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Mayhem Devil

Mayhem Devil

Creature — Devil3/3$0.34

Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.

Legal in Commander

Is

Does

Rewards

Combos 12

  • Mayhem Devil + Smaug the Impenetrable

    • Infinite colored mana

    9,247 decks on Commander Spellbook

    How it works

    Before you start

    You control a Treasure.

    Steps

    Activate a Treasure by tapping and sacrificing it, adding one mana of any color. Mayhem Devil triggers, dealing 1 damage to Smaug. Smaug triggers, creating a Treasure token. Repeat.

    Commander Spellbook ↗
  • Mayhem Devil + Dihada, Binder of Wills + Underworld Breach

    • Near-infinite damage
    • Infinite self-mill

    2,194 decks on Commander Spellbook

    How it works

    Steps

    Activate Dihada's second loyalty ability by removing three loyalty counters from it, causing you to reveal the top four cards of your library, put them into your graveyard, and create four Treasure tokens. Activate the Treasures by tapping and sacrificing them, adding {1}{R}{W}{B}. Mayhem Devil triggers four times, dealing enough damage to Dihada to cause it to be put into your graveyard, and dealing the remainder of the damage to any target(s). Cast Dihada from your graveyard for its escape cost by paying {1}{R}{W}{B} and exiling three cards from your graveyard. Repeat.

    Commander Spellbook ↗
  • Mayhem Devil + Silverclad Ferocidons

    • Near-infinite damage

    1,921 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to give Silverclad Ferocidons indestructible. You have a way to deal damage to Silverclad Ferocidons.

    Steps

    Give Silverclad Ferocidons indestructible, if needed, then deal any amount of damage to it. Silverclad Ferocidons triggers, causing each opponent to sacrifice a permanent. Mayhem Devil triggers for each permanent sacrificed this way. Resolve the first trigger, dealing 1 damage to Silverclad Ferocidons. Repeat from step 2 until no opponent controls a permanent. Resolve all remaining Mayhem Devil triggers, dealing that much damage divided as you choose among any number of targets.

    Commander Spellbook ↗
  • Mayhem Devil + Magmatic Galleon

    • Infinite colored mana

    737 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls an indestructible creature, or you have a way to give an opponent's creature indestructible. You control a number of Treasure tokens greater than the indestructible creature's toughness.

    Steps

    Give an opponent's creature indestructible, if needed. Activate a Treasure token by sacrificing it, adding one mana of any color. Mayhem Devil triggers, dealing 1 damage to the indestructible creature. If the creature has less than 0 toughness, Magmatic Galleon's second ability triggers, creating a Treasure artifact token. Repeat from step 2.

    Commander Spellbook ↗
  • Mayhem Devil + Malcolm, Keen-Eyed Navigator + Maskwood Nexus

    • Infinite damage

    405 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one Treasure token.

    Steps

    Activate a Treasure token by tapping and sacrificing it, adding one mana of any color. Mayhem Devil triggers, dealing 1 damage to any target opponent. Malcolm triggers, creating a Treasure token. Repeat.

    Commander Spellbook ↗
  • Mayhem Devil + Malcolm, Keen-Eyed Navigator + Arcane Adaptation

    • Infinite damage

    268 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one Treasure token. "Pirate" chosen with Arcane Adaptation.

    Steps

    Activate a Treasure token by tapping and sacrificing it, adding one mana of any color. Mayhem Devil triggers, dealing 1 damage to any target opponent. Malcolm triggers, creating a Treasure token. Repeat.

    Commander Spellbook ↗
  • Mayhem Devil + Malcolm, Keen-Eyed Navigator + Unnatural Selection

    • Infinite colored mana
    • Infinite damage

    Mana needed: 118 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one Treasure token.

    Steps

    Activate Unnatural Selection by paying {1}, causing Mayhem Devil to become a Pirate until end of turn. Activate a Treasure token by tapping and sacrificing it, adding one mana of any color. Mayhem Devil triggers, dealing 1 damage to an opponent. Malcolm triggers, creating a Treasure token. Repeat from step 2.

    Commander Spellbook ↗
  • Mayhem Devil + Malcolm, Keen-Eyed Navigator + Runed Stalactite

    • Infinite colored mana
    • Infinite damage

    99 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one Treasure token. Runed Stalactite attached to Mayhem Devil.

    Steps

    Activate a Treasure token by tapping and sacrificing it, adding one mana of any color. Mayhem Devil triggers, dealing 1 damage to an opponent. Malcolm triggers, creating a Treasure token. Repeat.

    Commander Spellbook ↗
  • Mayhem Devil + Malcolm, Keen-Eyed Navigator + Conspiracy

    • Infinite colored mana
    • Infinite damage

    59 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one Treasure token. "Pirate" chosen with Conspiracy.

    Steps

    Activate a Treasure token by tapping and sacrificing it, adding one mana of any color. Mayhem Devil triggers, dealing 1 damage to any target opponent. Malcolm triggers, creating a Treasure token. Repeat.

    Commander Spellbook ↗
  • Mayhem Devil + Malcolm, Keen-Eyed Navigator + Captain's Hook

    • Infinite colored mana
    • Infinite damage

    58 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one Treasure token. Captain's Hook attached to Mayhem Devil.

    Steps

    Activate a Treasure token by tapping and sacrificing it, adding one mana of any color. Mayhem Devil triggers, dealing 1 damage to an opponent. Malcolm triggers, creating a Treasure token. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedMayhem Devil damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  2. Neriv, Heart of the StormMayhem Devil damages opponents and Neriv, Heart of the Storm multiplies your damage.
  3. Tor Wauki the YoungerMayhem Devil damages opponents and Tor Wauki the Younger multiplies your damage.
  4. Rankle and TorbranMayhem Devil damages opponents and Rankle and Torbran multiplies your damage.
  5. Obosh, the PreypiercerMayhem Devil damages opponents and Obosh, the Preypiercer multiplies your damage.
  6. Far Fortune, End BossMayhem Devil damages opponents and Far Fortune, End Boss multiplies your damage.
  7. Indoraptor, the Perfect HybridMayhem Devil damages opponents, which Indoraptor, the Perfect Hybrid can use.
  8. Raphael, Fiendish SaviorMayhem Devil is a Devil, which Raphael, Fiendish Savior can use.
  9. Caesar, Legion's EmperorCaesar, Legion's Emperor sacrifices your creatures, which Mayhem Devil can use because it rewards your creatures dying.
  10. Jan Jansen, Chaos CrafterJan Jansen, Chaos Crafter sacrifices your creatures, which Mayhem Devil can use because it rewards your creatures dying.

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