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Aquamoeba

Aquamoeba

Creature — Elemental Beast1/3$0.05

Discard a card: Switch this creature's power and toughness until end of turn.

Legal in Commander

Is

Combos 4

  • Aquamoeba + Glint-Horn Buccaneer + Ophidian Eye

    • Infinite card draw
    • Infinite rummaging
    • Near-infinite damage

    193 decks on Commander Spellbook

    How it works

    Before you start

    An additional card in hand. The number of cards in library is greater than each opponent's life total. Ophidian Eye attached to Glint-Horn Buccaneer.

    Steps

    Activate Aquamoeba by discarding a card. Glint-Horn Buccaneer triggers, dealing 1 damage to each opponent. Ophidian Eye triggers for each opponent dealt damage. Resolve one trigger, causing you to draw a card. Holding priority, repeat. Repeat.

    Commander Spellbook ↗
  • Aquamoeba + Glint-Horn Buccaneer + Tandem Lookout

    • Infinite card draw
    • Infinite rummaging
    • Near-infinite damage

    188 decks on Commander Spellbook

    How it works

    Before you start

    An additional card in hand. The number of cards in library is greater than each opponent's life total. Tandem Lookout paired with Glint-Horn Buccaneer.

    Steps

    Activate Aquamoeba by discarding a card. Glint-Horn Buccaneer triggers, dealing 1 damage to each opponent. Tandem Lookout triggers for each opponent dealt damage. Resolve one trigger, causing you to draw a card. Holding priority, repeat. Repeat.

    Commander Spellbook ↗
  • Aquamoeba + Glint-Horn Buccaneer + Keen Sense

    • Infinite card draw
    • Infinite rummaging
    • Near-infinite damage

    3 decks on Commander Spellbook

    How it works

    Before you start

    An additional card in hand. The number of cards in library is greater than each opponent's life total. Keen Sense attached to Glint-Horn Buccaneer.

    Steps

    Activate Aquamoeba by discarding a card. Glint-Horn Buccaneer triggers, dealing 1 damage to each opponent. Keen Sense triggers for each opponent dealt damage. Resolve one trigger, causing you to draw a card. Holding priority, repeat. Repeat.

    Commander Spellbook ↗
  • Aquamoeba + Glint-Horn Buccaneer + Snake Umbra

    • Infinite card draw
    • Near-infinite damage

    3 decks on Commander Spellbook

    How it works

    Before you start

    An additional card in hand. The number of cards in library is greater than each opponent's life total. Snake Umbra attached to Glint-Horn Buccaneer.

    Steps

    Activate Aquamoeba by discarding a card. Glint-Horn Buccaneer triggers, dealing 1 damage to each opponent. Snake Umbra triggers for each opponent dealt damage. Resolve one trigger, causing you to draw a card. Holding priority, repeat. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Tawnos, the ToymakerAquamoeba is a Beast, which Tawnos, the Toymaker can use.
  2. Radagast, Wizard of WildsAquamoeba is a Beast, which Radagast, Wizard of Wilds can use.
  3. Omnath, Locus of the RoilAquamoeba is an Elemental, which Omnath, Locus of the Roil can use.
  4. Ashling, the LimitlessAquamoeba is an Elemental, which Ashling, the Limitless can use.
  5. Horde of NotionsAquamoeba is an Elemental, which Horde of Notions can use.
  6. Mass of MysteriesAquamoeba is an Elemental, which Mass of Mysteries can use.

View Aquamoeba on Scryfall