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Captain's Hook

Captain's Hook

Artifact — Equipment$0.29

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever this Equipment becomes unattached from a permanent, destroy that permanent. Equip

colorlessLegal in Commander

Is

Combos 7

  • Captain's Hook + Malcolm, Keen-Eyed Navigator + Reckless Fireweaver

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinite Treasure tokens

    1,276 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Reckless Fireweaver triggers, dealing 1 damage to each opponent. Malcolm triggers, as Reckless Fireweaver is a Pirate due to Captain's Hook, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Reckless Fireweaver triggers that many times. Resolve the first Reckless Fireweaver trigger, dealing 1 damage to each opponent. Repeat from step 3.

    Commander Spellbook ↗
  • Captain's Hook + Malcolm, Keen-Eyed Navigator + Ingenious Artillerist

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinite Treasure tokens

    1,049 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Ingenious Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, as Ingenious Artillerist is a Pirate due to Captain's Hook, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Ingenious Artillerist triggers that many times. Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent. Repeat from step 3.

    Commander Spellbook ↗
  • Captain's Hook + Malcolm, Keen-Eyed Navigator + Weftstalker Ardent

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinite Treasure tokens

    537 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Weftstalker Ardent triggers, dealing 1 damage to each opponent. Malcolm triggers, as Weftstalker Ardent is a Pirate due to Captain's Hook, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Weftstalker Ardent triggers that many times. Resolve the first Weftstalker Ardent trigger, dealing 1 damage to each opponent. Repeat from step 3.

    Commander Spellbook ↗
  • Captain's Hook + Malcolm, Keen-Eyed Navigator + Havoc Jester

    • Infinite colored mana
    • Infinite damage

    536 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one Treasure token. Captain's Hook attached to Havoc Jester.

    Steps

    Activate a Treasure token by tapping and sacrificing it, adding one mana of any color. Havoc Jester triggers, dealing 1 damage to any opponent. Malcolm triggers, creating a Treasure token. Repeat.

    Commander Spellbook ↗
  • Captain's Hook + Malcolm, Keen-Eyed Navigator + Hedron Detonator

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinite Treasure tokens

    370 decks on Commander Spellbook

    How it works

    Before you start

    Captain's Hook attached to Hedron Detonator. You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Hedron Detonator triggers, dealing 1 damage to target opponent. Malcolm triggers, creating a Treasure token. Treasure token enter the battlefield, triggering Hedron Detonator, dealing 1 damage to target opponent. Repeat from step 2.

    Commander Spellbook ↗
  • Captain's Hook + Malcolm, Keen-Eyed Navigator + HYDRA Assault Robot

    • Infinite artifact tokens
    • Infinite Treasure tokens
    • Infinite colored mana
    • Infinite damage

    91 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Malcolm triggers, as HYDRA Assault Robot is a Pirate due to Captain's Hook, creating a Treasure token When the Treasure enters, HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Repeat from step 3.

    Commander Spellbook ↗
  • Captain's Hook + Malcolm, Keen-Eyed Navigator + Mayhem Devil

    • Infinite colored mana
    • Infinite damage

    58 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one Treasure token. Captain's Hook attached to Mayhem Devil.

    Steps

    Activate a Treasure token by tapping and sacrificing it, adding one mana of any color. Mayhem Devil triggers, dealing 1 damage to an opponent. Malcolm triggers, creating a Treasure token. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Dalakos, Crafter of WondersCaptain's Hook is an Artifact, which Dalakos, Crafter of Wonders can use.
  2. The EverforgerCaptain's Hook is an Artifact, which The Everforger can use.
  3. Sram, Senior EdificerCaptain's Hook is an Equipment, which Sram, Senior Edificer can use.
  4. Danitha Capashen, ParagonCaptain's Hook is an Equipment, which Danitha Capashen, Paragon can use.
  5. Cloud, Midgar MercenaryCaptain's Hook is an Equipment, which Cloud, Midgar Mercenary can use.
  6. Codsworth, Handy HelperCaptain's Hook is an Equipment, which Codsworth, Handy Helper can use.
  7. Ardenn, Intrepid ArchaeologistCaptain's Hook is an Equipment, which Ardenn, Intrepid Archaeologist can use.
  8. Akiri, Fearless VoyagerCaptain's Hook is an Equipment, which Akiri, Fearless Voyager can use.
  9. Bruenor BattlehammerCaptain's Hook is an Equipment, which Bruenor Battlehammer can use.
  10. Halvar, God of Battle // Sword of the RealmsCaptain's Hook is an Equipment, which Halvar, God of Battle // Sword of the Realms can use.

View Captain's Hook on Scryfall