.
- Halvar, God of Battle // Sword of the RealmsCaptain's Hook is an Equipment, which Halvar, God of Battle // Sword of the Realms can use.