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Arcane Adaptation

Arcane Adaptation

Enchantment$3.57

As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Legal in Commander

Is

Combos 181

  • Arcane Adaptation + The World Tree

    • Put all creature cards from your library onto the battlefield

    Mana needed: 5,845 decks on Commander Spellbook

    How it works

    Steps

    Activate The World Tree's second ability by paying {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, tapping and sacrificing it, causing you to search for all creatures in your library, as they are all Gods due to Arcane Adaptation and put them onto the battlefield.

    Commander Spellbook ↗
  • Arcane Adaptation + Malcolm, Keen-Eyed Navigator + Reckless Fireweaver

    • Infinite artifact tokens
    • Infinite Treasure tokens
    • Infinite colored mana
    • Infinite damage

    2,119 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Reckless Fireweaver triggers, dealing 1 damage to each opponent. Malcolm triggers, as Reckless Fireweaver is a Pirate due to Arcane Adaptation, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Reckless Fireweaver triggers that many times. Resolve the first Reckless Fireweaver trigger, dealing 1 damage to each opponent. Repeat from step 3.

    Commander Spellbook ↗
  • Arcane Adaptation + Realmbreaker, the Invasion Tree

    • Put all creature cards from your library onto the battlefield

    Mana needed: 1,964 decks on Commander Spellbook

    How it works

    Before you start

    "Praetor" chosen with Rukarumel.

    Steps

    Activate Realmbreaker's second ability by paying {10}, tapping and sacrificing it, causing you to search for all creatures in your library, as they are all Praetors due to Arcane Adaptation, and put them onto the battlefield.

    Commander Spellbook ↗
  • Arcane Adaptation + Malcolm, Keen-Eyed Navigator + Ingenious Artillerist

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinite Treasure tokens

    1,507 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Ingenious Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, as Ingenious Artillerist is a Pirate due to Arcane Adaptation, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Ingenious Artillerist triggers that many times. Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent. Repeat from step 3.

    Commander Spellbook ↗
  • Arcane Adaptation + Malcolm, Keen-Eyed Navigator + Hedron Detonator

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinite Treasure tokens

    1,050 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control. "Pirate" chosen with Arcane Adaptation.

    Steps

    Cause an artifact to enter the battlefield under your control. Hedron Detonator triggers, dealing 1 damage to target opponent. Malcolm triggers, creating a Treasure token. Treasure token enter the battlefield, triggering Hedron Detonator, dealing 1 damage to target opponent. Repeat from step 2.

    Commander Spellbook ↗
  • Arcane Adaptation + Malcolm, Keen-Eyed Navigator + Weftstalker Ardent

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinite Treasure tokens

    1,045 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Weftstalker Ardent triggers, dealing 1 damage to each opponent. Malcolm triggers, as Weftstalker Ardent is a Pirate due to Arcane Adaptation, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Weftstalker Ardent triggers that many times. Resolve the first Weftstalker Ardent trigger, dealing 1 damage to each opponent. Repeat from step 3.

    Commander Spellbook ↗
  • Arcane Adaptation + Shao Jun + Malcolm, Keen-Eyed Navigator

    • Near-infinite damage
    • Near-infinite tapped Treasure tokens

    851 decks on Commander Spellbook

    How it works

    Before you start

    You have at least two opponents. Arcane Adaptation on the battlefield with "Pirate" chosen.

    Steps

    Activate Shao Jun by tapping two artifacts, dealing 1 damage to each opponent. Malcolm triggers, creating a Treasure for each opponent dealt damage this way. Repeat.

    Commander Spellbook ↗
  • Arcane Adaptation + Turntimber Ranger

    • Infinitely large creature
    • Infinite creature tokens

    Mana needed: 817 decks on Commander Spellbook

    How it works

    Before you start

    "Ally" chosen with Arcane Adaptation.

    Steps

    Cast Turntimber Ranger by paying {3}{G}{G}. Turntimber Ranger enters the battlefield, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. 2/2 Wolf creature token enters the battlefield triggering Turntimber Ranger, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger. Repeat from step 2.

    Commander Spellbook ↗
  • Arcane Adaptation + Wick, the Whorled Mind + Goblin Bombardment

    • Infinite damage

    Mana needed: 654 decks on Commander Spellbook

    How it works

    Before you start

    Arcane Adaptation on the battlefield with "Rat" chosen.

    Steps

    Cast Wick either from your hand or from the command zone by paying {3}{B} plus commander tax, if applicable. When Wick enters the battlefield, it triggers. Holding priority, if you control a Snail, activate Goblin Bombardment by sacrificing the Snail, dealing 1 damage to any target. If needed, repeat step 3 until you do not control a Snail. Resolve the Wick trigger, creating a 1/1 Snail creature token. When the Snail enters the battlefield as a Rat due to Arcane Adaptation, Wick triggers. Repeat from step 3.

    Commander Spellbook ↗
  • Arcane Adaptation + Malcolm, Keen-Eyed Navigator + Penregon Strongbull

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinitely large creature until end of turn
    • Infinite Treasure tokens

    Mana needed: 493 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one artifact. You have at least three opponents. "Pirate" chosen with Arcane Adaptation.

    Steps

    Activate Penregon Strongbull by paying {1} and sacrificing an artifact, dealing 1 damage to each opponent and giving it +1/+1 until end of turn. Malcolm triggers for each opponent dealt damage this way, creating that many Treasure tokens. Activate a Treasure by tapping and sacrificing it, adding {1}. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Zur, Eternal SchemerArcane Adaptation is an Enchantment, which Zur, Eternal Schemer can use.
  2. Terra, Magical Adept // Esper TerraArcane Adaptation is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  3. Alela, Artful ProvocateurArcane Adaptation is an Enchantment, which Alela, Artful Provocateur can use.
  4. Callaphe, Beloved of the SeaArcane Adaptation is an Enchantment, which Callaphe, Beloved of the Sea can use.
  5. Tuvasa the SunlitArcane Adaptation is an Enchantment, which Tuvasa the Sunlit can use.
  6. Hei Bai, Forest GuardianArcane Adaptation is an Enchantment, which Hei Bai, Forest Guardian can use.
  7. Tatsunari, Toad RiderArcane Adaptation is an Enchantment, which Tatsunari, Toad Rider can use.
  8. Eutropia the Twice-FavoredArcane Adaptation is an Enchantment, which Eutropia the Twice-Favored can use.
  9. Kestia, the CultivatorArcane Adaptation is an Enchantment, which Kestia, the Cultivator can use.
  10. Ertai, the CorruptedArcane Adaptation is an Enchantment, which Ertai, the Corrupted can use.

View Arcane Adaptation on Scryfall