
Trickery Charm
Instant$0.25
Choose one — • Target creature gains flying until end of turn. • Target creature becomes the creature type of your choice until end of turn. • Look at the top four cards of your library, then put them back in any order.
Legal in Commander
Is
Combos 6
Trickery Charm + Malcolm, Keen-Eyed Navigator + Reckless Fireweaver
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cast Trickery Charm by paying {U}, giving Reckless Fireweaver the Pirate creature type until end of turn. Cause an artifact to enter the battlefield under your control. Reckless Fireweaver triggers, dealing 1 damage to each opponent. Malcolm triggers, as Reckless Fireweaver is a Pirate due to Trickery Charm, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Reckless Fireweaver triggers that many times. Resolve the first Reckless Fireweaver trigger, dealing 1 damage to each opponent. Repeat from step 4.
Trickery Charm + Malcolm, Keen-Eyed Navigator + Weftstalker Ardent
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cast Trickery Charm by paying {U}, giving Weftstalker Ardent the Pirate creature type until end of turn. Cause an artifact to enter the battlefield under your control. Weftstalker Ardent triggers, dealing 1 damage to each opponent. Malcolm triggers, as Weftstalker Ardent is a Pirate due to Trickery Charm, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Weftstalker Ardent triggers that many times. Resolve the first Weftstalker Ardent trigger, dealing 1 damage to each opponent. Repeat from step 4.
Trickery Charm + Malcolm, Keen-Eyed Navigator + Ingenious Artillerist
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cast Trickery Charm by paying {U}, giving Ingenious Artillerist the Pirate creature type until end of turn. Cause an artifact to enter the battlefield under your control. Ingenious Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, as Ingenious Artillerist is a Pirate due to Trickery Charm, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Ingenious Artillerist triggers that many times. Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent. Repeat from step 4.
Trickery Charm + Malcolm, Keen-Eyed Navigator + HYDRA Assault Robot
- Infinite artifact tokens
- Infinite Treasure tokens
- Infinite colored mana
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cast Trickery Charm by paying {U}, causing HYDRA Assault Robot to become a Pirate until end of turn. Cause an artifact to enter the battlefield under your control. HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Malcolm triggers, creating a Treasure token When the Treasure enters, HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Repeat from step 4.
Trickery Charm + The Great Goblin + War Elemental
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You are able to put a counter on War Elemental.
Steps
Cast Trickery Charm by paying {U}, causing War Elemental to become a Goblin until end of turn. Put a counter on War Elemental. The Great Goblin's first ability triggers, as War Elemental is a Goblin due to Trickery Charm, dealing 2 damage to an opponent. War Elemental triggers, putting a +1/+1 counter on it. Repeat from step 3.
Trickery Charm + Pensive Professor + Vodalian Wave-Knight
- Infinite card draw
- Near-infinite +1/+1 counters on certain creatures
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Cast Trickery Charm by paying {U}, causing Pensive Professor to become either a Merfolk or Knight until end of turn. Draw a card. Vodalian Wave-Knight triggers, putting a +1/+1 counter on Pensive Professor. Pensive Professor triggers, causing you to draw a card. Repeat from step 3.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Kitsa, Otterball EliteTrickery Charm is an Instant or sorcery, which Kitsa, Otterball Elite can use.
- Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Trickery Charm is an Instant or sorcery.
- Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Trickery Charm is an Instant or sorcery.
- Gandalf the GreyGandalf the Grey copies your spells and Trickery Charm is an Instant or sorcery.
- Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Trickery Charm is an Instant or sorcery.
- Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Trickery Charm is an Instant or sorcery.
- Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Trickery Charm is an Instant or sorcery.
- Jin-Gitaxias, Progress TyrantTrickery Charm is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
- Prismari, the InspirationTrickery Charm is an Instant or sorcery, which Prismari, the Inspiration can use.
- Storm, Force of NatureTrickery Charm is an Instant or sorcery, which Storm, Force of Nature can use.