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HYDRA Assault Robot

HYDRA Assault Robot

Artifact Creature — Robot Villain1/3$0.20

Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent.

Legal in Commander

Is

Does

Rewards

Combos 16

  • HYDRA Assault Robot + Malcolm, Keen-Eyed Navigator + Trickery Charm

    • Infinite artifact tokens
    • Infinite Treasure tokens
    • Infinite colored mana
    • Infinite damage

    Mana needed: 531 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cast Trickery Charm by paying {U}, causing HYDRA Assault Robot to become a Pirate until end of turn. Cause an artifact to enter the battlefield under your control. HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Malcolm triggers, creating a Treasure token When the Treasure enters, HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Repeat from step 4.

    Commander Spellbook ↗
  • HYDRA Assault Robot + Malcolm, Keen-Eyed Navigator + Leyline of Transformation

    • Infinite artifact tokens
    • Infinite Treasure tokens
    • Infinite colored mana
    • Infinite damage

    433 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Malcolm triggers, as HYDRA Assault Robot is a Pirate due to Leyline of Transformation, creating a Treasure token When the Treasure enters, HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Repeat from step 3.

    Commander Spellbook ↗
  • HYDRA Assault Robot + Malcolm, Keen-Eyed Navigator + Maskwood Nexus

    • Infinite artifact tokens
    • Infinite Treasure tokens
    • Infinite colored mana
    • Infinite damage

    388 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Malcolm triggers, as HYDRA Assault Robot is a Pirate due to Maskwood Nexus, creating a Treasure token When the Treasure enters, HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Repeat from step 3.

    Commander Spellbook ↗
  • HYDRA Assault Robot + Malcolm, Keen-Eyed Navigator + Imagecrafter

    • Infinite artifact tokens
    • Infinite Treasure tokens
    • Infinite colored mana
    • Infinite damage

    268 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Activate Imagecrafter by tapping it, causing HYDRA Assault Robot to become a Pirate until end of turn. Cause an artifact to enter the battlefield under your control. HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Malcolm triggers, creating a Treasure token When the Treasure enters, HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Repeat from step 4.

    Commander Spellbook ↗
  • HYDRA Assault Robot + Malcolm, Keen-Eyed Navigator + Runed Stalactite

    • Infinite artifact tokens
    • Infinite Treasure tokens
    • Infinite colored mana
    • Infinite damage

    226 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Malcolm triggers, as HYDRA Assault Robot is a Pirate due to Runed Stalactite, creating a Treasure token When the Treasure enters, HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Repeat from step 3.

    Commander Spellbook ↗
  • HYDRA Assault Robot + Malcolm, Keen-Eyed Navigator + Amoeboid Changeling

    • Infinite artifact tokens
    • Infinite Treasure tokens
    • Infinite colored mana
    • Infinite damage

    201 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Activate Amoeboid Changeling by tapping it, causing HYDRA Assault Robot to gain all creature types until end of turn Cause an artifact to enter the battlefield under your control. HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Malcolm triggers, creating a Treasure token When the Treasure enters, HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Repeat from step 4.

    Commander Spellbook ↗
  • HYDRA Assault Robot + Malcolm, Keen-Eyed Navigator + Arcane Adaptation

    • Infinite artifact tokens
    • Infinite Treasure tokens
    • Infinite colored mana
    • Infinite damage

    183 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Malcolm triggers, as HYDRA Assault Robot is a Pirate due to Arcane Adaptation, creating a Treasure token When the Treasure enters, HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Repeat from step 3.

    Commander Spellbook ↗
  • HYDRA Assault Robot + Malcolm, Keen-Eyed Navigator + Unnatural Selection

    • Infinite artifact tokens
    • Infinite Treasure tokens
    • Infinite colored mana
    • Infinite damage

    Mana needed: 181 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Activate Unnatural Selection by paying {1}, causing HYDRA Assault Robot to become a Pirate until end of turn. Cause an artifact to enter the battlefield under your control. HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Malcolm triggers, creating a Treasure token When the Treasure enters, HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Repeat from step 4.

    Commander Spellbook ↗
  • HYDRA Assault Robot + Malcolm, Keen-Eyed Navigator + Captain's Hook

    • Infinite artifact tokens
    • Infinite Treasure tokens
    • Infinite colored mana
    • Infinite damage

    91 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Malcolm triggers, as HYDRA Assault Robot is a Pirate due to Captain's Hook, creating a Treasure token When the Treasure enters, HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Repeat from step 3.

    Commander Spellbook ↗
  • HYDRA Assault Robot + Malcolm, Keen-Eyed Navigator + Stalactite Dagger

    • Infinite artifact tokens
    • Infinite Treasure tokens
    • Infinite colored mana
    • Infinite damage

    88 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Malcolm triggers, as HYDRA Assault Robot is a Pirate due to Stalactite Dagger, creating a Treasure token When the Treasure enters, HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Rankle and TorbranHYDRA Assault Robot damages opponents and Rankle and Torbran multiplies your damage.
  2. Solphim, Mayhem DominusHYDRA Assault Robot damages opponents and Solphim, Mayhem Dominus multiplies your damage.
  3. Torbran, Thane of Red FellHYDRA Assault Robot damages opponents and Torbran, Thane of Red Fell multiplies your damage.
  4. Gisela, Blade of GoldnightHYDRA Assault Robot damages opponents and Gisela, Blade of Goldnight multiplies your damage.
  5. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedHYDRA Assault Robot damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  6. Neriv, Heart of the StormHYDRA Assault Robot damages opponents and Neriv, Heart of the Storm multiplies your damage.
  7. Tor Wauki the YoungerHYDRA Assault Robot damages opponents and Tor Wauki the Younger multiplies your damage.
  8. Hawkeye, Young AvengerHYDRA Assault Robot damages opponents and Hawkeye, Young Avenger multiplies your damage.
  9. Rem Karolus, Stalwart SlayerHYDRA Assault Robot damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.
  10. Taii Wakeen, Perfect ShotHYDRA Assault Robot damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.

View HYDRA Assault Robot on Scryfall