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Werewolf Lightning Mage

Werewolf Lightning Mage

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— Landfall — Whenever a land enters under your control, put a +1/+1 counter on this permanent. — Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn. — 4/1 — 3/5

colorlessLegal in Commander

Does

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawWerewolf Lightning Mage puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Bristly Bill, Spine SowerWerewolf Lightning Mage puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
  3. Vorinclex, Monstrous RaiderWerewolf Lightning Mage puts +1/+1 counters on your creatures and Vorinclex, Monstrous Raider doubles counters.
  4. Lae'zel, Vlaakith's ChampionWerewolf Lightning Mage puts +1/+1 counters on your creatures and Lae'zel, Vlaakith's Champion doubles counters.
  5. Zimone, Paradox SculptorWerewolf Lightning Mage puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  6. Vorel of the Hull CladeWerewolf Lightning Mage puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
  7. Mauhúr, Uruk-hai CaptainWerewolf Lightning Mage puts +1/+1 counters on your creatures and Mauhúr, Uruk-hai Captain doubles counters.
  8. Michelangelo, Weirdness to 11Werewolf Lightning Mage puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.
  9. Sazh KatzroyWerewolf Lightning Mage puts +1/+1 counters on your creatures and Sazh Katzroy doubles counters.
  10. Pir, Imaginative RascalWerewolf Lightning Mage puts +1/+1 counters on your creatures and Pir, Imaginative Rascal doubles counters.

View Werewolf Lightning Mage on Scryfall