
Waterkin Shaman
Creature — Elemental Shaman2/1$0.10
Whenever a creature you control with flying enters, this creature gets +1/+1 until end of turn.
Legal in Commander
Is
Rewards
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.
- Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.
- Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.
- Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.
- Silver Surfer, Cosmic VoyagerSilver Surfer, Cosmic Voyager blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.
- Chief Kyle, Transporter TechChief Kyle, Transporter Tech blinks / re-enters your creatures, which Waterkin Shaman can use because it triggers when your creatures enter.