
Belt of Giant Strength
Artifact — Equipment$2.87
Equipped creature has base power and toughness 10/10. Equip . This ability costs less to activate, where X is the power of the creature it targets.
Legal in Commander
Is
Does
Combos 4
Belt of Giant Strength + Rafiq of the Many
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Belt of Giant Strength attached to your commander. Your commander does not have summoning sickness, and cannot be blocked by an opponent.
Steps
Declare your commander as an attacker. Rafiq's first and second abilities trigger. Resolve the first Rafiq trigger, giving your commander +1/+1 until end of turn. Resolve the second Rafiq trigger, giving your commander double strike until end of turn. Deal combat damage to an opponent using your commander, causing at least twenty-two damage to be dealt. The opponent loses the game due to being dealt twenty-one or more damage by your commander.
Belt of Giant Strength + Crackdown Construct
- Infinitely large creature until end of turn
Commander Spellbook ↗How it works
Before you start
Belt of Giant Strength attached to a creature you control.
Steps
Activate Belt of Giant Strength's equip ability by paying {0}, targeting the creature it is currently attached to. Crackdown Construct triggers, giving itself +1/+1 until end of turn. Resolve the Belt of Giant Strength ability, doing nothing. Repeat.
Belt of Giant Strength + Mayael's Aria + Colossus Hammer
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Before you start
Colossus Hammer and Belt of Giant Strength attached to the same creature you control.
Steps
At the beginning of your upkeep, Mayael's Aria triggers, putting a +1/+1 counter on each creature you control, causing you to gain ten life and win the game.
Belt of Giant Strength + Hidetsugu Consumes All // Vessel of the All-Consuming + Burning Anger
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Belt of Giant Strength and Burning Anger attached to Vessel of the All-Consuming. Vessel of the All Consuming does not have summoning sickness.
Steps
Activate Vessel of the All-Consuming by tapping it, dealing at least ten damage to any opponent. Vessel of the All-Consuming's first and second ability trigger. Resolve Vessel of the All-Consuming's first trigger, putting a +1/+1 counter on it. Resolve Vessel of the All-Consuming's second trigger, causing that opponent to lose the game.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Dogmeat, Ever LoyalBelt of Giant Strength suits up one creature, which Dogmeat, Ever Loyal can use.
- Nazahn, Revered BladesmithBelt of Giant Strength suits up one creature, which Nazahn, Revered Bladesmith can use.
- Stangg, Echo WarriorBelt of Giant Strength suits up one creature, which Stangg, Echo Warrior can use.
- Catti-brie of Mithral HallBelt of Giant Strength suits up one creature, which Catti-brie of Mithral Hall can use.
- Enkira, Hostile ScavengerBelt of Giant Strength suits up one creature, which Enkira, Hostile Scavenger can use.
- Calix, Guided by FateBelt of Giant Strength suits up one creature, which Calix, Guided by Fate can use.
- Ellivere of the Wild CourtBelt of Giant Strength suits up one creature, which Ellivere of the Wild Court can use.
- Syr Armont, the RedeemerBelt of Giant Strength suits up one creature, which Syr Armont, the Redeemer can use.
- Uril, the MiststalkerBelt of Giant Strength suits up one creature, which Uril, the Miststalker can use.
- Kosei, Penitent WarlordBelt of Giant Strength suits up one creature, which Kosei, Penitent Warlord can use.