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Waterkin Shaman

Waterkin Shaman

Creature — Elemental Shaman2/1$0.10

Whenever a creature you control with flying enters, this creature gets +1/+1 until end of turn.

Legal in Commander

Is

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.
  2. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.
  3. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.
  4. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.
  5. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.
  6. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.
  7. Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.
  8. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.
  9. Silver Surfer, Cosmic VoyagerSilver Surfer, Cosmic Voyager blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.
  10. Chief Kyle, Transporter TechChief Kyle, Transporter Tech blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.

View Waterkin Shaman on Scryfall