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Trickery Charm

Trickery Charm

Instant$0.25

Choose one — • Target creature gains flying until end of turn. • Target creature becomes the creature type of your choice until end of turn. • Look at the top four cards of your library, then put them back in any order.

Legal in Commander

Is

Combos 6

  • Trickery Charm + Malcolm, Keen-Eyed Navigator + Reckless Fireweaver

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinite Treasure tokens

    Mana needed: 5,631 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cast Trickery Charm by paying {U}, giving Reckless Fireweaver the Pirate creature type until end of turn. Cause an artifact to enter the battlefield under your control. Reckless Fireweaver triggers, dealing 1 damage to each opponent. Malcolm triggers, as Reckless Fireweaver is a Pirate due to Trickery Charm, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Reckless Fireweaver triggers that many times. Resolve the first Reckless Fireweaver trigger, dealing 1 damage to each opponent. Repeat from step 4.

    Commander Spellbook ↗
  • Trickery Charm + Malcolm, Keen-Eyed Navigator + Weftstalker Ardent

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinite Treasure tokens

    Mana needed: 3,214 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cast Trickery Charm by paying {U}, giving Weftstalker Ardent the Pirate creature type until end of turn. Cause an artifact to enter the battlefield under your control. Weftstalker Ardent triggers, dealing 1 damage to each opponent. Malcolm triggers, as Weftstalker Ardent is a Pirate due to Trickery Charm, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Weftstalker Ardent triggers that many times. Resolve the first Weftstalker Ardent trigger, dealing 1 damage to each opponent. Repeat from step 4.

    Commander Spellbook ↗
  • Trickery Charm + Malcolm, Keen-Eyed Navigator + Ingenious Artillerist

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinite Treasure tokens

    Mana needed: 3,119 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cast Trickery Charm by paying {U}, giving Ingenious Artillerist the Pirate creature type until end of turn. Cause an artifact to enter the battlefield under your control. Ingenious Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, as Ingenious Artillerist is a Pirate due to Trickery Charm, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Ingenious Artillerist triggers that many times. Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent. Repeat from step 4.

    Commander Spellbook ↗
  • Trickery Charm + Malcolm, Keen-Eyed Navigator + HYDRA Assault Robot

    • Infinite artifact tokens
    • Infinite Treasure tokens
    • Infinite colored mana
    • Infinite damage

    Mana needed: 531 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cast Trickery Charm by paying {U}, causing HYDRA Assault Robot to become a Pirate until end of turn. Cause an artifact to enter the battlefield under your control. HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Malcolm triggers, creating a Treasure token When the Treasure enters, HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Repeat from step 4.

    Commander Spellbook ↗
  • Trickery Charm + The Great Goblin + War Elemental

    • Infinite +1/+1 counters on a creature
    • Infinite damage

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You are able to put a counter on War Elemental.

    Steps

    Cast Trickery Charm by paying {U}, causing War Elemental to become a Goblin until end of turn. Put a counter on War Elemental. The Great Goblin's first ability triggers, as War Elemental is a Goblin due to Trickery Charm, dealing 2 damage to an opponent. War Elemental triggers, putting a +1/+1 counter on it. Repeat from step 3.

    Commander Spellbook ↗
  • Trickery Charm + Pensive Professor + Vodalian Wave-Knight

    • Infinite card draw
    • Near-infinite +1/+1 counters on certain creatures

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Cast Trickery Charm by paying {U}, causing Pensive Professor to become either a Merfolk or Knight until end of turn. Draw a card. Vodalian Wave-Knight triggers, putting a +1/+1 counter on Pensive Professor. Pensive Professor triggers, causing you to draw a card. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kitsa, Otterball EliteTrickery Charm is an Instant or sorcery, which Kitsa, Otterball Elite can use.
  2. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Trickery Charm is an Instant or sorcery.
  3. Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Trickery Charm is an Instant or sorcery.
  4. Gandalf the GreyGandalf the Grey copies your spells and Trickery Charm is an Instant or sorcery.
  5. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Trickery Charm is an Instant or sorcery.
  6. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Trickery Charm is an Instant or sorcery.
  7. Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Trickery Charm is an Instant or sorcery.
  8. Jin-Gitaxias, Progress TyrantTrickery Charm is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
  9. Prismari, the InspirationTrickery Charm is an Instant or sorcery, which Prismari, the Inspiration can use.
  10. Storm, Force of NatureTrickery Charm is an Instant or sorcery, which Storm, Force of Nature can use.

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