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Verdant Haven

Verdant Haven

Enchantment — Aura$0.05

Enchant land When this Aura enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Legal in Commander

Is

Does

Rewards

Combos 3

  • Verdant Haven + Arbor Elf + Freed from the Real

    • Infinite colored mana

    397 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Arbor Elf. Verdant Haven attached to a Forest you control.

    Steps

    Activate Arbor Elf by tapping it, untapping the enchanted forest. Activate the Forest by tapping it, adding {U}{G}. Activate Freed from the Real by paying {U}, untapping Arbor Elf. Repeat.

    Commander Spellbook ↗
  • Verdant Haven + Arbor Elf + Pemmin's Aura

    • Infinite colored mana

    252 decks on Commander Spellbook

    How it works

    Before you start

    Pemmin's Aura attached to Arbor Elf. Verdant Haven attached to a Forest you control.

    Steps

    Activate Arbor Elf by tapping it, untapping the enchanted forest. Activate the Forest by tapping it, adding {U}{G}. Activate Pemmin's Aura by paying {U}, untapping Arbor Elf. Repeat.

    Commander Spellbook ↗
  • Verdant Haven + Marath, Will of the Wild + Earthcraft

    • Infinite tapped creature tokens

    2 decks on Commander Spellbook

    How it works

    Before you start

    Verdant Haven attached to a basic land.

    Steps

    Activate the enchanted land by tapping it, adding {1}. Verdant Haven triggers, adding an additional {1}. Activate Earthcraft by tapping an untapped creature, untapping the enchanted land. Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental token. Repeat until Marath has no more +1/+1 counters. Marath dies due to having 0 toughness and goes to the command zone. Cast Marath by paying {R}{G}{W} plus commander tax, leaving zero mana unspent. Marath enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent. Repeat any number of times.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Verdant Haven can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Verdant Haven can use because it has an enter-the-battlefield trigger.
  3. Moritte of the FrostMoritte of the Frost copies creatures, which Verdant Haven can use because it has an enter-the-battlefield trigger.
  4. The MimeoplasmThe Mimeoplasm copies creatures, which Verdant Haven can use because it has an enter-the-battlefield trigger.
  5. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Verdant Haven can use because it has an enter-the-battlefield trigger.
  6. Dina, Soul SteeperVerdant Haven gains you life, which Dina, Soul Steeper can use.
  7. Lathiel, the Bounteous DawnVerdant Haven gains you life, which Lathiel, the Bounteous Dawn can use.
  8. Treebeard, Gracious HostVerdant Haven gains you life, which Treebeard, Gracious Host can use.
  9. Aerith, Last AncientVerdant Haven gains you life, which Aerith, Last Ancient can use.
  10. Betor, Ancestor's VoiceVerdant Haven gains you life, which Betor, Ancestor's Voice can use.

View Verdant Haven on Scryfall