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Arcane Bombardment

Arcane Bombardment

Enchantment$4.74

Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.

Legal in Commander

Is

Rewards

Combos 7

  • Arcane Bombardment + Prismari Command + Return the Favor

    • Infinite damage

    Mana needed: 2,447 decks on Commander Spellbook

    How it works

    Before you start

    You have no instants and/or sorceries in your graveyard. You have an additional instant or sorcery card in hand. You have not cast an instant or sorcery this turn.

    Steps

    Cast any other instant or sorcery by paying its mana cost, triggering Arcane Bombardment. Holding priority, cast Return the Favor by paying {R}{R} and then choosing to pay an additional {1} to select its first mode, copying the Arcane Bombardment trigger. Resolve the copy of the Arcane Bombardment trigger, exiling Return the Favor from your graveyard and then copying Return the Favor, Prismari Command and all other cards exiled by Arcane Bombardment, and allowing you to cast those copies without paying their mana costs. As you cast the Return the Favor copy, choose to pay an additional {1} to select its first mode, targeting the Arcane Bombardment trigger. Resolve the copy of Prismari Command, creating a Treasure token and choosing any other mode. Activate the Treasure by tapping and sacrificing it, adding {1}. Resolve the copy of Return the Favor, copying the Arcane Bombardment trigger. Repeat from step 3.

    Commander Spellbook ↗
  • Arcane Bombardment + Time Warp + Clockspinning

    • Infinite turns

    Mana needed: 50 decks on Commander Spellbook

    How it works

    Steps

    Cast Clockspinning with buyback by paying {3}{U}. Arcane Bombardment triggers, exiling an instant or sorcery at random from your graveyard, and casting a copy of Time Warp without paying its mana cost. Resolve Time Warp, causing you to take an extra turn after this one. Resolve Clockspinning, returning Clockspinning to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Arcane Bombardment + Temporal Manipulation + Clockspinning

    • Infinite turns

    Mana needed: 30 decks on Commander Spellbook

    How it works

    Steps

    Cast Clockspinning with buyback by paying {3}{U}. Arcane Bombardment triggers, exiling an instant or sorcery at random from your graveyard, and casting a copy of Temporal Manipulation without paying its mana cost. Resolve Temporal Manipulation, causing you to take an extra turn after this one. Resolve Clockspinning, returning Clockspinning to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Arcane Bombardment + Time Warp + Mystic Speculation

    • Infinite turns

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Steps

    Cast Mystic Speculation with buyback by paying {2}{U}. Arcane Bombardment triggers, exiling an instant or sorcery at random from your graveyard, and casting a copy of Time Warp without paying its mana cost. Resolve Time Warp, causing you to take an extra turn after this one. Resolve Mystic Speculation, causing you to scry 3 and return Mystic Speculation to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Arcane Bombardment + Temporal Manipulation + Mystic Speculation

    • Infinite turns

    Mana needed: 10 decks on Commander Spellbook

    How it works

    Steps

    Cast Mystic Speculation with buyback by paying {2}{U}. Arcane Bombardment triggers, exiling an instant or sorcery at random from your graveyard, and casting a copy of Temporal Manipulation without paying its mana cost. Resolve Temporal Manipulation, causing you to take an extra turn after this one. Resolve Mystic Speculation, causing you to scry 3 and return Mystic Speculation to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Arcane Bombardment + Time Warp + Whim of Volrath

    • Infinite turns

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Steps

    Cast Whim of Volrath with buyback by paying {2}{U}. Arcane Bombardment triggers, exiling an instant or sorcery at random from your graveyard, and casting a copy of Time Warp without paying its mana cost. Resolve Time Warp, causing you to take an extra turn after this one. Resolve Whim of Volrath, returning Whim of Volrath to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Arcane Bombardment + Temporal Manipulation + Whim of Volrath

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Whim of Volrath with buyback by paying {2}{U}. Arcane Bombardment triggers, exiling an instant or sorcery at random from your graveyard, and casting a copy of Temporal Manipulation without paying its mana cost. Resolve Temporal Manipulation, causing you to take an extra turn after this one. Resolve Whim of Volrath, returning Whim of Volrath to your hand. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Longshot, Rebel BowmanLongshot, Rebel Bowman reduces your spell costs, which Arcane Bombardment can use because it rewards an Instant or sorcery.
  2. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Arcane Bombardment can use because it rewards an Instant or sorcery.
  3. Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Arcane Bombardment can use because it rewards an Instant or sorcery.
  4. Magnus the RedMagnus the Red reduces your spell costs, which Arcane Bombardment can use because it rewards an Instant or sorcery.
  5. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Arcane Bombardment can use because it rewards an Instant or sorcery.
  6. Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Arcane Bombardment can use because it rewards an Instant or sorcery.
  7. The Scarlet WitchThe Scarlet Witch reduces your spell costs, which Arcane Bombardment can use because it rewards an Instant or sorcery.
  8. Hinata, Dawn-CrownedHinata, Dawn-Crowned reduces your spell costs, which Arcane Bombardment can use because it rewards an Instant or sorcery.
  9. Vadrik, Astral ArchmageVadrik, Astral Archmage reduces your spell costs, which Arcane Bombardment can use because it rewards an Instant or sorcery.
  10. Melek, Reforged ResearcherMelek, Reforged Researcher reduces your spell costs, which Arcane Bombardment can use because it rewards an Instant or sorcery.

View Arcane Bombardment on Scryfall