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Whitewater Naiads

Whitewater Naiads

Enchantment Creature — Nymph4/4$0.24

Constellation — Whenever this creature or another enchantment you control enters, target creature can't be blocked this turn.

Legal in Commander

Is

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Whitewater Naiads can use because it has an enter-the-battlefield trigger.
  2. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Whitewater Naiads can use because it has an enter-the-battlefield trigger.
  3. Mister FantasticMister Fantastic copies your triggered abilities, which Whitewater Naiads can use because it has an enter-the-battlefield trigger.
  4. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Whitewater Naiads can use because it has an enter-the-battlefield trigger.
  5. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Whitewater Naiads can use because it has an enter-the-battlefield trigger.
  6. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Whitewater Naiads can use because it has an enter-the-battlefield trigger.
  7. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Whitewater Naiads can use because it has an enter-the-battlefield trigger.
  8. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Whitewater Naiads can use because it has an enter-the-battlefield trigger.
  9. Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Whitewater Naiads can use because it has an enter-the-battlefield trigger.
  10. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Whitewater Naiads can use because it has an enter-the-battlefield trigger.

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