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Amorphous Axe

Amorphous Axe

Artifact — Equipment$0.04

Equipped creature gets +3/+0 and is every creature type. Equip (: Attach to target creature you control. Equip only as a sorcery.)

colorlessLegal in Commander

Is

Combos 9

  • Amorphous Axe + Malcolm, Keen-Eyed Navigator + Reckless Fireweaver

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinite Treasure tokens

    647 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Reckless Fireweaver triggers, dealing 1 damage to each opponent. Malcolm triggers, as Reckless Fireweaver is a Pirate due to Amorphous Axe, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Reckless Fireweaver triggers that many times. Resolve the first Reckless Fireweaver trigger, dealing 1 damage to each opponent. Repeat from step 3.

    Commander Spellbook ↗
  • Amorphous Axe + Malcolm, Keen-Eyed Navigator + Ingenious Artillerist

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinite Treasure tokens

    545 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Ingenious Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, as Ingenious Artillerist is a Pirate due to Amorphous Axe, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Ingenious Artillerist triggers that many times. Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent. Repeat from step 3.

    Commander Spellbook ↗
  • Amorphous Axe + Shao Jun + Malcolm, Keen-Eyed Navigator

    • Near-infinite damage
    • Near-infinite tapped Treasure tokens

    338 decks on Commander Spellbook

    How it works

    Before you start

    You have at least two opponents.

    Steps

    Activate Shao Jun by tapping two artifacts, dealing 1 damage to each opponent. Malcolm triggers, creating a Treasure for each opponent dealt damage this way. Repeat.

    Commander Spellbook ↗
  • Amorphous Axe + Malcolm, Keen-Eyed Navigator + Weftstalker Ardent

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage
    • Infinite Treasure tokens

    300 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Weftstalker Ardent triggers, dealing 1 damage to each opponent. Malcolm triggers, as Weftstalker Ardent is a Pirate due to Amorphous Axe, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Weftstalker Ardent triggers that many times. Resolve the first Weftstalker Ardent trigger, dealing 1 damage to each opponent. Repeat from step 3.

    Commander Spellbook ↗
  • Amorphous Axe + Malcolm, Keen-Eyed Navigator + HYDRA Assault Robot

    • Infinite artifact tokens
    • Infinite Treasure tokens
    • Infinite colored mana
    • Infinite damage

    48 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Malcolm triggers, as HYDRA Assault Robot is a Pirate due to Amorphous Axe, creating a Treasure token When the Treasure enters, HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Repeat from step 3.

    Commander Spellbook ↗
  • Amorphous Axe + Malcolm, Keen-Eyed Navigator + Mayhem Devil

    • Infinite colored mana
    • Infinite damage

    20 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one Treasure token. Amorphous Axe attached to Mayhem Devil.

    Steps

    Activate a Treasure token by tapping and sacrificing it, adding one mana of any color. Mayhem Devil triggers, dealing 1 damage to an opponent. Malcolm triggers, creating a Treasure token. Repeat.

    Commander Spellbook ↗
  • Amorphous Axe + Treebeard, Gracious Host + Spike Feeder

    • Infinite +1/+1 counters on certain creatures
    • Infinite lifegain
    • Infinite lifegain triggers

    3 decks on Commander Spellbook

    How it works

    Before you start

    Amorphous Axe attached to Spike Feeder. Spike Feeder has at least one +1/+1 counter on it.

    Steps

    Activate Spike Feeder's second ability by removing a +1/+1 counter from it, causing you to gain two life. Treebeard triggers, putting two +1/+1 counters on Spike Feeder. Repeat. Once Spike Feeder has infinite +1/+1 counters, you may target any other Halfling or Treefolk with Treebeard's ability.

    Commander Spellbook ↗
  • Amorphous Axe + The Great Goblin + War Elemental

    • Infinite +1/+1 counters on a creature
    • Infinite damage

    1 decks on Commander Spellbook

    How it works

    Before you start

    You are able to put a counter on War Elemental.

    Steps

    Put a counter on War Elemental. The Great Goblin's first ability triggers, as War Elemental is a Goblin, Orc and Army due to Amorphous Axe, dealing 2 damage to an opponent. War Elemental triggers, putting a +1/+1 counter on it. Repeat from step 2.

    Commander Spellbook ↗
  • Amorphous Axe + Pensive Professor + Vodalian Wave-Knight

    • Infinite card draw
    • Near-infinite +1/+1 counters on certain creatures

    1 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. Vodalian Wave-Knight triggers, putting a +1/+1 counter on Pensive Professor. Pensive Professor triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Dalakos, Crafter of WondersAmorphous Axe is an Artifact, which Dalakos, Crafter of Wonders can use.
  2. The EverforgerAmorphous Axe is an Artifact, which The Everforger can use.
  3. Sram, Senior EdificerAmorphous Axe is an Equipment, which Sram, Senior Edificer can use.
  4. Danitha Capashen, ParagonAmorphous Axe is an Equipment, which Danitha Capashen, Paragon can use.
  5. Cloud, Midgar MercenaryAmorphous Axe is an Equipment, which Cloud, Midgar Mercenary can use.
  6. Codsworth, Handy HelperAmorphous Axe is an Equipment, which Codsworth, Handy Helper can use.
  7. Ardenn, Intrepid ArchaeologistAmorphous Axe is an Equipment, which Ardenn, Intrepid Archaeologist can use.
  8. Akiri, Fearless VoyagerAmorphous Axe is an Equipment, which Akiri, Fearless Voyager can use.
  9. Bruenor BattlehammerAmorphous Axe is an Equipment, which Bruenor Battlehammer can use.
  10. Halvar, God of Battle // Sword of the RealmsAmorphous Axe is an Equipment, which Halvar, God of Battle // Sword of the Realms can use.

View Amorphous Axe on Scryfall